The game of Astro Fighter consists of 4 waves and a refueling stage, which are then repeated with increasingly higher difficulty. The player's task is to eliminate the four successive waves of different types of attacking craft, while avoiding being hit by missiles and bombs, and then refuel by shooting the 'GS' ship before repeating the process. The player starts with 3 lives and receives a bonus life on reaching a score of 5000. 300 bonus points are received for shooting each 6 falling bombs and for 950 for hitting the GS ship accurately on the first shot. A very large bonus of 10,000 is given for getting through 4 waves and refueling by using exactly 2 shots more than the minimum needed. As the higher levels of Astro Fighter are difficult to survive consistently, even for the best players, the highest scores have been achieved by the achieving the 10,000 bonus deliberately.
Warrior is a 1979 arcade fighting game and is considered one of the first games of its genre. Developed by Tim Skelly while working at Cinematronics, it was released under the Vectorbeam company name shortly before Cinematronics closed Vectorbeam down. The game featured two dueling knights rendered in monochrome vector graphics and based on crude motion capture techniques. Due to the limitations of the hardware used, the processor could not render the characters and gaming environment at the same time and backgrounds were printed, with the characters projected on the top.
In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?
Galaxian is a shooter arcade game developed by Namco in 1979. It was released by Namco in Japan and a few months later by Midway Games in North America. The game was developed to compete with Taito Corporation's Space Invaders, released a year earlier, and featured a similar space theme. The player controls a space ship in the bottom part of the screen and shoots at enemies descending from the top of the screen.
The game was received very well by the public and has continued to be a game with a competitive community to this day. It was followed by a successful sequel called Galaga in 1981 and two less known sequels called Gaplus in 1984 and Galaga '88 in 1987. Galaxian was one of the most popular games in the golden age of arcade video games.
The aim of this arcade game is to launch missiles from the bottom of the screen at enemy spacecraft located at the top. To get there, the missile must pass through a asteroid belt flying across the screen and avoid the shots being fired down from the spacecraft. It is the players job to control the missile. Once launched it can be moved left and right and can be sped up by using the boost to speed it's way out of trouble. Points scored depend on the location of the hit on the enemy spacecraft. The speed at which enemy spacecraft move increases as the number of them decreases. Once all spacecraft have been destroyed, another wave starts, the speed decreases again and the process repeats. A life is lost when a missile is hit by a shot or collides with an asteroid.
Collect all the dots in the maze without colliding with (or being collided by) the missile. You can use your speed boost as long as you have fuel left. If the missile gets behind you on a long stretch it will speed up and the only way to avoid collision then is to turn a corner.
Rich Man is an early arcade game from Konami. It is a clone of Namco's Bee Gee, a combination of Breakout and pinball gameplay. It was the final game Konami released before their aquisition of their publishing partner Leijac.
Barrier is a maze arcade game using vector graphics released by Vectorbeam in 1979. In this very basic game, players move a small triangle around on the grid, while attempting to avoid the diamonds that are also moving around on the grid. Reaching the end of the grid teleports the player back to the front of the grid to gain points. The game is played on a 3x9 grid that is displayed at angle to make it appear to be in 3-D. The game was sold to Vectorbeam by Cinematronics.
Lunar Lander is an arcade game released by Atari, Inc. in 1979, which uses a vector monitor to display vector graphics. The object is to pilot a lunar landing module to a safe touchdown on the moon.
A football/Breakout-style arcade game made by Taito. Despite its name it is less of a football game and more of a Breakout variant, with the player represented by a paddle and the opposing team guarding the goal and at the top of the screen. The game is controlled with a paddle, like most Breakout variants.
Originally called Space Invaders Part II in Japan, this is the first sequel to the coin-munching hit Space Invaders. This game is notable for introducing the concept of a cut-scene.
It is the sequel to Gee Bee, which was released in the previous year.
The objective of the game is to use two paddles to bounce a ball which flies around and hit the colored bricks above it with the ball. When the bricks are cleared out of the side sections, it will turn that same side's pop-bumper into 100 points instead of 10.
In the game, the player character visits Lord British and is instructed by him to kill certain monsters. The final mission is to kill a balrog, and after this has been accomplished, Lord British proclaims that "thou hast proven thyself worthy of knighthood".
The players are in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire. From there, they monitor the activity of the twin solar systems of Terien and Lorien, forty-three billion light years away. Their mission is to control to protect the planets of those solar systems from the invasion fleet with the remote controlled battle cruisers.
They'll control their ships with the joystick and fire lasers with the action button. The invasion fleet will shoot the players and the planets as well. Shot planets will have their colors changed and will be conquered when their colors match the invaders ship's colors.
If the players' ship is destroyed, a new one will be launched from one of the planets with their color. If there's no planet with their color, they'll have to wait until a planet's color change to theirs.
If the players crash into planets with a color different than theirs, both the ship and the planet will be destroyed. Destroyed planets won't come back, but the central plane