Autobahn Raser is the second release in Davilex's Racer series and the first in the Autobahn Raser series. While their previous game A2 Racer took place on the Dutch A2 highway this one is set to the German Autobahn.
You'll participate in various races across various parts of the German Autobahn and connected cities.
The LCD version of Super Monaco GP is a watered-down version of the arcade game Super Monaco GP created by Tiger Electronics. It was released as part of the Pocket Arcade series in 1998.
Sonic R is a 1998 LCD game created by Tiger. The game features a directional pad which only has Left and Right and 2 buttons, "jump", and "run". There are also buttons for toggling the power and sound on/off and to display the score. Two AA batteries are required to play the game. This game is based off another game of the same name on Sega Saturn. The background of the game bears a resemblance to Resort Island, a level from the Saturn game.
A2 Racer II again allows you to race on the well known Dutch A-2 highway. But also race tracks have been set out through 3 major Dutch cities: Amsterdam, Rotterdam and Den Haag (the Hague).
Like in the original you join illegal street races. There are six stages in the game. The first stage takes place in Amsterdam, the second on the A-2 towards Den Haag, the third in Den Haag itself, the fourth on the road to Rotterdam, the fifth in Rotterdam, and the last from Rotterdam past Utrecht back to Amsterdam.
Each city has been carefully recreated in a completely new and improved 3D engine.
Racing is made difficult by the police who try to block you by setting up blockades or pushing you off the road. Each time you get caught you get a ticket and lose time. With the third ticket you are out of the race.
The game doesn't have a visible damage system, but if you get into too severe a crash you are also out of the race.
Red Asphalt incorporates both racing elements and combat. Using a skillful combination of both, your objective is to overcome your opponents and face off against Draenek in the Arena of Death -- the fifth and final world. There are 24 tracks in all, spanning apocalyptic city streets and other futuristic settings.
Before your dangerous journey begins, you'll need to choose one of six different characters to play as. Each comes with three varying abilities; the driving skill affects a character's handling ability and top speed, tactical affects weapon lock-on times and aggression is that character's strength. Among the characters is the dangerous Motormouth that thrives on death and annihilation; Thula Crimstone, a future leader of the Starian Empire; Jackal, a war-torn being that wishes to destroy all those that bring war against his people; and the spiritual Hiroki. Throughout the game, they'll earn experience points that increase ability points.
Powerslide is a racing game set in a post-apocalyptic environment. It was the first of the "Powerslide" series and the only one released so far, Powerslide became known for its realistic physics and ground-breaking graphics.
In this game players take control of cars that take the shape of different animals. The game itself takes the role as a combat racing game as it features weapons to use against your opposition while racing, and the computers can do the same to you. The game has four modes: Grand Prix, Challenge and Time Attack.
The object of this game is to compete in the Grand Prix and to unlock new tracks and cars. The difficulty of each tournament is determined by which cup you choose to race for. The first cup you race for is the Carbon cup, and once you've beaten that you will unlock other cups that are based on elements like crystal, and diamond. Once you have won a tournament you will unlock a new cup to compete for, new levels to race in, and the chance to challenge other cars to gain access to them for use in Grand Prix races and vs mode.
While Racing you can acquire weapons located around the tracks to help you finish the race quicker or to slow down your opponents so you can overtake them. The combat system is differen
R4: Ridge Racer Type 4 is the fourth game in the Ridge Racer series. There are 8 tracks (with reverse variants, for a total of 16 layouts) and 321 vehicles, all of which are fictional. This iteration was one of the first games on the PlayStation to feature gouraud shading on the polygons, giving the game a visual depth that was previously missing. It was also the first Ridge Racer game on the Sony system to feature a two-player split screen mode, and featured two different driving models.
Command your anti-gravity hoverboards with reckless abandon in Streak: Hoverboard Racing from SingleTrac. Race through a dozen levels the likes of Barnum's Alley Agua Escondido and Windway Park pulling off outrageous ticks and stunts in zero-G madness.
Featuring a training mode to get everyone up to speed and and a host of beat thumping tunes to ride out the air current with. Pick form a variety of course and a smattering of scoring methods including timed, timed stunts and stunt goals. Go head-to-head or against the computer with dual shock compatibility so you can experience every bump and grind.