Super Power League 2 is a baseball game from Hudson Soft and part of their multi-platform Power League series. It is the second of four games made exclusively for the Super Famicom, all of which have the "Super" prefix.
The five Super Power League games were all licensed by Fuji TV, using their commentators, but Super Power League 2 is the exception: instead, it used the sports commentators of TBS (Tokyo Broadcasting System).
Hudson would use elements of Super Power League 2 as the basis for The Sporting News: Baseball.
Super Power League 3 is the third Power League game to be released on the Super Famicom and the ninth overall. The series is once again endorsed by Fuji Television, after the second game went with a different sponsor, with play-by-play commentary from Kenji Fukui, an announcer from that network.
It features the standard gameplay modes: A single Open game, a multi-game Pennant mode, an All-Stars mode with special teams, a Home Run Derby mode (named "Race"), and an opportunity to watch a match between two CPU teams.
The Power League series would see one more Super Famicom sequel in 1996 (Super Power League 4) before the series moved onto the next generation of consoles.
This is a simple one screened game that featured Kirby being the ball. It plays somewhat like pinball, where the player must hit the ball in one of the scoring slots, or if he fails to make it in any slot, he gets a strike. The goal is to get as many runs as possible, and just aim for a high score. The game technically plays forever or until the player gets 3 outs, but since there is a limited period for broadcasting the Baseball game, it only lasts as long. There is a 2-player mode available.
The stands are filled to maximum capacity ... the crowd sits anxiously awaiting the magic
that is America's favorite pastime-Baseball!
Color Baseball is an action-packed simulation of the sport made popular by Abner Doubleday
at Cooperstown, New York, in 1839. You control the action and strategy. You can even give
each player a name and a batting average to add more excitement to the game. Intricate
color graphics enhance the realism from your "press box view."
It's Ali, Foreman, Frazier, Holmes and Norton -- five of the world's greatest heavyweight boxing champs! Be them or battle them. Each has his actual physical traits and boxing style. Move and jab, or go toe-to-toe and unleash a flurry of punishing hooks, uppercuts and body shots. Protect yourself by blocking punches or clinching. Taunt opponents with showboat moves if you've got the guts. Fight exhibition matches or an entire 15-year career. Between round close-ups show each boxer's facial damage. Beat these five legends and become a Champion Forever!
Power Golf is a golf video game released by Hudson Soft for the TurboGrafx-16 on August 29, 1989 as one of the system's launch titles. Played using primarily an overhead view of each hole, Power Golf features stroke and match play, and a competition mode that supports up to three players.
OK. So croquet may not be a popular idea for a video game, but the Japanese being as Japanese as they are, they went and did it anyway. So what does Appare! Gate Ball have to offer? First up is the choice between action and simulation mode. The main difference that I can make out between the two is that in action mode you have to both aim the shot and set the power, in simulation only the shot aiming is required. Your game is played out in two teams, rather than two individuals, and the members of your team are chosen from a variety of weird and crazy looking characters with varying attributes. Shots are aimed in a simple overhead viewpoint, which then switches to a standard view for the execution of the shot itself. All this is accompanied by a jolly little tune that plays away in the background.
Select your boxer, select your manager and duke it out for the championship. Bullfight takes the conventional side view of many boxing games - you shuffle left and right tapping one button for block and another for punch, the height of which is determined by the D-pad. During the action, commentators chatter away at the bottom of the screen until one of you goes down for good. This is fairly standard stuff, although Bullfight also has an extra fighting mode to add variety. In it, you take to the streets in a Vigilante-style scrolling beat 'em up, stopping at shops to buy equipment on the way to the main fights in a proper arena.
Final Match Tennis is by far the deepest tennis game in terms of gameplay on the PC Engine. In fact, its play controls are among the most sophisticated in a PC Engine game and in general, in a tennis game (what still counts to this very day). Don't get fooled by its simple graphics. There is everything in this game that tennis is about. Smashes, stop balls, volleys, back and forehand spins or lobs. At the top of it all, you can play it in every thinkable player combination (training, tournament, 1-4 players). By the way: in addition, its one of the best multiplayer games ever.