Neo Geo Cup '98: The Road to the Victory is a soccer video game based on the FIFA World Cup 1998, despite being released after the 1998 FIFA World Cup. It features 73 teams countries. Each team enters a "Regional Qualifying Round Final" where it plays a team it actually played in the 1998 FIFA World Cup qualification. For example: Spain would face Yugoslavia, an opponent it actually faced in its qualifying group. Or Italy would face Russia, an opponent Italy faced in the UEFA play-offs. If the player wins the opponent, it goes to a group much like the real life World Cup. In fact, the team faces opponents that were actually in its group. For Example: Mexico would face the Netherlands, Belgium and South Korea. It is a re-make of Super Sidekicks 3. However, animations and designs were exactly the same. The only difference is teams to reflect the World Cup, Kits again to reflect the World Cup, and players to resemble squads from the World Cup (Teams that did not qualify use line-ups from friendly games and qualifiers)
This collections consists of:
- British Open Championship Golf Special Edition
- Greg Norman Ultimate Challenge Golf
- Picture Perfect Golf: Harbor Town Golf Links
- GolfAmerica (a golf guide)
Unofficial update for Sensible World of Soccer 96/97 (Amiga). After SWOS development ended in 1996, some fan projects tried to keep SWOS up-to-date, like the Cresswell brothers from England, Gideon and Dom Cresswell, along with various others. who collected data from several internet forums and created an unofficial update to '97/'98 for Amiga.
Now there's an exciting new approach to typing that combines the thrill of fast-paced basketball action with addictive games guaranteed to build typing proficiency. Learn the entire keyboard through 70 typing challenges, analyze your progress with customized stat charts, and put your skills to the test in a full-court All-Star Championship. There's even a coach to help monitor your progress and offer tips for improving your skills. Now learning to type is a slam-dunk!
Sensible Soccer '98 was made for the World Cup 1998 and can be played as both player and coach.
The gameplay is supposed to be mostly the same as for the old games but the graphics has been updated with a 3D engine.
The games features three arcade options, plus a preset World Championship and the option to create your own competitions. You are also able to create your own custom teams.
The first release in this tennis series allows players to compete in a World Tour of 90 events against 250 players. Single matches can be dirty up and dirty down (two against one) as well as the more conventional singles and doubles. Grass, clay, flexi and cement courts are featured. Action replays can be viewed in slow motion, fast speed, and rewound.
Players can be defined as volleyers, defenders, punchers or varied, with definable kit colours and playing abilities. As you play the game, your player's ability improves, resulting in faster and more accurate serves as well as faster running and bigger jumps.
Tennis Elbow 2004 is an enhanced Windows port of the original Tennis Elbow.
In 1997 Anstoss 2 was published. It was convincing with its wit, complexity, 2D scene mode and text mode. Good sales figures and good ratings (e.g. GameStar 83%) confirm this.
The menu navigation of the game changed completely. Now there was a bar in the lower part of the screen, which led the player through the individual screens.
Anstoss 2 specialized again completely in the job of the club manager. The developers took some of the weaknesses from Anstoss 1 and improved them. The opportunity to train in the 2nd Bundesliga and the then regional league (north, north-east, south, south-west) and in other countries (England, France, Italy, Spain) was particularly well received. In addition, the game was now playable indefinitely, which was very popular with the players. There was also a new game mode: "real managerial career". While in the soccer managers the player always had to choose his team himself before, when choosing this game mode, some rather weaker teams were thrown out with which the player could negotia