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Most Popular C64 Games - Page 305

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  • Fleet Commander II

    1990

    Fleet Commander II

    1990

    Strategy
    MSX
    Sequel to "Fleet Commander" for the Famicom. Japanese naval strategy game.
  • Daisenryaku

    1986

    Daisenryaku

    1986

    Strategy
    PC-8800 Series Sharp X1 FM-7 MSX2
    Daisenryaku 88 is the second game in the turn-based war strategy series. The core mechanics are similar to those of Gendai Daisenryaku:
  • Crazy Train

    2016

    Crazy Train

    2016

    Strategy
    Nintendo DSi
    The player is a lineman for the Crazy Train railroad. The player has to switch the tracks before the train derails or crashes. Further more, the player must avoid enemy trains and try to get them crash head-on.
  • Jet Ball HD

    2015

    Jet Ball HD

    2015

    Strategy
    iOS
    Jet Ball is a powerful Breakout / Arkanoid game packed with stunning visuals, tons of dynamic levels and lots of fresh ideas. Brick breaker genre reinvented. a
  • Dig That Gold

    2016

    Dig That Gold

    2016

    Strategy
    iOS
    Join. The digital gold rush in the most exciting gold mining strategy game.
  • Land Battle

    1999

    Land Battle

    1999

    Strategy
    Intellivision
    [Unreleased 1982] Land Battle is a two player war game which utilizes both strategic and tactical modes of play. Each player controls an array of forces with the objective of capturing or destroying his opponent's "flag." PRODUCTION HISTORY This wargame simulation took a long time in programming (officially 391 days, compared to 170 days for Night Stalker, begun at about the same time); when completed in mid-1982, Marketing was concerned that its design already looked dated. A second concern was that, due to the complexity of the game, it required more memory than an Intellivision contained; the cartridge would have to include 256 bytes of RAM onboard. Only USCF Chess had been approved for onboard RAM, an expensive proposition. When the Entertainment Computer System (ECS) was given the green light, Gabriel Baum, VP of Applications Software, proposed changing Land Battle to an ECS title; the ECS had an additional 2K of RAM available for cartridges. Marketing resisted this -- they still wanted Land Battle as a sta
  • Triple Challenge

    1987

    Triple Challenge

    1987

    Strategy
    Intellivision
    Triple Challenge features three previously released games on one cartridge: chess (formerly USCF Chess), checkers, and backgammon (formerly ABPA Backgammon). All three games are complete versions, containing all the rules and regulations of the original board games on which they are based.
  • Mind Strike

    1983

    Mind Strike

    1983

    Strategy
    Intellivision
    What a romp! A mind-jolter that can be played slow, using alternating turns, or fast, with both players simultaneously hooked to the ultimate goal of conquering each other's CASTLE! Playing it slow, it's called MIND STRIKE, and requires quite a bit of strategic thinking. Playing it fast it's called SPEED STRIKE, and it's a dazzler that blends action with strategy! Choose up to 50 playing boards or design your own. Program the computer opponent's skill level (to your or his advantage). Engage in tantalizing confrontations. Combine your pieces for greater strength or split them apart to move farther. Make it as wild or as absorbing as your mind allows it to be!
  • 19: Neunzehn

    1988

    19: Neunzehn

    1988

    Strategy
    Family Computer Disk System
    A strategy war game for the Famicom Disk System, released by Soft Pro International. It was never released outside of Japan. The title of 19 is based on the Greek pantheon of Gods, of which there are nineteen. "Neunzehn" is simply the number 19 in German. The player controls one of four heirs with an equal claim to the throne of the Greek hero Achilles. The latter sends the four to procure a magical stone that confers omnipotence to the user, originally left behind by the Greek gods. Through warfare, the player-chosen hero must defeat the armies of their three rivals and claim it for themselves.
  • SD Gundam World: Gachapon Senshi - Scramble Wars

    1987

    SD Gundam World: Gachapon Senshi - Scramble Wars

    1987

    Strategy
    Family Computer Disk System Wii
    Two teams, the blue army and the red army, compete on tiled maps in an attempt to vanquish one another in battle. Each team starts off in one particular portion of the map, usually but not always on opposite sides. Throughout the map are cities which start out neutral, but can be converted to the red or blue side through occupation. The more cities a team has, the more energy that team produces every round to direct toward the construction of newer and more powerful Gundams. Each team gets to issue three commands per turn, whether it be to move a Gundam around the map, or construct a new Gundam. Each type of robot has different ranges of movement, and different terrains effect how far a robot can travel. In order to destroy each other, players must attack the opposing team's Gundams by moving one of their own to a tile occupied by the enemy. When two Gundams rest on the same spot, a battle is initiated.
  • Game no Tatsujin: Money Wars

