Create Clubs for your Sims where you set the rules, define their looks, and customize their hangouts in The Sims 4: Get Together. Sims in a club follow your rules when they're together, regardless of how they usually behave, giving you new ways to play with your Sims! You can also meet new Sims by joining various Clubs with distinct interests, identities, and styles. Get together with other Sims for exciting group activities like super-secret dance parties, midnight bonfires, and more. Explore the beautiful new world of Windenburg, with its scenic neighborhoods and lively hotspots!
A short psychological horror game that focuses on storytelling and mystery, where you explore a mysterious abandoned building and find notes that paint a disturbing picture.
Project Justice is the sequel to Rival Schools: United By Fate.
Project Justice's fighting system is lifted from the original Rival Schools, with some notable changes. The game continues to be a team fighter, but has teams of three characters instead of two. This allows another Team-Up attack to be used in a fight, but also adds a new type of attack, the Party-Up, initiated by pressing any three attack buttons. The Party-Up is a three-person attack that varies based on what school the character initiating the attack is from.
The additional partner also allows players to cancel an opponent's Team-Up Special by inputting a Team-Up command of their own. This initiates a short fighting sequence between one character from each team. If the person initiating the sequence gets the first successful hit in during the sequence before time runs out, the Team-Up they are caught in will be canceled, and the game switches back to the main fight; if the opposing player gets the first hit or time runs out, the Team-Up continues
SWIV is a vertical scrolling shooter and an unofficial follow-up to Sales Curve's conversion of the side scroller Tecmo arcade game Silkworm.
One player controls a helicopter and the other a jeep, with the jeep transforming into a boat when the vehicles pass over water. As well as a host of blaster fodder the game also includes a mid-level enemy inspired by the "Goose" enemy from the earlier title Silkworm. Pieces of this enemy would fly onto the screen and assemble into one vehicle before commencing to fire at the players' vehicles. When destroyed the "goose" would drop power-ups.
Fate/Extra is a dungeon crawl style Japanese role-playing game. The game takes place in a parallel universe to the visual novel Fate/stay night. At the start of the game, the player may choose to play as either a male or female character, as well as selecting one of three Servants — Saber, Archer, or Caster, each with different strengths and weaknesses. Players spend one ingame "week" interacting with other characters, viewing scenes that advance the game's story, talking to their Servant in their room, and gathering clues to the identity of the enemy Servant. At the end of each day, they enter the Arena, a dungeon in which they can battle monsters to gain experience points and strengthen their Servant. The game's turn-based battle system is comparable to rock-paper-scissors -- "Attack" overpowers "Break", Break overpowers "Guard", and Guard overpowers Attack. During battle, both the player and the opponent line up six such moves at the beginning of each turn.
Kaboom! is an unauthorized adaptation of the 1978 Atari coin-op Avalanche. The gameplay of both games is fundamentally the same, but Kaboom! was re-themed to be about a mad bomber instead of falling rocks.
Gameplay in Kaboom! consists of using a paddle controller to catch bombs dropped by the Mad Bomber with a set of three buckets. Points are scored for every bomb caught, extra buckets (maximum of three) are awarded at every 1,000 points, and one bucket is lost every time a bomb is missed. As the game progresses, the "Mad Bomber" traverses the top of the screen much more erratically, dropping bombs at increasingly higher speeds, making each of the seven higher levels more difficult.
PANAMA JOE, That’s what they call him ‘round these parts; though no one knows his real name or where he comes from. But one thing’s for sure, PANAMA JOE’s a daredevil from the word “go!” No risk’s too great if the reward’s large enough. Winning. That’s what’s the most important to him. And more times than not, that’s exactly what he does. Because he’s tough, clever – resourceful. And sometimes, downright pig-headed! Though occasionally (ah-hum), he’s been known to get in over his head. Luckily, he’s got a knack for getting himself out of hot water as quickly as he gets into it! Let’s hope MONTEZUMA’S REVENGE is one of those times.
A hack-and-slash action game and a revised version of Samurai Warriors 4. Rather than continuing the earlier game, it reworks the same setting with a character-focused story mode, letting players pick a warrior and follow a scenario that changes based on their choice. Players cut through large numbers of enemies on the battlefield and can bring two characters into a fight at once, switching between them freely.
Draw boxes to claim as much screen as possible without getting in the path of the "Qix" and "Sparx". Draw slower for more points and hope that you have enough coins. Simple but very addicting!
Take to the streets or take to the skies. Because Action Fighter is the incredible, transformable combat vehicle.
