Doraemon is a Pac-Man style game, developed and published by Bandai, which was released in 1983 in Japan. It was the first Doraemon video game ever produced.
Gameplay consists of two modes, a vertical shooting part and an action part.
In the shooting part, the VF-1S (Fighter Mode) has to navigate through waves of Regults with a Thuverl-Salan moving back and forth at the top of the screen. After some time, the ship will temporarily open up and start flashing, signaling that it can be infiltrated. If the player fails to enter within the allotted period, the shooting part will continue until it occurs once again.
Upon successful entry, the VF-1S shifts to Battroid Mode and the action part begins. The Thuverl-Salan's interior consists of two maze-like corridor screens with Glaugs patrolling the area. The objective is to reach the ship's core in the second screen and destroy it. After doing so, the BGM will be superimposed by an alarm signal and a 100-second countdown will start. The VF-1S must escape before the Thuverl-Salan explodes. The Glaugs in the first screen will respawn, making things difficult.
The game will then cycle back to the shooting part and go in the sam
The musical version of the popular video game, Astrosmash. And a fun, new way to learn musical notation. As musical notes fall from the sky in the pattern of a popular song, you must play the right keys to shoot them down. The faster you shoot down the notes, the faster you're learning to play your favorite songs! Requires ECS Music Synthesizer
You are a high school student. One day your classmate Miyuki suddenly loses his memory. An investigation leads to his girlfriend who suspiciously disappeared a year ago.
Kanae and Akina went to France for the first time abroad and got involved in a murder case. A Southern Tourist tour operator is killed, and Kanae follows the victim's schedule from arrival to Paris till return.
You are in a maze in which you must get the eggs laid by the bugs, put them in a box, and exit the maze. Although you are faster than the bugs, they are intelligent and will trap you. The screens increase in difficulty. At the higher levels super bugs join the chase.
With only a slingshot in hand our mighty little Hero is set to fight the mighty flame throwing Alien. Only by using his immense strength can our endangered Hero spin and hurl his arsenal of fireballs to successfully destroy the enemy. But at the same time, he must be wary of the Alien's savage attacks and do what he can to dodge the deadly missiles, otherwise he will lose his chance to defeat his adversary.
Another winner from Kenneth Kalish (Author of Phantom Slayer, Escape and Invader's Revenge). Danger Ranger must collect ten keys from the Chamber of Pasha, whilst warding off the Floating Urns, Radioactive Bats and Roving Eyes. Then he must face the Acid Chamber to collect all the Treasure Chests, avoiding not only the drops of acid, but shooting the four demons which guard the chamber. Five Levels of Play. Sound Effects. High speed arcade action game. Full colour graphics. Machine code. Joystick Required.
Pig Mock is an action game where you, Pig Mock, must catch dropped eggs and transfer them to funnels at the side of the screen. The eggs are dropped by Thunder Pants who are some creatures living in the clouds. Pig Mock has a frying pan with which to collect the eggs, Pressing up allows the eggs to be thrown upwards, and any Thunder Pants hit by a red egg will fall from the cloud, before eventually being replaced. Dropped eggs will stay on the floor, until cleaned up by Uncle Dust-pan who periodically crosses the screen, eating the smashed eggs. After eating enough eggs, Uncle Dust-pan will grow in size and cannot be jumped.
Each round of Pig Mock is concluded when 15 eggs have been collected. To make matters more difficult, there are mounds on the floor which can cause Pig Mock to trip and become momentarily dazed. Later levels also have a mole which attacks from below the ground. Pig Mock may dispatch the mole by hitting them with the frying pan once they are above ground. Contact with Uncle Dust-pan or the mole
In Midnight Building you control a man who is running around in a dark labyrinth. You'll start at floor eight and work all the way down to floor one.
At the beginning of each round the labyrinth floor is shortly visible, giving you the opportunity to locate the keys and the vault in the labyrinth. After a few seconds the labyrinth turns black. Only your direct surroundings of the labyrinth lightened.
Now it becomes your goal to collect all the keys, open the vault with the collected keys and then return to the middle of the labyrinth to enter the door and go to the next floor.
There are at least three hostile green men running around in the labyrinth who are trying to catch you. You'll loose a life when they catch you.
You are in your vehicle which has terrible fuel efficiency. A real gas hog. You are trying to travel along but there is one or more ships above you that are trying to bomb you. To make things worse, there are holes in the road and other ships you need to shoot so as to not ram them. As you go along, you can accelerate or decelerate to avoid being bombed but be careful because you might ram some ships near the ground. You can jump to avoid them or blast them for points. You will also see numbers along your way. Run into them to acquire their point value. Do not shoot them or their value will be deducted from you score. As this is Gas Hog, you will soon run low on fuel. You must get below ground via the occasional holes, to grab a refuel marker. Do not stay below ground, however, as you travel in the wrong direction while there. You start with four lives and lose one if you are hit by a bomb or ship or run out of fuel.
Enemy fighters arrive, wave after wave, attempting to outflank the player’s fighter jet and trap it in the path of their fire. The player can only move the jet side to side to avoid incoming fire and attempt to line up a shot on the enemy fighters. Each new wave of enemies brings new tactics, new weapons to evade… and a new batch of targets.
Van-Van Car is an arcade game that was released by Sanritsu, in 1983, and licensed to Karateco for EU manufacture and distribution; as with Dream Shopper and Dr. Micro, it runs on Namco's Pac-Man hardware (a Zilog Z80, running at 3.072 MHz), but with two Texas Instruments SN-76496s running at 1.78975 MHz for sound. The flyer may give the impression that it uses an isometric perspective but it uses the same overhead view as the first six Pac-Man titles - and, the player must use a 4-directional joystick to take control of a yellow racer car (the eponymous "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three "killer" cars (which are red, green, and blue, so the last one looks somewhat like an evil version of the car from Namco's Rally-X).
Each normal balloon burst will be worth 200 points, regardless of colour; also, if you press that "Jump Button", Van-Van Car will jump into the air, and every time it jumps over one of the killer cars, you will receiv