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Most Popular Strategy Games - Page 315

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  • The Art of Chess

    1987

    The Art of Chess

    1987

    Strategy
    Amiga
  • Air Force Commander

    1993

    Air Force Commander

    1993

    Strategy
    DOS Amiga
    In Air Force Commander the player takes command of a Middle Eastern country's air force to gain air superiority over the enemy. Like the title suggests this game focuses solely on aircraft and rocket bases. The main part of the game is spent on the overhead map where the player gives orders to his units, e.g. attacking ground targets and scouting or intercepting enemy forces. Different map views show information like targets in range, flight movements in the monitored zones or civil facilities. Another important aspect of the game is resource management: every base and unit cost resources. If these get scarce the player can shut down some bases. If the public mood gets too bad, e.g. because of destroyed civil facilities or food shortage, the player loses his commission and therefore the game.
  • Age of Sail

    1987

    Age of Sail

    1987

    Strategy
    Amiga
  • Afrika Korps

    1991

    Afrika Korps

    1991

    Strategy
    Amiga
  • Accordion

    1990

    Accordion

    1990

    Strategy
    Amiga
  • Insurgency

    1984

    Insurgency

    1984

    Strategy
    ZX Spectrum
  • Harvey Headbanger

    1986

    Harvey Headbanger

    1986

    Strategy
    Commodore C64/128/MAX ZX Spectrum Commodore 16 Amstrad CPC
  • The Great Fire of London

    1985

    The Great Fire of London

    1985

    Strategy
    ZX Spectrum
  • East Front

    East Front

    Strategy
    ZX Spectrum
  • Droidz

    Droidz

    Strategy
    ZX Spectrum
  • Brewery

    1983

    Brewery

    1983

    Strategy
    ZX Spectrum
  • Drelbs

    1983

    Drelbs

    1983

    Strategy
    Atari 8-bit Commodore C64/128/MAX Apple II
    Drelbs is a maze game written by Kelly Jones for the Atari 8-bit family and published by Synapse Software in 1983. The playfield is a maze of gates, similar to the Lady Bug arcade game, which can be rotated 90 degrees by pushing into them. The player controls a walking eyeball called a drelb, with the goal of flipping the gates so they create closed boxes. Pursuing the drelb are square trollaboars who can also use the gates, but can't seal them into boxes. There is an empty border on the outside the maze patrolled by screwhead tanks which shoot at the drelb. Occasionally one of the boxes becomes what the manual calls a "drelbish window to the dark corridor." This leads to a separate screen where the goal is to free—by touching—as many drelbs as possible while avoiding gorgolytes. Completing the dark corridor, or kissing a randomly appearing "mystery lady", awards a bonus based on the number of completed boxes.
  • Starfleet Encounter

    Starfleet Encounter

    Strategy
    BBC Microcomputer System
    1 or 2 player turn based strategy in the Rebelstar series. Capture the eggs, kill the queen and escape on the shuttle.
  • Bronze

    Bronze

    Strategy
    Amstrad CPC
    An empire building game that takes place during the Bronze Age.
  • Encyclopedia of War: Ancient Battles

    1990

    Encyclopedia of War: Ancient Battles

    1990

    Strategy
    Atari ST/STE Amiga Amstrad CPC
  • 3-D Voice Chess

    1985

    3-D Voice Chess

    1985

    Strategy
    Amstrad CPC
    Extraordinary Chess game in three dimensions made entirely in machine code. If you have a voice synthesizer, you'll be able to hear the strokes being played.
  • Global Effect

    1992

    Global Effect

    1992

    Strategy
    Amiga CD32 DOS Amiga
    Global Effect involves building up a sound local economy before going out to attack other nations and rule the world. Cities must contain housing, food sources and power supplies, which is where it gets complicated. You can choose the environmental settings of the game, in a similar way to Civilization - an icy world or a post-apocalyptic one make things much tougher.
  • Universal Studios Monsters: Monsterville

    2002

    Universal Studios Monsters: Monsterville

    2002

    Strategy
    PC (Microsoft Windows)
    Labeled as a "management game" by its publisher, Monster Ville could better be described as an action/basic RTS game with a humorous tone, starring the Universal Studios Monsters: Dracula, the Monster of Frankenstein, the Bride of Frankenstein, the Werewolf, etc. The objective is to control a medieval town of humble peasants by hypnotizing the citizens. Two or more monsters compete for the domination of the town and have a limited time to use their magic powers to convince a majority of peasants to rally to their cause. Each monster has its own special powers (e.g. Dracula can fly), strengths and weaknesses. You can use a series of traps to stop your enemy's advance (e.g. place a mirror somewhere to stop Quasimodo, since he can't stand his own reflection), or build new dwellings for your supporters. On certain maps, there's a "neutral" monster that you can hypnotize too and use as a secondary character to gain support amongst the citizens twice as fast.
  • Warriors of Releyne

    1992

    Warriors of Releyne

    1992

    Strategy
    Amiga
  • Realms

    1991

    Realms

    1991

    Strategy
    Atari ST/STE DOS Amiga
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