The plot of Soldiers of Misfortune is a major departure from the rest of the series. No reference is made to the regular Army Men characters, or to any of the events that occurred in past games. The player assumes the role of a young boy named Timmy, who imagines himself as a toy soldier and uses weapons such as a miniature dart.
A virtual fashion and decorating game where you can take care of your own Fashionista and help her evolve. It's up to you to find her the man of her dreams, dress her and feed her to make her the most popular Fashionista!
The Galactic Federation is training new recruits. Using Samus' enemy and environmental data from several missions, an elite group of engineers created the Confrontation Project: A revolutionary virtual reality training program. Since her cooperation was essential for the project, she was chosen to be the first person to try it out. Now she must face the ghosts of her past in the ultimate training mission.
Metroid: Confrontation is a small complete game, set in the Metroid universe. It started as a small tech demo, used to show the engine capabilities. It slowly evolved into what it is today: a small but action packed Metroid adventure, with 3 epic boss fights and many secrets.
Potpourrii is played similar to the games Puzz Loop and Puzzle Bobble. The plot of the game revolves around a group of gnomes repairing their magical forest after a chaotic rampage by an evil warlock frees all the forest spirits. The object of the game is for the player to contain these spirits by matching three or more spirits of the same type in order to make them disappear.
Players shoot spirits from a cannon on a track that surrounds a swirling whirlpool (the "potpourii") where the spirits are suspended, with each quadrant of the play area corresponding to a different season and the different types of spirits players can shoot. The twist is that instead of simply matching the required number of spirits, the player must add to the cluster a different type of spirit that reacts to them and allows the cluster to disappear
As in the previous "The Guild" titles, the developer gives full attention to the detailed daily routines of venetian citizens. The players will face trade and treachery, love and intrigues, merchants and beggars in old Venice. To catch the spirit of the 15th century, not just the graphics have been redone. There will be new resources and new goods to trade.
Snoopy DS: Let's Go Meet Snoopy and His Friends is a game developed by Square Enix for the Nintendo DS. It consists of several minigames covering a variety of gameplay types, linked together by a world in which the player can talk to Peanuts characters and perform simple quests for them.
An infamous kusoge released in Japan for the PlayStation 2. Kamishiro Gakuen Maboroshi Kouroku Kuru NuGiA, often just shortened to "Nugya", is about a story that unfolds in both modern times and the Taisho era, surrounding the "Kamiyori" that occurs once every 100 years in the town of Jindai. The main characters, one in the modern era and one in the Taisho era, both help to fight against demons.
Battles are turn-based, including a system in which you can use interchangeable skills. There is a "feeling system" that responds with "joy, anger, sadness, or pleasure" depending on the situation, but it has almost no relationship with the progress of the main game.
"Karoshi" is a Japanese word and means "death by overwork". In this game many things are not what you'd expect and the goal of each level is counter-intuitive: you need to die.
Each stage presents a new challenge. There are several objects you can use to solve puzzles, and in later levels the game will even break it's own rules to surprise you.
50 clever levels and a boss fight at the end. We hope you have fun (killing yourself)!
This mode gives the player the ability to play as Proto Man (also known as Blues in Japan), who has the "Proto Buster," the ability to slide, and use his "Proto Shield" for defense. However, Proto Man takes twice the damage, has twice the recoil, fires slightly lower shots (he can hit enemies Mega Man would normally miss on the ground) and cannot access Dr. Light's Lab to purchase supplies. There is no story for this version of the game.
Endless Attack Mode will be added to the Game Menu. Try to get as far as you can in a stage without end. (Distance measured in "screens.")
Mega Man must make his way through an "endless" version of Dr. Wily's fortress, facing difficult enemies, challenging rooms, and all eight of the Robot Masters. Players start out with no extra lives, parts or energy tanks, but have all of the special weapons. There are 42 levels of about 3 screens each, including boss areas, and the game randomly determines how these are generated.
Portal: Prelude, as its name states it, is a prequel to the game Portal. Its story revolves around the pre-GlaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees whose work was tedious, lengthy and repetitive. This is why they decided to build a great artificial intelligence that could both replace them in these difficult tasks, but also take responsibility for many other tasks within the complex and compete with Black Mesa's superiority. All employees of the Aperture Science complex are now eagerly awaiting GlaDOS. Maybe even a little too eagerly, as the upcoming events will tell...
Battle of the civil war ironclads. Take part in battles from USS Monitor vs CSS Virginia before battles between armored squadrons of steamships and other vessels. The flow of time is organized into rounds. Within the limits of each round, the player and the computer opponent take turns executing all actions possible within five minutes of real time combat for each of their ships. At the moment when the selected active ship is carrying out an action, all other game units are motionless. Time for decision-making is not limited.
Supersonic Acrobatic Rocket-Powered Battle-Cars is a football game where players drive around in cars. Players can drive around on the walls and ceiling, and can do tricks to speed up their cars.
Linger in Shadows is not a game, but rather an experiment into the realm of interactive digital art. Created by a collective of talented artists based in Bringing this underground digital art culture exclusively to the PlayStation Network, it delivers a truly unique journey that will challenge and entertain you, and change the way you think about games and art forever.
Dive into the world of Linger in Shadows, where a dark and mysterious creature lingers in the shadows, protecting the ancient Temple on its high perch above the ruined city below. Use the SIXAXIS controller to interact with and manipulate the environment and the very fabric of time and reality.