Multiplayer golf for the PC Engine courtesy of Masaya and Dual.
Ganbare! Golf Boys ("Do Your Best! Golf Boys") is a PC Engine exclusive golf game that allows for up to four players to compete is a round of golf via the console's multi-tap peripheral. It did not receive a US localization.
The game has a permanent top-down view of each hole, zooming in whenever the player is on the green, and has the "hit the sweet spot" power gauge system standard to most golf simulators. It features a total of two courses, with eighteen holes apiece.
Ganbare! Golf Boys is notable for being the first project that prominent game musician Atsuhiro Motoyama ever worked on.
A soccer game for the PC Engine and part of Human's Formation Soccer series.
Formation Soccer on J-League is a soccer game for the PC Engine and part of Human Entertainment's Formation Soccer series. The game focuses on Japan's top soccer league, the J-League, and features all ten teams active in the 1993-94 season. Formation Soccer on J-League was the penultimate game released officially on the PC Engine/TurboGrafx-16's HuCard format.
The game features a standard exhibition mode, a league mode that recreates the 1993-94 J-League, and an All-Stars mode that features two teams comprised of all the best players. The Exhibition and All-Stars modes can be played with up to four human players. The J-League mode allows for two players to be on the same team and take on the CPU-controlled league cooperatively.
A Formula One licensed racing game for the PC Engine and the second game in Nichibutsu's F1 Circus series.
F1 Circus '91 is a top-down Formula One racing game with a strong simulation element. Players kit out their vehicle, take on various prominent Formula One competitors of the era in races that track the vehicle's damage and fuel. Due to the high speeds involved, players need to pay attention to flashing icons that indicate turns coming up in the road.
The game followed 1990's F1 Circus and was followed by 1992's F1 Circus '92. The series would then move to the Super Famicom as Super F1 Circus.
F-1 Dream is an automobile racing game for the PC Engine released exclusively in Japan in 1988.
The graphics are identical to the arcade game, even down to the pit crew and lane and fans in the stands. The controls are the same as well: The d-pad controls all eight ways, and the two buttons work as both gas-and-brake and as the transmission. Press the II button to launch the car, and once first gear tops out, quick switch to the I button. If your car is Turbo-equipped, once second gear tops out, hold down both buttons to kick in the afterburner. Letting go of the top gear button will brake the car, and hitting the button again will resume acceleration. The game includes back-markers as well. If you're leading the race or you and an opponent are well ahead of the pack, slower white cars will appear on the track to make things interesting for you, usually just as you're coming up to a particularly tough corner, or drifting across your lane on a straight and forcing you to make a course correction. They're a minor an
A Formula 1 racing game from Pack-In-Video, developed for the PC Engine. It was never released outside of Japan.
F-1 Pilot is a F1 racing game for the PC Engine, one that depicts the racing from the driver's seat of the vehicle. The player is able to select a car before a race, but they all appear to be functionally identical except for the color. The player can also choose to have engine noises or BGM, but not both. Selecting either of the BGM modes will disable all sound effects from the game, including tire screeching and crashing noises.
The game has some odd uses of English (the game was never fully localized into English): For instance, it refers to F1 drivers as "pilots" and the title screen affirms that the player is the King of Kings.
Daisenpū is a vertical shooter by Nec Interchannel and conversion of the arcade game of the same name (also known as Twin Hawk) originally released by Toaplan in 1989. In the year 193X, country R is overwhelmed by hostile enemy forces and the small oasis town 'S' is the main target of the attack. A handful of survivors escape to the jungle and start working on a counter attack - but they are soon discovered and are now running out of time, and they must launch the Daisenpū squadron before it is fully operational. The player takes control of a fighter plane and must fly deep into enemy territory, attack ground targets such as tanks, turrets and warships (the game curiously doesn't feature any flying enemies and no obstacles to fly into, beside enemy bullets). The plane starts equipped with a limited double-shot machine gun that can be slowly upgraded throughout the game by collecting power-pods left behind by small trucks. But the originality of Daisenpū lies elsewhere - the player can call a small squadron of si
Tatsu no Ko fighter (also known as Dragon Fighter) is a simple platform game published by Tonkin House.
It follows the adventures of a young farmer as he travels across a country full of dangers. He carries around a long stick which he slyly uses to take down his enemies. He has a few more tricks up his sleeves - thanks to his magic book (press 'Run' and select a weapon by pressing 'up' and 'down'), he can also shoot blasts of energy from it. However, this technique depletes some of his magic energy which he has to refill periodically. But his ultimate weapon is the ability to turn into a powerful topless fighter - this technique is however only available for the toughest boss encounters located at the end of each area. In this form, our hero can use a powerful chain-whip (which consumes magic energy) to land more punishing blows than his bare fists. Throughout the game, various enemies drop magic orbs when defeated which range from power-ups (red P), increase max-life (green P), increase magic bar (green M), fr
Sinistron, released as Violent Soldier in Japan, is a side-scrolling, ship based shooter that was released for the TurboGrafx-16 in 1991.
