The game itself is interesting, with ten teams to choose from, and multiple game modes including an actual tournament or penalty kick practicing.
For the PK Battle modes, each player must select a different team. He must then scan a player card (not a team card), and then that player will have a chance to kick a penalty kick (if it is his turn). For all other modes, the player must scan a team card and that will be the team that he will play as for the game(s). The main mode of play is the J.LEAGUE mode, of course. It is set up in a season/tournament setting, with 18 games per team. There are ten teams total in this version of J.League, and they are randomly sorted to play against a different team each day. The games are split into two periods with three minutes (3:00) apiece. Prior to starting a game, the player can choose the formation of his eleven active players, from one of three layouts that he can see on the small screen (4-4-2, 4-3-3, or 3-5-2).
There are three difficulty levels and the game is almost completely in Japanese. There are also three modes: leaderboard (similar to major PGA events), tournament (using a format found in most sports playoffs), and stroke play. Players have a crowd to play their round of golf into front of.
Golf Club: Birdie Rush is a golf game developed by Data East and published for the Famicom towards the end of 1987. It employs a far off bird's eye view throughout the game. It features 18 holes and allows players to play in a stroke game, or a tournament, and allows players to play alone, or head to head. It was only released in Japan, and it was followed up with a sequel for the Super Famicom called Super Birdie Rush in 1992.
The object is to win the championship using female softball players. Players must choose between the six major high schools from all of the regions of Japan.
After winning the Japanese high school championship, the player must take on the American women's softball team before becoming a professional softball player.
If the player loses one game, play starts over unless the player uses a password to return to the previous round. The game's password feature allows games to be replayed and maintains total memory of which teams have already been defeated. However, the passwords and long and very difficult to remember.
J.League Fighting Soccer: The King of Ace Strikers is a Sports game, developed by Graphic Research and published by IGS (Japan), which was released in Japan in 1993.
J.League Winning Goal is a soccer game released for the Game Boy and Family Computer that revolves around the J-League. There is an exhibition, a season mode, a playoff mode, and a practice mode. The object in the game is to win the championship so that the player's chosen team can be called the greatest team in all of Japan.
Moero!! Judo Warriors is a Family Computer video game that was released in 1990.
The box art shows competitors in an international judo tournament; flags of different countries like the Soviet Union, France, Brazil, the United States of America, and Japan are used to signify the eliteness of the virtual competition. Players must travel around the world in search of judo opponents. The player even gets to compete in the Summer Olympic Games under his discipline of judo after defeating five opponents. However, this would most like refer to either the 1992 Summer Olympic games in Barcelona, Spain because of the game release date. Nine opponents must be defeated in the Olympic Games in order to collect the gold medal. Losing some matches while winning other may result in the awarding of either the silver or the bronze medal.
Namcot Classic is a golf game developed by Namcot and published for the Famicom in 1988. The game features Round Play, which you can use to practice the course in the game or compete with friends, or Tournament mode, where you play against a computer opponent in an effort to win a large amount of prize money. The game was also released for the Game Boy in 1991. The Game Boy version features a different course but is very similar in many respects. In 1996, that version was also included in the compilation title, Namco Gallery Vol. 1.
Super Real Baseball '88 is a baseball game developed by Pax Softonica for the Famicom and published in Japan by Vap in 1988. After Namco excited the market for baseball games with the release of Pro Yakyuu Family Stadium, many other companies attempted to meet the demand for more baseball games.
This title differentiated itself from other baseball games by obtaining permission from the Professional Baseball Organization of Japan to use the official names of the 12 Japanese baseball teams and their players. This was a groundbreaking feature at the time. It was also the first game to depict an existing stadium with it's actual name, the Tokyo Dome, which had just opened shortly before the game's release. Outfielder and first baseman Warren Cromartie, formerly with the Montreal Expos, and playing for the Yomiuri Giants at the time, was chosen to help promote the game.
To further distinguish the game, the developers chose to use a more realistic approach when depicting the players on the field, as opposed to the more
Super Star Pro Wrestling is a 1989 Japanese professional wrestling, or puroresu, game made by Nihon Bussan and published by Pony Canyon for the Nintendo Famicom system. Released December 9, 1989, the game features play for both one- and two-player modes. It was released a year later in the United States as WCW Wrestling on the Nintendo Entertainment System, with different wrestlers.
The game featured several puroresu legends of the era, including Giant Baba, Antonio Inoki, and Stan Hansen. There are some inaccuracies in the game, mainly with the birthdates of some of the wrestlers, and Big Van Vader's hometown and date of birth are not listed in order to protect his gimmick. The only two wrestlers to appear in both Super Star Pro Wrestling and WCW Wrestling are Road Warrior Hawk and Road Warrior Animal.
Racermate Challenge II is not a game that was readily available to the public. As a specially-ordered game from Computrainer, it was used to help increase bikers' performance for marathons and races. It came in an oversized Computrainer shipping box and typically included a top loader NES, multiple manuals (all different), Racermate Challenge II cart, and several accessories in which you used to hook your bike up to the NES. The game would keep track of your speed and endurance and let you know how well you were doing. A rather odd game and extremely tough to find anywhere especially complete since many would have thrown the box and manuals away.
Toudou Mamoru's plan that tried to crush the other schools in the athletic meet, ended in failure. While his team played decent, he underestimated the strength of Nekketsu High. Toudou doesn't take the loss lightly, and goes back to the drawing board in his quest for complete domination.
With his wealth and influence, Kounosuke Todou is set on making things right and announces another event! Fight back, Kunio-Kun!
The game was originally released as Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal, but has since been localized as Surprise! Nekketsu New Records! The Distant Gold Medal.
A golf sim for the NES developed by HAL Laboratory and released in 1988 in Japan only. It uses the likeness of prolific Japanese professional golfer Masashi "Jumbo" Ozaki.
HAL Laboratory, after creating many of Nintendo's golf games as a second party developer, decided to develop and publish their own golf title. Jumbo Ozaki no Hole in One Professional features the likeness of Japan's most prominent golf player, Masashi "Jumbo" Ozaki - the Jumbo nickname comes from his unusual height for a Japanese male: almost 6'. Though featured on the box art and in the title, Jumbo Ozaki makes no obvious appearance in-game.
The game can be played as a single player Stroke Match, which allows the player to practice on each of the game's 36 holes across two different courses. The player can also play against another human, or rate their score against CPU opponents in the 1 Day and 4 Day modes. The player can also adjust the difficulty, which makes wind speed a much more important factor.