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New Point And Click Games - Page 32

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Newest Most Popular Top Rated
  • Zaum Gadget

    1988

    Zaum Gadget

    1988

    Point-and-click
    Mac
    Billed as an "interactive cyber event," this interactive hypercard stack is said to have been found by by creator Amendant Hardiker among some Babelian ruins dated back to 9999 BC, then deciphered from a since forgotten machine language. It is thought that Zaum Gadget was a subliminal event-structure capable of subtly manipulating the beliefs of any participant. Inspired by Russian futurism, Zaum is a unique digital experience.
  • Inigo Gets Out

    1987

    Inigo Gets Out

    1987

    Point-and-click
    Mac
    Interactive storybook adventure featuring a cat named Inigo.
  • Zoo

    1987

    Zoo

    1987

    Point-and-click
    MSX2
    Zoo is a computer game developed by Radarsoft and published by Philips. The game was programmed by Cees Kramer and was released in 1987 for the MSX 2 computer. The game is a point and click adventure. The player must solve a mystery in a zoo. The game is equipped with various humorous game elements. The game was only published in Dutch.
  • Halloween Night

    1986

    Halloween Night

    1986

    Point-and-click
    Mac
    HyperCard point and click game where you open the door to Halloween costumed monsters and give them candy.
  • MacPlaymate

    1986

    MacPlaymate

    1986

    Point-and-click
    Mac
    Early interactive erotica program developed using MacroMind VideoWorks, featuring a pixellated woman named 'Maxie' and a selection of sex toys which can be used on her. One of the first games to include a 'panic button,' hiding the game behind a fake spreadsheet.
  • Rhyme Land

    1985

    Rhyme Land

    1985

    Point-and-click
    Apple II
    Rhyme Land is a simple rhyming game for the Apple II. Players can choose from a number of different cartoon animals, including: foxes, cats, mice, dragons, frogs, bees, and snakes. They then must choose if the displayed words rhyme or don't rhyme with the animal.
  • Rhyme-A-Line

    1985

    Rhyme-A-Line

    1985

    Point-and-click
    Apple II
    Rhymo's Falling Star is 1 - 2 player educational word game for the Apple II. Players compete in 3 slightly different challenges, where they must type matching rhyming words. In each challenge, the player must complete a total of 15 rhyming words to either help Rhymo catch a falling star, save creatures from a dying planet, or reach his spaceship. Each challenge contains 2 different difficulty levels. At the easier level, the player must type the two words that rhyme. At the harder level, the player is given a word with the first letter missing, and the player must choose 2 of 5 letters that will complete this word. As the player successfully answers questions, they get closer to their goal of helping Rhymo.
  • Rhymo's Falling Star

    1985

    Rhymo's Falling Star

    1985

    Point-and-click
    Apple II
    Rhymo's Falling Star is 1 - 2 player educational word game for the Apple II. Players compete in 3 slightly different challenges, where they must type matching rhyming words. In each challenge, the player must complete a total of 15 rhyming words to either help Rhymo catch a falling star, save creatures from a dying planet, or reach his spaceship. Each challenge contains 2 different difficulty levels. At the easier level, the player must type the two words that rhyme. At the harder level, the player is given a word with the first letter missing, and the player must choose 2 of 5 letters that will complete this word. As the player successfully answers questions, they get closer to their goal of helping Rhymo.
  • The Story of Miss Mouse

    1985

    The Story of Miss Mouse

    1985

    Point-and-click
    Apple II
    An educational game for Apple II.
  • Mr. Men Magic Storymaker

    1985

    Mr. Men Magic Storymaker

    1985

    Point-and-click
    ZX Spectrum
  • Reader Rabbit

    1984

    Reader Rabbit

    1984

    Point-and-click
    Apple IIGS Atari 8-bit Commodore C64/128/MAX Mac DOS Apple II
    Reader Rabbit is an educational game for children 3 through 7 designed to help reading and spelling skills. There are four different word games to play of increasing difficulty: a word sorter, a picture labeler, the word train, and a variation of the game memory.
  • Word Feud

    1984

    Word Feud

    1984

    Point-and-click
    ColecoVision
    In this game you have to find a hidden word in a screen filled with letters in which a particular word is hidden twice.
  • Mickey in the Great Outdoors

    1983

    Mickey in the Great Outdoors

    1983

    Point-and-click
    Atari 8-bit
    Mickey In The Great Outdoor is a educational game was released for Atari 8-Bit.
  • States

    1972

    States

    1972

    Point-and-click
    Odyssey
    States is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.6 and uses 50 state cards with a study map.
  • Simon Says

    1972

    Simon Says

    1972

    Point-and-click
    Odyssey
    Simon Says is one of the 12 original games that was shipped with the Magnavox Odyssey system. It runs on Cartridge No.2 and uses cards with an overlay.
  • Cathode Ray Tube Amusement Device

    1947

    Cathode Ray Tube Amusement Device

    1947

    Point-and-click
    Analogue electronics
    The cathode ray tube amusement device is the earliest known interactive electronic game to use a cathode ray tube (CRT). It is a device that records and controls the quality of an electronic signal. The strength of the electronic signals produced by the amusement device is controlled by knobs which influences the trajectory of the CRT's light beam. The device is purely electromechanical and does not use any memory device, computer, or programming. The player turns a control knob to position the CRT beam on the screen; to the player, the beam appears as a dot, which represents a reticle or scope. The player has a restricted amount of time in which to maneuver the dot so that it overlaps an airplane, and then to fire at the airplane by pressing a button. If the beam's gun falls within the predefined mechanical coordinates of a target when the user presses the button, then the CRT beam defocuses, simulating an explosion.
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