Duke mistakenly shoots down his ride home, and has to make
another arrangement for passage. The local doghearts want him to stay, for dinner! After figuring out the menu, Duke decides to have a barbecue of his own!
Vampire Slayer is a teamplay mod where two sides battle it out, good versus evil, guns versus strength, Slayers versus Vampires! Do you want guns and stakes? Or would you like to drink blood and leap off buildings at your prey? Do you want to knock them down and stake them to the ground? Or do you want to move silently in the night, only to growl at just the right time? This mod gives it all to you!
In 2001, Empire Interactive Europe Ltd., Activision Value Publishing, Inc. publishes Cabela's 4x4 Off-Road Adventure on Windows. This racing / driving game is set in an off-road / monster truck, licensed title, vehicle simulator and automobile themes.
Special Force (named Soldier Front in North America) is an online free-to-play first-person shooter game developed by the South Korean video game developer Dragonfly, which is based in Seoul. Although a small company, it is notable for releasing many popular games both inside and outside Korea, including: Special Force and Karma.
Armagetron is a multiplayer game in 3d that attempts to emulate and expand on the lightcycle sequence from the movie Tron. It's an old school arcade game slung into the 21st century. Highlights include a customizable playing arena, HUD, unique graphics, and AI bots. For the more advanced player there are new game modes and a wide variety of physics settings to tweak as well. It is available for Linux, Mac OS X, Microsoft Windows, AmigaOS 4 and OpenBSD as free software released under version 2 of the GNU General Public License.
Ottifanten: Kommando Störtebeker is an auto-running 2D platformer. Baby Bruno goes on a search after his missing teddy bear Honk, through four worlds of six stages each.
Panda Adventure is an unlicensed simple single-screen platformer. You control a panda which must make its way from one side of the screen to the other.
Unlike the previous Vecmania, which comprised seven full games and two demos, the majority of Vectopia is composed of unfinished demos and only three full games.
In order to cycle through the games, once the menu screen appears after power-up, the player must press button one on the Vectrex controller, then to play a game they must press button four
Games in Vectopia:
- Wormhole
- Trakkers
- Vectropolis 500 (demo)
- Spike's Water Balloons
- Control Test (demo)
- Mad Planetoid Test Wk (demo)
- Star Fire Early Work (demo)
- Star Fire Early Work II (demo)
- Star Fury Test Work
- Trivia
Reel Fishing is a series of fishing video games by Natsume. The first game, Reel Fishing, was released for the PlayStation in 1996. Originally a localization of Pack-In-Video's (now Marvelous) Fish Eyes series from Japan, Natsume has since diverged from that series to create their own games.
Shooter Space Shot is a conventional flight shooter that offers a variety of weapons and equipment including missiles, boosters, and overdrives. Players must rack up impressive scores to earn the ability to save their progress but the game is designed to adjust itself on-the-fly to present a challenge matched to the player's demonstrated skill level. Like many good traditional shooters, this release prides itself on offering enormous boss characters at the end of each level.
This collection honors the 30th anniversary of Atari, one of the first great companies in the videogame industry by reissuing versions of 12 arcade classics for play on PlayStation systems. Included are Asteroids and Asteroids Deluxe, Battlezone, Black Widow, Centipede, Gravitar, Missile Command, Pong, Space Duel, Super Breakout, Tempest and Warlords. The bundle also includes a souvenir sticker, a video interview with Atari founder Nolan Bushnell, press releases from the original games and images of game memorabilia. Atari Anniversary Edition Redux is mouse and analog control compatible and is multi-tap adaptable for up to four players.
In addition to the pure emulation modes, there is an option to display the cabinet art surrounding the display of each game, intended to give the player a sense of actually playing a stand-up machine.
Each game also has a toggle for an "enhanced" graphical mode, which varies from game to game. For instance, "enhanced" asteroids merely has a static backdrop, whereas "enhanced" warl
[Unreleased 1983 Intellivoice] Identify animals on a carousel and follow instructions given throughout the game.
Score points by doing what the voices tell you:
Choose the correct carousel animal.
Play a piano.
Drink some milk.
Answer a telephone.
Learning game for children.
2 different game screens.
1 player Intellivoice game.
DEVELOPMENT HISTORY
Marketing specifically requested a children's educational game for the Intellivoice. Programmer Ron Surratt (Atari 2600 BurgerTime) and graphic artist Peggi Decarli (USCF Chess) drew up some initial concepts for the game (Ron's input was requested because he used to be a teacher), then Steve Ettinger was assigned as programmer. New-hire Joe Ferreira was added to train with Peggi as a graphics artist. Steve and Joe quickly became a strong design team, taking the concept from a barnyard to a carousel and making the game their own. By the time it was finished, however, Marketing decided that sales of Intellivoice units were too low to support such a "
This years’ Classic Gaming Expo and the 10th Anniversary of Digital Press happen to coincide. Obviously, DP wanted to do something special to mark the occasion. What better way than to release an original game for a classic system? Several game developers were contacted, but the job went to Daniel Bienvenu, who had written a few homebrews for ColecoVision (BUSTin Out, Dac-Man). Joe Santulli came up with the title and concept and provided support. A lot of people pitched in to help. Daniel brought in Sylvain (‘Sly DC’) De Chantal to design most of the levels and assist with the graphics. Marcel de Kogel wrote the emulator the game was compiled and tested on. As the project neared completion, Dave Giarrusso designed the artwork for the label and the instruction manual (as well as the full page advertisement shown in the last issue of DP as well as the CGE2K1 show program). Even veteran homebrew author John Dondzila lent his expertise on coding and debugging the program. Most of the communication and brainstormi