SD Gundam G Next is a Strategy game, developed by Japan Art Media (JAM) and published by Bandai, which was released in Japan in 1995. It is a Satellaview-compatible Slotted Cartridge game. The game was playable on its own without any data packs, it was playable in conjunction with 8M Pack data downloaded via the BS-X cartridge, and it could also be used together with the separately released Write-protected memory pack, Unit & Map Collections (SHVC-039).
In the year 2535, planet Omni entered independence war against planet Earth government for land dispute. Facing the overwhelming Earth forces, Omni government converted the pioneering Power Loader (PLD) units into walking combat machines. In 2540, the third team of 177th squadron, an all-female combat group named DoLLS (Detachment of Limited Line Service) has seen deployment.
Worms combines the best elements from the very best games ever created. It requires great thought, strategy and elements of sheer outrageous fortune. It provides the players with an almost infinite range of playing possibilities. It does take a little while to get into the swing of things however and despite everyone’s insistence that you should not need to read a game manual to be able to play it. Worms can be played by 1-16 players at the same time - it’s a turn based game so you`ll only need one machine - but prepare to be at odds with your loved ones, get ready to shout abuse at your best friend and be willing to exact unadulterated terror on those who plot to hurt your worms.
Team17 planned on producing Worms for the Virtual Boy back in 1995. Though, after a few weeks, they cancelled this plan due to the lack of interest of the publisher and the expected failure of the Virtual Boy.
Caesar II is set in the time of ancient Rome, and lets you try to be the next Caesar. You start with one province and have to build an efficient city. To do this you'll have to manage the water supply properly, make sure the city is policed well, and provide adequate education, entertainment, baths, and temples (which also hold your money and can be robbed if you don't have enough protection).
At some point, possibly more then once, you'll have to defend your province from invading tribes that don't really want you there. You also have to connect all the little villages in the province with roads and make some industry, like stone mining, grapes, etc. for which you can then create markets in your city.
USS Ticonderoga lets you command a Ticonderoga-class missile cruiser in a real-time naval combat simulation. There are three theaters of operation: the Persian Gulf, the North Atlantic or the Sea of Japan and you will have to take your ship there and try to keep the peace and carry out your missions.
Ascendancy is similar to, but nevertheless very different from, Master of Orion. You play one of many races, each with a special ability and special character traits, who set off to explore space, erect colonies (which can each have individual purposes, depending on their raw materials) and engage in battles when you clash with others who have the same goals. Weapons on the ships use power, which has to be supplied somehow.
This game introduces many original concepts, such as the Research Tree - a special scientific display in which discoveries are depicted as icons connected by lines to the "parent" technological breakthroughs and "child" ones, similar to the technology advances in Civilization, but presented in a much more visual way.
The ocean is another world. Beneath the surface of the sea, all the sounds and the stress of society are muffled away to nothing. In Aquanaut's Holiday, the player takes the role of a renowned oceanographer has been pushed to the limit by the constant attention of the press, environmentalists, and the government. It's time to leave it all behind, on an open-ended mission to explore one of the last unmapped areas in the ocean and create a new coral reef there.
The game is played entirely at the player's pace. The only real goals and time limits are those that the player sets. The main point of the experience is simply to explore the virtual undersea environments. The game provides several ways in which to interact with the wildlife, and information gained from the local sea creatures can provide clues toward how to design a better coral reef. There are shipwrecks and ruins to discover, dozens of species of fish and sea life to observe, and no reasons to hurry.
The sixth in the row on Farland Story games, "Kamigami no Isen" is set in a different world than the rest: a retro-style, Western-like environment with elements of sci-fi. You control a thief named Grey, who one day gets caught "in flagrante", and is saved by a girl named Elicia. It seems that Elicia and her sister have to escape the house, persecuted by enemies. Grey decides to help the sister, and gets involved in a conspiracy he would never dream about.
Despite having a totally different story and setting, this Farland Story game still looks and plays more or less exactly the same as its predecessors. You have a party which you navigate on the screen in turn-based mode, assigning commands to it (such as "Move", "Heal", etc.) Some characters have special commands (like "Sneak" for Grey). Whenever you and the enemy attack each other, a short animated attack sequence is shown. You can use various types of terrain to your advantage (different for each character type). As in previous Farland Story games, you gain ex
SD Gundam Winner's History is a turn-based strategy game, with some action elements, part of Gundam franchise.
Player controls a small army of robots and fights against enemy's army. Battles take place in various environments: space, atmosphere or planet's surface. Player has to occupy specific points and factories. These produce new work and larger space ships. Battle between robots is a duel 1:1 - robot can operate automatically or be manually controlled. Larger space ships can bombard enemy from safe place.
Game has campaign, player can play on single map, and against other player.