Ninja Burai Densetsu is a 1991 strategy game by Sega for the Sega Mega Drive released exclusively in Japan.
The game plays similarly to other strategy games such as SystemSoft's Daisenryaku games and Sega's own Shining games. You are in control of a team of ninjas fighting another team. C selects a ninja/confirms an action. B cancels an action, or if no action is in progress, selects the next ninja. A opens the battle menu, which allows you to end your turn. Battles are fully automatic. Unique to Ninja Burai Densetsu are side-scrolling special stages: should you move a ninja onto a special space, they will go into a town where they can get various helpful items from townsfolk.
This game can be called an ancestor of the Worms game series. The goal is very simple: you need to destroy the enemy's fortress with the help of cannonballs. However, behind the simplicity, a far more intricate process is hidden.
The Castle allows the player to customize the game settings to diversify each duel: you can change the curvature of the landscape and the height at which the fortresses are relative to each other; you can change the degree of influence of the wind on the shots; you can even choose the magnitude of the gravitational force and the number of hits after which the fortress is considered defeated.
Kommersant is a Soviet computer game developed and released by the Kiev company Rada Ltd in 1991. The author of the game is Vladimir Kharchenko, better known as a poet and artist. The game was distributed free of charge through the FidoNet network and was released on bootleg game discs.
Kommersant is an economic strategy in which events take place in real time, but are paused to await the user's reaction. The player takes on the role of a merchant, whose goal is to increase wealth through commercial transactions: buying and selling, depositing and loaning funds in a bank, buying from dubious persons at a low price, concluding various transactions, and the like.
Very much a snake game, Rattler Race adds a few twists to the long-held conventions of the genre (those being: you guide a snake from a top-down perspective, always in forward motion; it eats its targets and grows in length, but dies should it collide with any obstacles): in addition to a competing snake foiling your routes, a ball bounces around the play-field, Pong-style, killing your snake should the ball ricochet against its head.
The other standout qualities are largely cosmetic: periodically enemy movement "freezes", giving the player a period of free motion; the opposing snake will also "eat" your targets (here "apples" -- occasionally bonus "golden apples") and grow longer, though it doesn't seek them out; gameplay can be conducted with as many as three opposing snakes and three bouncing balls complicating the playfield at once; you head for the exit once all apples are eaten, but the enemy snake(s) can exit instead, restarting the level. Triumph against all these odds and you get 29 more levels of similar
In 1991 an expansion set (for computers only) was released that changed the setting from the conquest of a medieval kingdom, to World War I. The gameplay was still essentially the same, but with more ranged weapons and war-machines.
Xmas Lemmings is a demo released to promote Oh No! More Lemmings. It includes two levels from Oh No! (different ones depending on version and platform) and two new exclusive Christmas-themed levels. The levels feature snowy landscapes, snowmen, festive lights, Christmas songs as background music and the Lemmings dressed in Santa hats and coats.
A grand strategical game of World War 2 in the west from 1944 to 1945. Both the Western and the Italian front are covered in detail; the Eastern front is simulated in order to reflect the influences of a two-front war.
This video game takes places during a hypothetical apocalyptic battle between a dark, evil army and a light, good army. Even the king and queen of each respective kingdom is expected to contribute to combat duty; which was expected of kings in the Middle Ages but not of most queens.
Even though this game is medieval in nature, it does not depict any culture of Medieval Europe against each other. Players can take either side and both kingdom's units are of equal strength to each other. The units in the game correspond to Western high fantasy (i.e., paladins instead of samurai). All fighting is done in an arcade manner (real-time with button mashing) rather than a typical manner of a strategy or role-playing game (either turn-based or real-time without button mashing).
Each player must either destroy all of the opponent's units or capture all the castles in order to win the game and to defeat his or her opponent. Winning results in a celebration screen while losing is the equivalent to a game over.