You start out on a customized cycle. Built with enough speed and power to jump over water and overtake enemies. Then, by finding the right parts along the way, you'll change your cycle into a supercharged, state-of-the-art sports car. Next, add two turbojets to make your car airborne. And take to the skies. Down hyped-up helicopters and jet spaceships from above.
And no matter which vehicle you're manning- or who you're after- get ready to stand by for action!
Valkyrie Profile 2: Silmeria is the second installment of the Valkyrie Profile series.
Taking place hundreds of years before the original game, the story revolves around two characters living the same body, named Silmeria and Alicia. Together, the two characters work to stop a catastrophe that could cause war between the people and the gods. The game received generally positive reviews, citing its similarity to the original Valkyrie Profile game and its beautiful graphics, but had a convoluted interface and a high degree of difficulty. The game went on to be re-released as a Square Enix "Ultimate Release".
Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.
Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama.
F1 Race is a racing video game released in 1984 for the Family Computer in Japan. A version was released in 1990 for the Game Boy in Japan and in 1991 in Europe and North America, which included the Four Player Adapter for four player gameplay.
The game features racing in one of two Formula One cars around a variety of tracks near world capitals and landmarks. In the Family Computer version of the game, the cars come in three colors: red, light orange, and dark blue.
Gameplay is similar to that of Namco's Pole Position. Finishing in first, second, or third results in a podium finish; players must win on each track to advance to the next. Vehicles in the game have a generic two-speed manual transmission governing their speed (with a "LOW" setting and a "HI" setting). There are ten tracks in the race; the game repeats itself after the conclusion of the tenth circuit. Three difficult levels help beginners to adjust to the artificial intelligence on "skill level 1" while novices get some extra challenge on "skill leve
Much like its predecessor, Yo-kai Watch 2 is an open world role-playing video game, where the player is given control of player character Nathan Adams, or alternatively, Katie Forester. Players navigate around the open world using the Nintendo 3DS' touchscreen to find and befriend various Yo-kai, which are scattered across the overworld. Players befriend Yo-kai by giving them a food that they like before beginning battle, and after defeating the Yo-kai it approaches the player character and gives them its Yo-kai Medal, allowing it to be summoned at will. A new feature in battles is using the touch screen to find a particular sweetspot on an enemy Yo-kai to increase the likelihood of befriending it at the end of the battle, or other sweetspots for extra damage, extra money, or extra experience. Yo-kai can also be acquired through an in game Crank-a-kai (Gasha Machine) by collecting in-game coins or using Play Coins. Certain Yo-kai are necessary for completing the game's main quest, and special rare Yo-kai are acquir
Step into the boots of a vengeful Red Riding Hood in this short, twisted fairytale platformer. Explore a gorgeous 2.5 D fantasy universe controlled by an evil Woolfe, puzzle together the pieces of truth behind Red's father's mysterious passing and wield your axe to defeat deranged fairytale bosses.
As of August 2015, the developers disbands, unable to deliver Kickstater rewards.
The second chapter of Woolfe: The Red Hood Diaries is unlikely to ever see light of day either, as potential publishers have "backed off" following the first chapter's mixed reviews.
Corpse Party (known as Corpse Party BloodCovered: ...Repeated Fear in Japan) is a survival horror adventure game in the Corpse Party series created by Team GrisGris. The game is a remake of the PC game Corpse Party BloodCovered, which in turn was a remake of the original Corpse Party game released in 1996. Several changes were made from the PC version, such as enhanced background graphics, inclusion of CG event artwork, and professional voice actors.
The 3DS version adds improved graphics and extra chapters.
Corpse Party: Blood Drive is the direct sequel to Corpse Party: Book of Shadows, and is the first game featuring settings and characters rendered in 3D. Platform is PlayStation Vita, released in Japan in July 2014 by 5pb.. The characters are depicted in 3D chibi style, however traditional CG artwork appears during cutscenes, illustrated by Sakuya Kamishiro.
Something has gone seriously wrong in Klayman's homeland -- Klogg, an evil megalomaniac, wants to destroy the land and basically rule over anything and everyone. Because the task can get difficult at times, he has enlisted the service of fearsome ape-like creatures, Skullmonkeys, to aid in the destruction of planet Idznak. Needless to say, it is up to the player to stop Klogg and his devious plans.
Much like The Neverhood, Skullmonkeys is a 2D platformer built entirely of Claymation characters, enemies, and environments. Throughout the game's seven worlds spanning ninety levels, the basic objective of each is to destroy as many Skullmonkeys as possible. Destroying the simians can be done one of two ways: firing projectile weapons or butt-bouncing off their heads.