Indiana Jones and the Last Crusade is a video game for the NES based on the 1989 action and adventure movie of the same name. In the game, the player controls protagonist Indiana Jones, going through levels taken directly from the film, albeit with a shortened and simplified plot.
"Los Templos Sagrados" is the second part of the adventure tritogy "LEGENDS OF CI-U-THAN" that covers a period and a fairly extensive area of the geohistory of Yucatán.
The CI-U-THAN epic consists of three totally independent books and, therefore, such an extensive project has had to be developed in three complete games of several parts each.
The first book, divided into two parts, narrated your adventures from the arrival on the island of Cozumel as a poor and helpless castaway, until your triumphant departure from it.
In this second book, "LOS TEMPLOS SAGRADOS", you will have to find Chichén ltzá through the ruins of Cobá and Tulum.
The third book, "THE MYSTERY OF CHICHEN ITZA", will tell us about the fabulous final outcome in the most famous Mayan temple: Chichén ltzá.
So, now you have the opportunity to continue with the story of the famous adventurer and archaeologist Doc Monro in the lands of the archaic Mayan culture.
Profezia (Italian for "prophecy") is an adventure game with a multiple-choice interface and a medieval theme.
Whenever an action is to be taken, the player is presented with a set of choices, which will affect the rest of the adventure.
By bad luck, you have been locked in the fictional cathedral of St. Peter, an impressive architectural masterpiece that has a disturbing history of inquisition and dark secrets. Even worse, a set of ancient documents tells you that you have but three days to find and disarm 15 devilish mechanisms that the medieval architect Victor Paz has hidden throughout the ancient building. The parchments give one vague clue to each mystery, but many others are concealed within the church. Why does the great organ have one lever more than it has records? Why did Victor Paz have a well drilled in the catacombs? Could the rumor of a hidden spiral staircase in one of the big columns be true? With an eye for details and an alert mind, you will uncover secrets almost everywhere in the awe-inspiring building.
Fortunately, you are not alone: the cheerful Dani accompanies you on your quest. As you travel back in time with every step into the cathedrals past, Dani is first replaced by the butler Jasper, then by the medieval monk Daniel
Arthur J. Hackensack, an insane Texas billionaire bent on conquering the world, kidnaps professor Frobisher Goonhilly, a paranormal scientist working on a matter transformation weapon. As a demonstration of its powers, Arthur transforms the Isle of White into a giant custard slice, New York into a bath sponge and the Eiffel Tower into a toast rack. The ghost Blinky, secret agent for S.P.E.C.T.R.E. (Society for the Prevention of Ectoplasmic Crime, Telekinetic misuse and Reality Endangerment), infiltrates the madman's sea ship (the newly raised SS Titanic) armed with an ectoplasmic gun and a case full of disguises.
The game is a mix of puzzles and action. The action involves you dodging various enemies, such as dogs, ghosts, bats, etc, and avoiding the many traps in the dungeons of the castle.
You only have a limited amount of energy, and if you lose all of it by touching enemies or traps, you lose a life. If you lose all your lives you lose the game.
The puzzles, which are mostly fairly simple, involve both the use of objects, such as money to bribe a guard, and switches that perform various functions, such as deactivating traps.
Keys are very important, as they are needed to unlock your shipmates' cells. Some cells are protected by guards, who must be tempted away somehow to get to the cells they are guarding.
Drachen von Laas tells the story of two young friends who are bored with their everyday life in the medieval fantasy world of Laas. They decide to leave their little village and seek adventures. Adventures they find when they are asked to kill two mighty dragons that rampage the area of a far-away city.
This collection includes 3 previously released titles ported to Magnetic Scrolls' Wonderland's game engine.
Games included:
– Corruption
– The Guild of Thieves
– Fish!
Bookend has been mixing up Bookwyrm's fairy tales and you have to set things right by aiding well known fairy tale characters such as Cinderella and Snow White.
To set things right, you will need to go around acquiring objects, such as Jack's magical beans, to give to Jack so that he can raise a beanstock.
The game is designed with younger gamers in mind, and features a simple VGA interface with two actions, "Do" and "See"; rather than the full hidden icon bar used in other Sierra games.
It started out as a warm, peaceful summer day. Joe was lying in the green grass daydreaming about brontosaurus burgers while Mac was away hunting for dinosaurs. Hungry and relaxed, Joe returns to the village... BUT WAIT! Where are all the cavewomen? And where is all the food? That bogus bunch of Neanderthal nerds must have kidnapped the cavewomen and eaten the food! With no time to lose, Joe must single-handedly rescue the beloved cavewomen... and find some dinner along the way!
Demoniak is an interactive fiction adventure in which the player guides four superheroes in an attempt to stop the evil Demoniak entering our dimension and doing dastardly things by sealing his gateway.
The player may 'become' another character at any time and give that character instructions, objects, such as weapons, may be passed from one character to another.
Metal Mutant is a side-scrolling action-adventure game developed and published for MS-DOS, Amiga and Atari ST by Silmarils and released in 1991. It is similar to Game Arts' Thexder in that it allows you to transform at any time into three different robot forms (Cyborg, Dino and Tank).
The player takes the role of Maddog Williams who wants to rescue the beautiful Princess Leoria and free her father King Thaylor. He also needs to vanquish the Evil Serak and restore peace to the lands of Duridian.
The Adventures of Maddog Williams in the Dungeons of Duridian is primarily an adventure game. Similarly to Sierra adventures, the player directly controls the movements of Maddog and types in text commands to perform an action. As usual he explores his surroundings, collects items and uses them to solve puzzles. There are also a few action-based sequences in the game. If the player meets an enemy the game switches to the fighting view. The combat is in real time and the player controls Maddog's basic movements: side steps, blocking and attacking in two different heights. There are three difficulty levels which mostly influence the combat but the lowest one also results in easier puzzles.