"The 5th Fleet" is a modern naval warfare game where you are in command of a U.S. Navy task in the Indian Ocean. You will have at your command a wide range of ships and aircrafts, with over 160 different units like Nimitz class carriers, Ticonderoga class cruisers and F-117A Stealth Fighter. Only ten scenarios are included in the game, but each one will probably require you several tries before you can complete it. There are indications in the manual for the time necessary to finish a scenario, given in number of turns and also expressed in hours, and sometimes even in days, knowing that a turn is equal to eight hours of real time. The game can be played by two players on the same computer or through electronic mail, or one against the computer.
Majin Tensei is the first game in the Majin Tensei series and was released for the Super Famicom. Majin Tensei and its successors put a turn-based strategy twist on the usual Megami Tensei gameplay formula.
In the late 1990s, ethnic battles around the world result in a large amount of deaths and a large portion of the world being closed off. Decades later, in 202X, a boy living in Neider Tokyo in the area D-03 suddenly receives a mysterious Demon Summoning Program on his COMP from someone called TAKEUCHI, with demons appearing immediately after. After fighting his way to a mysterious building, he finds a young woman in cryogenic sleep, who decides to join him. There are 3 possible endings: a bad ending, a normal ending, and the best ending.
A unique and challenging puzzle game from Face. 3 people in color-coordinated clothing descend from the top and you must align any 3 of the same color vertically or horizontally. During the game you do not rotate the 3 falling people, you rotate the puzzle itself.
Carriers at War: Construction Kit is an expansion for the strategy game Carriers at War (1992).
It includes tools that allow users to create custom maps and in-game assets like planes and warships. This expansion also enhances artificial intelligence in the scenarios in the original game.
"NOBUNAGA’S AMBITION: Haouden with Power Up Kit" is an expanded version of "NOBUNAGA'S AMBITION: Haouden," which was released in 1992 as the 5th game in the series.
Up to now in the series, warfare was focused on whole countries. Haouden changes that focus towards individual castles. Also, a Daimyo controls their officers through giving out rewards based on their achievements as they fight for total control of the Warring States.
MS-DOS game released in 1992 by Richard Carr. First game to use the principle of "Capture The Flag." It is a strategy game, where two teams try to capture the other's flag before the other team captures theirs. The game takes place on a large field, with various types of terrain. You control one of the teams; the other team can be either controlled by the computer, or by another human player.
When Two Worlds War is a strategic simulation of interplanetary conflict. Resources, power stations, farms, laboratories, etc are controlled through a state-of-the-art military workstation used to explore and conquer other worlds. The strategy is to increase your own planetary resource and technology levels, while trying to build enough military units of a suitable type to conquer either a human or computer opponent.
The first game in KOEI's World at War strategy series on the SNES and Genesis. The game is set during WWII and allows players to assume either the Imperial Japanese Navy or the US Navy.
Players compete to send hot air balloons higher into the sky than the opponent in this turn-based tactics game.
This game is very similar to Boloball, another Soleau Software puzzle game. The objective of Balloon Challenge is to get your 25 colored balloons as high as you can on the game board. The higher the balloon goes, the higher the points awarded. The player with the highest score at the end of the game is the winner.
There are many items to help or hinder your balloon from traveling higher. Dark clouds stop your balloon from going any higher. Hurricanes move your balloon to a different hurricane on the board. Airplanes destroy your balloon. Directional clouds move the balloon in the direction the arrow is facing.
Warlords is a strategic war game, fought out by eight different players, for the domination of the Kingdom of Illuria. It can be played by one to eight people, with the computer taking the remaining positions. The Kingdom of Illuria, after some severe internal disputes, has seethed under a sullen and uneasy peace. This truce has now disappeared, along with the arch-mage who imposed it. The eight empires of Illuria realize that this is their chance for total domination, a very unstable situation. Forces are being mobilized for conquest, and only one Supreme Warlord will prevail.
Your objectives in Warlords are brutally simple: to eliminate all organized opposition to your rule. To do this, you will have to control all eighty cities in the lands of Illuria, and thereby eliminate all seven opponents. There are many ways to achieve this, and brute force is just one of them. you might ally with dragons or wizards, or have your Heroes search out and wield magical swords that will tip the battle in your favor. Clever mil
In contrast to many other games and unlike the name of the game announces, you don't fight against crimes, but you try to commit as many of them as possible. For example you can play pickpocket, raid supermarkets and hotels, steal cars, raid banks, attack mail trains, and so on. Since you are in a big town you have many different opportunities for this. As soon as you have a high standing in the criminal underworld, you are also able to sign on gangsters that join your gang. This gangsters then can be trained or equipped with weapons (for example with pistols or machine guns). Your aim is to seize the power in the underworld. But the way is very dangerous, especially since the other players try exactly the same. And also the police are hard on your heels....
The European Wars against Spain and France have been costly to the British Empire. In order to gain additional funds for the war effort, the Crown raise taxes from the New World colonies without representation. This act compels the New World colonies to protest and boycott against British rule. By 1775, the Crown alarmed by the protests, boycotts and politically instability in the New World sends troops to subdue any rebellious efforts by the New World colonists. This threatening approach provokes the Thirteen Colonies to revolt. Thus starts the War for Independence in the New World (American Revolutionary War).