Melon Chan's Growth Diary (Japan: Melon-chan no Seichouki) is a Life simulation game it is comparable to Tamagotchi and other virtual life simulations. In Melon Chan's Growth Diary the player raises and nurtures little girl Melon Chan. The games was only released in Japan and was one of the earliest titles released for the Neo Geo Pocket.
The game was released for the Neo Geo Pocket and features monochrome graphics; however the Neo Geo Pocket Color is backwards compatible with the game.
Pocket Tennis a simple tennis game with two play modes: Exhibition and Tournament.
Exhibition is a single match against computer or human opponent (requires link cable). There do exist eight player characters with different skills (human player must select one of those eight characters too) and four (five in the color version) different courts. Also amount of sets per game can be selected (1, 3 or 5).
Tournament is only against computer. Human player can pick his/her character but not the computer opponent. Also selection of courts and amount of sets is missing. Three games will be played: quarter and semifinals and of course the final.
Spawn: The Eternal is based on Todd McFarlane's Spawn comics. The game switches back and forth between two styles of play. There's an exploration mode, which is along the lines of Tomb Raider. Spawn must climb and jump his way through a variety of environmental obstacles while smashing crates and furniture to find power-ups.
When you approach an enemy, however, the engine switches into something between a 3D fighting game and an old-fashioned side-scrolling beat-em-up. Spawn must defeat one or more enemies, who may be surrounding him before he can continue.
Puzzle Link is a game where blocks of matching color have to be dissolved. New blocks constantly scroll into the screen from the top. The game is over when the first blocks reach the bottom of the screen. You can dissolve blocks by shooting at them. The shots form a line where they impact. If that line connects otherwise unconnected blocks of the same color they will dissolve.
There are three different modes: In "Normal" you have to link two special blocks that appear after some time. If you manage to finish the level within the time limit you will unlock one of 50 collectible cards. In "Clear Mode" you have to clear a given constellation of blocks. "Battle Mode" is a two player link-cable mode.
Wrecking Crew '98 is a Japan-only puzzle video game released for the Super Famicom. It is the sequel to the Nintendo Entertainment System game Wrecking Crew. The game takes on a more competitive approach, featuring puzzle-versus elements akin to games like Tetris and Puyo Puyo. Such additions include chain reactions, as well as attacks unleashed into the opponent's play area upon successfully clearing lines.
Neo Geo Cup '98: The Road to the Victory is a soccer video game based on the FIFA World Cup 1998, despite being released after the 1998 FIFA World Cup. It features 73 teams countries. Each team enters a "Regional Qualifying Round Final" where it plays a team it actually played in the 1998 FIFA World Cup qualification. For example: Spain would face Yugoslavia, an opponent it actually faced in its qualifying group. Or Italy would face Russia, an opponent Italy faced in the UEFA play-offs. If the player wins the opponent, it goes to a group much like the real life World Cup. In fact, the team faces opponents that were actually in its group. For Example: Mexico would face the Netherlands, Belgium and South Korea. It is a re-make of Super Sidekicks 3. However, animations and designs were exactly the same. The only difference is teams to reflect the World Cup, Kits again to reflect the World Cup, and players to resemble squads from the World Cup (Teams that did not qualify use line-ups from friendly games and qualifiers)
In 2097, the mining of minerals and other natural resources is completely automated and controlled by supercomputers. The planets that are mined for 'Iberium', an essential mineral to control pollution on Earth, are called Z.A.R.; Zones for Artificial Resources.
Based on the board game of the same name. It was developed in 1998 for Hasbro Interactive by EAI. Infogrames (now Atari) took over publishing rights for the game in 2000 when Hasbro Interactive went out of business. The game, just like the board game, is meant for 3-6 players due to the six suspects. The game garnered generally positive reviews upon release.
Army Men is a mission-based combat game that has you guiding a green plastic commando named Sarge in warfare against a tan-colored toy army. Soldiers use bazookas, grenades, flamethrowers, mortars, automatic rifles, and land mines to trash each other. You can also drive jeeps and tanks across the varied terrain. To help you learn the controls, a boot camp option offers a series of eight training missions.
Once you are ready, choose from two campaigns: desert and alpine. Review your objectives before each mission on the briefing screen, and prepare for battle against an onslaught of plastic troops. A mission will fail if you exceed the time limit, allow your rivals to win, or let Sarge die. The options screen lets you view current objectives, consult a strategic map, exit vehicles, and abort your mission. You can also adjust the control scheme, select a difficulty level, and toggle music.
Stratosphere: Conquest of the Skies is a Vehicular combat game and also a real-time strategy PC game, developed by Kodiak Interactive and published by Ripcord Games in 1998. Stratosphere focuses on floating island battles which players control.
Gameplay consist of the player controlling a single floating island which are called flying fortresses in the game. These fortresses float because they are built from 'floatstones' which can be collected from mountainsides and also from other fortresses after damaging them. There are three types of floatstones each used to build different structures on the fortress. Extra land can be added to the fortress but at a limit of its fortress size class.
Through the build view, fortresses can build structures that increases maneuverability such as thrusters for moving forwards and backwards, and side thrusters to rotate the fortress. The amount of these maneuverability structures determine the power. They can also build gun turrets and defensive structures such as walls and shiel
An educational point-and-click adventure game about a forest where the player must solve problems the forest creatures have and learn about European flora and fauna within a number of minigames.
Putt-Putt Enters the Race is a Junior Adventure in which Putt-Putt searches for the items he needs to prepare for the Car Town 500. This point-and-click adventure game aimed at children features simple inventory puzzles as well as various minigames, including a racing minigame at the very end.
California Speed features racing through California, with a range of different and unique tracks based on the real life maps of the US state, with short-cuts and branching elements adding elements of strategy when racing to the finish line.The car pool includes the usual collection of fast cars, as well as F1 racers and golf-carts.
The aim of the project is to modernize the look of classic Super Mario Bros while remaining within the limits of the original programming and ROM size. There are no ASM hacks and no expanding the ROM–and no mapper! Just brand new pixel art (and a few things borrowed from later Mario games), palette edits, and metatile rearrangement. You can enjoy the original game with a fresh coat of paint, or try combining it with map or gameplay hacks that don’t change the graphics too much!