This bowling game was a first-party game by Astrovision developed in 1981-1982 which only made it to the prototype stage. After Astrovision/Astrocade's bankrupcy the game was released in limited quantities by New Image in late 1985.
This game began life as "King Arthur's Adventure" before Astrovision secured the Conan the Barbarian license. The game was advertised during 1981-1982 but was never released at the time. It later changed name again, this time to Quest For The Orb. Neither Quest for the Orb would see a release as Astrovision/Astrocade hit financial troubles. Eventually a working prototype made its way to Dave Carson Software in 1985 and was released under the Conan the Barbarian name.
This soccer game for the Astrocade was developed in 1982 but did not see release at the time. In 1985 the unreleased prototype finally went into production and was released in limited quantities by Mike White Software.
Mazeman is a Pac-Man clone with some variations. There are twelve different mazes and the ghosts switches from pursuit to random behavior more often than in Pac-Man. It was released on cartridge in very limited quantities in 1984 by Dave Carson Software.
The rarest game for the Bally Astrocade. Despite its name and the protagonist's appearance, this 1983 release is quite a bit different from the Pac-Man series.
Virtually a Pac-Man clone, Muncher incorporates a little of everything from its seed of inspiration, from the layout of the original maze, to the power-pellets', to the ghostly enemies, all found in the original Pac-Man.
A very rare and unique third-party release for the Bally Astrocade which used a custom analog controller. The game is a close version of Missile Command, with the most significant difference being that space ships move around on the screen and fire the missiles directed to the player's missile bases.
Cosmic Raiders is a side-scrolling shoot 'em up where the player's space ship can move both left and right and there is also a radar showing the locations of enemies. In every level four bombs are dropped along with a number of fighters to ensure the bombs reach the surface of the planet. The objective of the game is simply to clear all the enemies and get the highest score possible. For every two bombs destroyed an energy star that the player can collect will appear. By picking it up the player's ship is energized with an invincible energy shield. Once all enemies have been cleared from one level the game moves on to the next.
In Pirate's Chase, one or two players attempt to gather as many doubloons spread out on a beach as they can, while avoiding the spirit of Long John Silver.
In this Galaxian-inspired shooter for the Bally Astrocade, the player controls a cannon that scrolls left and right across the bottom of the screen and shoots at descending enemies.
Bally Pin was considered the best pinball simulation ever offered for any home gaming system at the time. The game is played with two joysticks by up to four players. Each player is given 5 balls. Players earn points by using the flippers to hit the bumpers, drop targets, upper kicker targets, and spinner