    1987

    Game no Tatsujin: Money Wars

    1987

    Strategy
    Super Famicom
  • Bishoujo Hanafuda Club Vol.1: Oichokabu-hen

    1989

    Bishoujo Hanafuda Club Vol.1: Oichokabu-hen

    1989

    Strategy
    Family Computer Disk System Super Famicom
    An adult Famicom Disk System Game released by Super Pig. In this game you play hanafuda versus female opponents and upon winning will slowly undress them.
  • Videocart-22: Slot Machine

    1980

    Videocart-22: Slot Machine

    1980

    Strategy
    Fairchild Channel F
    In this slot machine simulation, the player can choose the starting purse (from 1-99 USD) and then bet on each spin of the slot reels. The game offers two modes: Random play lets the wheel spin and then stop randomly, and select play lets the player choose when to stop each wheel at a time.
  • Videocart-7: Math Quiz II - Multiplication & Division

    1977

    Videocart-7: Math Quiz II - Multiplication & Division

    1977

    Strategy
    Fairchild Channel F
    Videocart-7: Math Quiz (Multiplication & Division) is a Triva/Game/Quiz Show video game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Get one problem right and a new one appears. Take turns with a buddy to double the competition... And quadruple the fun!
  • Videocart-14: Sonar Search

    1978

    Videocart-14: Sonar Search

    1978

    Strategy
    Fairchild Channel F
    Sonar Search features the basic gameplay idea of Battleship, but with a unique twist. Instead of trying to randomly guess what grid an opponent's battleship is on, after the player takes a shot, the player will hear a sonar ping noise. The shorter the noise, the closer the player is to hitting a target. In the 1 player game, the player has a limited number of chances to sink the enemy fleet of ships, while in the 2 player game, players take turns trying to sink their opponents ships before having their own ships sunk. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. This battle on the high seas is sure to score a direct hit with exciting one and two-player games.
  • Videocart-8: Magic Numbers - Mind Reader & Nim

    1977

    Videocart-8: Magic Numbers - Mind Reader & Nim

    1977

    Strategy
    Fairchild Channel F
    Mind Reader is a one-player game, you against the computer. The object is to guess the number the computer is thinking of. The number can be 2 to 5 digits long. You have 20 guesses or a time limit. Also in Nim you play against the computer. You have a choice of 3, 6, or 9 piles. The objects in the piles are numbers, 1 to 15. The player who takes the last number off the screen wins.
  • Videocart-11: Backgammon, Acey-Deucey

    1977

    Videocart-11: Backgammon, Acey-Deucey

    1977

    Strategy
    Fairchild Channel F
    The original game of backgammon for the first 2nd-generation console of 1977. Players take turn rolling dice and then moving their pieces around the game board. Blue & Red each have to move all their pieces off the board to win, and are competing against each other and against lady luck herself. Acey-Deucey is another way to play Backgammon where the starting position is different. Instead of starting the game with numerous pieces arranged at places around the board, you start with all your pieces at the starting line. It makes for a longer game, although just as strategic and challenging. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. This time, play the world's newest and most modern game of backgammon. The pieces are on the tube, rather than a board. Like the regular game, but better... You've got nothing to lose!
  • Piracy

    1985

    Piracy

    1985

    Strategy
    Commodore C64/128/MAX
    Brilliant logic game about piracy of vessels battle well done. The task regards 15 pirates on any of the two ship who must infiltrate into the enemy’s ship as they must do in your. The playing field is a 6×5 grid Series, which has a 4 “field”. Each pirate reaches level 3, so wisely, they need to run it in a battle. One of these is the 17th Century naval setting, with the opposing galleons of Black Pete the pirate, versus Captain Carlos of the Spanish Armada. Each opposing ship has 15 troops (checkers) laying in wait in the cannon bays, ready to pounce out onto the “game board”. Each of the five cannons bays has three troops. You have the option to play as Captain Carlos or Black Pete.
  • Real Estate

    1988

    Real Estate

    1988

    Strategy
    Commodore C64/128/MAX
    This version of the classic board game supports several graphic formats and offers some different options. From 2 to 8 players can play the game, and they can all be computer players if you wish. This allows you to just sit back and watch as the computer takes over. You can choose to play a short game with a specified time limit, or a standard game, and there is a save game feature. All actions are handled entirely by keyboard. Questions appear in the center area of the board (for buying property, for instance). Pressing the first letter of a word from the top bar takes that action (Q for Quit as an example). Player stats can be viewed on the screen.
  • Jewel Venture

    2017

    Jewel Venture

    2017

    Strategy
    PC (Microsoft Windows)
    Jewel Venture is an exciting puzzle game that takes match-3 gameplay to new heights!
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