Cyber Spin is a top down racing game. The player takes on the role of Chuck Davis, superstar teenage racer, driving in the Cyber Car. Chuck faces seven opponents in Grands Prix across ten nations. The main obstacle in Cyber Spin is the power supply. Power is depleted when turbo is used and also when damage is taken. When there is no power left, the race is over for Chuck.
The game is a port of the Japanese game Shinseiki GPX Cyber Formula, removing based on the anime.
Full Throttle Racing takes in chaotic, violent and no-holds-barred racing across America. The racing takes place on both land and water, with motorbikes and boats featured.
There are 6 racers in the game, each with their own short profile, including a guy newly out of jail, a token woman and a token African-American. You can race one or both disciplines, racing either an individual weekend or a full championship.
As you play the game you can upgrade your vehicle, with faster engines, better tyres and more nitros. As in Road Rash, throwing your legs out at the other riders is potentially advantageous.
The sequel to GP-1, the player once again can race with motorcycles on 17 different tracks located across 14 different countries. The player also has six different bikes to choose from. Players can also upgrade their bikes by winning races and earn points, earning enough points will let the player obtain better parts for their bike.
The season mode, otherwise known as the Grand Prix is present along with a Practice and Race mode, but there is also a Battle mode that allows two friends to duke it out head-to-head on the track of their choice. A password feature is also present to allow players to pick up and play at their leisure.
OK race fans, you've seen the rest, now here's the best'
Seta's new super DSP chip separates the men from the boys in this high speed Formula One racing tour. Drive real cars, like the FW14B Williams, McLaren's MP4/7, the F92 Ferrari, the V8 Ford-powered Benettion B192, and other Formula One racing machines. You'll start out in a prototype Group C car and must win on all 8 tracks to move up. Next you race in F3000 cars to develop the lightning-fast reflexes needed to survive Formula One racing. Finally, you face the real 1992 Formula One season drivers and their cars. On the 16 international courses, it's a duel of nerves, skill, grit and nitro. This game blows the competition away.
A new standard in racing simulation is born and F1-ROC II is it.
F1 Pole Position 2 - known in Japan as Human Grand Prix II - is the sequel to Human Grand Prix and the prequel to Human Grand Prix III: F1 Triple Battle.
Race a Kawasaki Ninja Motorcycle or Jet Ski over 3 different islands in the Caribbean. When you're ready, take the Challenge to see how good you really are! Look down at your vehicle from a bird's eye view and cross bridges, make sharp turns, knock other opponent's off the road (or ocean) and get first place, if you can! You get to choose from a selection of 3 Motorcycles and 3 Jet Ski's when you race. You must complete 5 laps on each level and try to get first place!
Kyle Petty's No Fear Racing lets the player race on 28 different stock car tracks and choose from a bevy of customizable cars, each with their own appearances, strengths and weaknesses. There are three different modes to play. A Single Race where the player can choose a car and a track and race one time against a slew of computer opponents. Season lets the player compete in an entire season on all the tracks, earning prize money to buy parts to upgrade their car. They can change parts to maximize performance or even tweak the car such as change gear ratios, spoiler height, tire pressure, etc.
RPM Racing was preceded by Rareware's R.C. Pro-Am in 1988 and Electronic Art's Racing Destruction Set in 1985, with the latter being the larger influence. It is a precursor to Rock 'n Roll Racing, which was done by the same developer. Combat, obstacles and traction on the non-flat tracks play a significant role. There are 3 vehicle types to choose from that perform differently on pavement, dirt, ice, flat or bumpy tracks. Cars can be armed with oil, nitro and mines. Additionally, there are 3 levels of tires, engines, shocks and armor. There are full race season, single race and custom track modes. In 1 player games, the 2nd player is replaced with one of 8 AI opponents who are each associated with their own vehicle. In season mode, each track has an entrance fee and cash prize for placing 1st; often lesser cash prizes for lesser placements are also awarded. For an additional fee, racers can opt to move to a higher racing class (levels) where fees and prizes are bigger. Each class has its own set of tracks that the
Super Drift Out: World Rally Championships is a 1995 rallying video game developed by Dragnet and published by Visco Corporation for the Super Famicom. It is the third game in the Drift Out series, and was followed by Neo Drift Out: New Technology; unlike the previous Drift Out '94: The Hard Order, it resembles the first Drift Out and is sometimes referred to as a port or remake for that reason.
All races in this video game are based on the 1994 World Rally Championship season. Two different types of background music ('normal' and 'hard' beats) and three racing levels (easy, normal, and hard) are available. The top six times are tracked in each of the rally legs; including the super special stage.
