In Air Force Commander the player takes command of a Middle Eastern country's air force to gain air superiority over the enemy. Like the title suggests this game focuses solely on aircraft and rocket bases. The main part of the game is spent on the overhead map where the player gives orders to his units, e.g. attacking ground targets and scouting or intercepting enemy forces. Different map views show information like targets in range, flight movements in the monitored zones or civil facilities. Another important aspect of the game is resource management: every base and unit cost resources. If these get scarce the player can shut down some bases. If the public mood gets too bad, e.g. because of destroyed civil facilities or food shortage, the player loses his commission and therefore the game.
Drelbs is a maze game written by Kelly Jones for the Atari 8-bit family and published by Synapse Software in 1983.
The playfield is a maze of gates, similar to the Lady Bug arcade game, which can be rotated 90 degrees by pushing into them. The player controls a walking eyeball called a drelb, with the goal of flipping the gates so they create closed boxes.
Pursuing the drelb are square trollaboars who can also use the gates, but can't seal them into boxes. There is an empty border on the outside the maze patrolled by screwhead tanks which shoot at the drelb.
Occasionally one of the boxes becomes what the manual calls a "drelbish window to the dark corridor." This leads to a separate screen where the goal is to free—by touching—as many drelbs as possible while avoiding gorgolytes.
Completing the dark corridor, or kissing a randomly appearing "mystery lady", awards a bonus based on the number of completed boxes.
Extraordinary Chess game in three dimensions made entirely in machine code.
If you have a voice synthesizer, you'll be able to hear the strokes being played.
Global Effect involves building up a sound local economy before going out to attack other nations and rule the world. Cities must contain housing, food sources and power supplies, which is where it gets complicated. You can choose the environmental settings of the game, in a similar way to Civilization - an icy world or a post-apocalyptic one make things much tougher.
Labeled as a "management game" by its publisher, Monster Ville could better be described as an action/basic RTS game with a humorous tone, starring the Universal Studios Monsters: Dracula, the Monster of Frankenstein, the Bride of Frankenstein, the Werewolf, etc.
The objective is to control a medieval town of humble peasants by hypnotizing the citizens. Two or more monsters compete for the domination of the town and have a limited time to use their magic powers to convince a majority of peasants to rally to their cause.
Each monster has its own special powers (e.g. Dracula can fly), strengths and weaknesses. You can use a series of traps to stop your enemy's advance (e.g. place a mirror somewhere to stop Quasimodo, since he can't stand his own reflection), or build new dwellings for your supporters. On certain maps, there's a "neutral" monster that you can hypnotize too and use as a secondary character to gain support amongst the citizens twice as fast.