Satisfy your intellectual curiosity while playing games. The culmination of 30 years of research into Egypt by Sakuji Yoshimura.
Will you be able to get your hands on the Ankh, the fabric of life?
Can you hand the Ankh over to the builder of the Great Pyramid, who waits for you in the underworld?
An epic adventure in Egypt.
Five programs in one! An animated storybook about a llama named Dolly who is constantly requiring rescue by Jimmy who turns into the many shapes of simple machines; An adventure game taking you on a search of Tooltown and the Valley of Machines for clues and a surprise ending; A Coloring Gallery featuring musical markers and a tic-tac-toe game; A very colorful Maze Arcade challenging you to navigate five increasingly complex mazes while scoring your performance; And an Interactive Database which uncovers all six classes of simple machines- the inclined plane, screw, pulley, wheel and axle, lever, and wedge.
Patchwork Girl tells the story through illustrations of parts of a female body that are stitched together through text and image. The narrative of the story is divided into five segments, titled: "a Graveyard", "a Journal", "a Quilt", "a Story", and "& broken accents." The goal of the piece is to not only make the reader realize the structure of the Patchwork Girl as a whole but also realize all the pieces that must be "patched" together in order to create one unified structure.
In development circa 1995, Necrobius was supposed to be a surreal humorous adventure through the brain of a scientist. The demo appeared in July 1995 issue of PC Gamer, but the game itself was subsequently cancelled by the publisher MicroProse. It was ultimately released as freeware in 2014 by the developer Daniel Auld himself.
Enter a magically interactive dreamscape through which you wander and make astonishing discoveries. Or just relax and savor the paintings, poetry and music that ebb and flow at your command. Navigate through a banquet of interwoven images, metaphoric icons, audible symbols, and words.
Wolfsbane is predominantly an adventure game, which plays for the most part similarly to point-and-click examples of the genre, despite the unusual side-scrolling perspective. The player must explore the town, talk to its inhabitants, and gather information and items in order to solve the mystery. The game utilizes a branching dialogue system. It also has action elements, present in the sporadic combat and a health meter for Axel.
Back in 19th Century England, one man was able to kill and kill again without ever been caught. That man was Jack the Ripper. Now, the player is a Scotland Yard detective on the trail of this famous killer. He must converse with suspects, highlighting any important information that could be valuable to his case. Then, when he thinks he has enough evidence, the player pieces the clues together to finally catch the infamous killer.
A suspicious suicide. A chilling curse. A malevolent power. Finally, a wicked dark secret. This is Derceto, a legendary Louisiana mansion where, against your better judgment, you're drawn into a world of shadows to explore the darker side of Jeremy Hartwood's imagination.
Despite a paralyzing sense of personal danger, your quest for truth drives you to investigate the old house. But, you didn't know that, by entering Derceto, you'll be plunged into the daily nightmare that was Jeremy Hartwood's life. You weren't prepared for the torturous howls that resound from deep within its halls. You didn’t foresee the shadowy corridors that seemingly have no end. You couldn't anticipate the brooding, gloom-filled rooms, the pervasive weight of dread, the heavy sense of evil that gills the atmosphere and the very house itself.
Had you known, you might have refused this task. But alas, you accepted, and now you must make your way through this spine-tingling adventure alone... and in the dark.
The grand-daddy of survival hor
Congo is an adventure game adapted from the 1995 movie of the same name. The plot revolves around a search for a diamond that presumably have power enough to change the world of telecommunications as we know it. On a mission issued by Travis, the head of TraviCom, you are sent in contemporary Congo in order to recover the diamond and find out what has happened to another expedition led by Dr. Karen Ross.
Bizarre radiation is discovered on a remote tropical island, and you are chosen to pilot an automated probe to discover the source of the radiation. As in most adventure games, you must find the clues and keys to solve the puzzle and (inevitably) prevent the destruction of Earth.
Thor's Hammer is a first-person shooter in the style of an RPG. Your character can walk, run, and strafe in any direction in a "flat" 3D environment, battling enemies in real time, and there is no money or experience points.
Johnny Mnemonic is based on William Gibson's short story and a subsequent movie of the same name. The game's plot bears more similarities to the movie than to the original story. Johnny is a courier in a futuristic society, delivering data implanted in his brain. However, the latest delivery is so big that it can kill him if he doesn't download the data. Unfortunately, the only person who knew the password is dead, and members of the Yakuza are hunting for the data and for its living container.
The game consists of live-action video footage and interactive sequences, some of which play like adventure game segments and may contain simple puzzles, while others are more action-oriented. Johnny's bodyguard Jane often handles the fighting episodes; the player can assign buttons to punches and kicks. The adventure parts contain limited exploration and interaction with the environment, and mostly serve to advance the plot.