A North American release was planned by Accolade, though it was never released. The North American version would have featured fake manufacturer names.
Final Stretch is a Formula One racing game developed by Genki. It is the spiritual sequel to their earlier game Aguri Suzuki F-1 Super Driving (rebranded in the US as Redline: F1 Racer), and like that game Final Stretch is licensed by FOCA and supervised by Japanese F1 racer Aguri Suzuki. The game employs a Mode 7-enabled viewpoint close to the ground that has multiple vantage points that the player can switch between and, with the FOCA license, uses many of the then-current F1 teams and racers.
Unlike Redline: F1 Racer, Final Stretch was never released outside of Japan.
Gekitotsu Dangan Jidousha Kessen: Battle Mobile (roughly "Breakthrough Bullet: Final Car Fight: Battle Mobile") is a vehicular combat game from System Sacom, which was released on the Super Famicom in Japan only. The story concerns a newlywed couple who are accosted by Mad Max-esque highway bandits, leading to the death of the wife. The aggrieved husband spends the following year building a high-tech combat vehicle out of a sports car and is determined to make the bandits pay.
The game plays like a mix of a vertically scrolling shoot 'em up and a racing game, where the best means of removing on-screen enemies is by charging into them. Out-of-reach enemies, like helicopters, can be taken down with missiles instead.
Super F1 Circus 2 is a Formula One racing game that allows the player to join any team in the 1993 Formula One season and take part on sixteen different circuits all over the world. They can also configure the load-out for the F1 vehicle.
It is the second official F1 Circus game for the system, though technically the third due to 1992's Super F1 Circus Limited. Overall it is the eighth F1 Circus game.
Super F1 Circus 3 is a 1994 Formula One racing game and the third of Cream/Nichibutsu's F1 Circus games for the Super Famicom. It focuses on the 1993/94 season and recreates circuits from sixteen different countries. The game offers a "quick race" mode that randomly picks a track and avoids the majority of the simulation elements.
The game sits between Super F1 Circus 2 and Super F1 Circus Gaiden in the series. As with its predecessors, it has licenses from FOCA (the Formula One Constructors Association) and Fuji TV (the TV station that covers F1 in Japan) that allow it to depict actual teams/drivers from the Formula One World Championship. It was never released outside of Japan.
Super F1 Circus Gaiden is a "behind the exhaust" car racing game from Cream and Nichibutsu and the fifth and final Super Famicom game in the F1 Circus series, as well as the final game in that franchise overall.
The player competes for a chance to enter Formula 1 tournaments, but in the single-player mode must first graduate from GT (Group B) racing and Group C racing by completing races in those cars. In the multiplayer and time trial modes the player can choose any car category. The game has the standard assortment of customization options for their vehicles before starting a race, as well a number of different international tracks and race car drivers. Players have to be wary of taking too damage from collisions while racing, otherwise they will have to retire from the race early.
Super F1 Circus Limited is largely identical to Cream's earlier Super Famicom racing game Super F1 Circus, however it was shortly after the release of that game that Cream was given permission by FOCA (Formula One Constructors' Union, an association of car manufacturers for Formula One) to use actual driver and team names for their subsequent Super F1 Circus games. Super F1 Circus Limited was quickly created to take advantage of this recent development.
With the exception of the use of actual drivers/team names, there is no significant difference between this version of the game and the earlier Super F1 Circus. The series would see a proper sequel on the Super Nintendo, with enhanced graphics and additional features, with Super F1 Circus 2 in 1993.
BS F-Zero Grand Prix is a remixed version of the original F-Zero released only in Japan for the Satellaview attachment of the Super Famicom. It was released in four parts from late-1996 to early-1997, and was a SoundLink title where an announcer provided commentary during gameplay. As the original game was only three cups, a fourth cup called Ace League was added. Each cup had the courses in a slightly different order, and a new course not found in the original game served as the fifth track (with Mute City I being reused once at the beginning of the final week).
Drift King Shuto-kou Battle '94: Tsuchiya Keiichi & Bandou Masaaki, is a Japan-only racing game for the Super Famicom.
The player controls a stock car across various circuits (highway, race track, driving school or tōge) in either the scenario or the practice mode of the game. It was published by Bullet-Proof Software (BPS). This game is the first of the long-running series of Shutokō Battle games. These games were eventually known under various names abroad including Tokyo Xtreme Racer in North America and Tokyo Highway Challenge in Europe. "Drift King" is the trademark nickname of Japanese pro racing and former street racing driver Keiichi Tsuchiya.