The game is notable, among other things, for the adjustable armored jaws of the player's spacecraft. Opening the invincible jaws of the ship increases the spread of the player's shots but exposes the vulnerable cockpit. Obtaining one weapon upgrade allows the ship's jaws to be set half-way open (a 3-shot spread) or closed (with increased damage), and a second upgrade allows them to be closed, half open, or fully open (a 5 shot spread).
Five power-ups exist in the game. The Vulcan flame cannon, crystal-pulse laser, and CHAOS (homing) missiles are weapon upgrades. There are also speed upgrades and plasma droids, invincible pods which will flank the ship. The plasma droids can absorb enemy pellets and will even damage enemies they come into contact with.
The ship's charge-up attack releases a circular wave of force that will damage all enemies in a radius around the ship.
Sinist
Pro Tennis: World Court (プロテニスワールドコート Puro Tenisu: Wārudo Kōto?) is a tennis sports arcade game that was released by Namco in 1988 only in Japan; it runs upon Namco System 1 hardware, and was inspired by the 1987 Famicom game Family Tennis. In August 1988, the game was ported to the PC Engine console, in which a new tennis-based role-playing quest mode was added, and was later ported to the North American TurboGrafx-16 console by NEC under the title of World Court Tennis in 1989 and a sequel named Super World Court was released in 1992, which ran on Namco NA-1 hardware and allowed up to four players to play simultaneously.
Bubblegum Crash is a PC Engine graphic adventure game based on the anime OVA series of the same name.
The anime/game is set in the near future of 2032, which has seen Tokyo split into two by a massive earthquake. Corporations rule the country, production-line humanoid robots named "boomers" are being used by villains to commit crimes, and the beleaguered police are too under-budgeted and incompetent to handle it all. The all-female mercenary team the Knight Sabers, who use powerful exosuits called "Hard Suits", are the city's best defense.
The game operates similarly to other adventure games of the era. The player is given a selection of commands that they can use to interact with the world, including talking to NPCs, picking up and using objects in their inventory and moving to other areas. At any time the player can look and listen for extra context clues. The commands are in English, but the game's story and dialogue text is entirely Japanese. The game will occasionally switch protagonists, starting with Nene
David Goldman is an amateur photographer, who always loved to take pictures. One day, he went to Los Angeles Photography School to study more about taking pictures. Everyday, David commutes on the crowded trains, but trained and learned better in the academy so he can achieve his dreams on becoming the best photographer he ever wished for. He was happy at that time, but suddenly misfortune hit him. David's parents suddenly died in a plane crash, leaving him orphaned and all alone. He loved his parents deeply and cried at their burial, thinking that they will come back. David lost his confidence and is about to leave the academy to live a lonely and sad life. However for Dean, the principal of the academy saw him and made an unexpected proposal to him. The principal said if he completed 8 tests by taking 8 special photograph shots in 8 different locations, then he's allowed to graduate in the academy. Unsure about this offer, David still accepted the test and did everything he could to pass.
Meikyu Daisakusen is an action puzzle game viewed from an overhead perspective. Each stage consists of a maze filled with various enemies and items. You must collect all of the keys on the stage to open the exit door while avoiding or eliminating enemies. Your primary method of dealing with enemies is to dig holes; if an enemy walks into a hole, they are momentarily trapped and you can then fill the hole to kill the enemy.
The game is a conversion of the 1987 Nichibutsu coin-op Kid no Hore Hore Daisakusen, which also saw a modified Famicom version called Booby Kids. An unmodified conversion was released in North America as Cratermaze.
Final Lap Twin is a hybrid racing/role-playing game released for the PC Engine in 1989 and the TurboGrafx-16 in 1990, as a spin-off to the 1987 arcade game Final Lap. The protagonist is on a quest to live up to the reputation of his racing-champion dad. He travels over the map, meeting small-time racers, and must race his car to earn money that he spends on upgrading his car, eventually facing the local racing champion. After beating the rest of the local racing champions in the various cities, the protagonist must go through a maze to find the final upgrades of the different parts of his car, and then face the world racing champion.
Now the Battle is in Your Hands.
You are Keith Courage. Struck by a giant meteor, the world has been invaded by strange creatures from another planet. Burrowing deep within the Earth's surface, the Planet of B.A.D. (Beastly Alien Dudes) seeks to take over the world. As a member of N.I.C.E. (Nations of International Citizens for Earth), your mission is to defeat B.A.D. and bring peace back to the world.
Armed only with a sword, you must first defeat the outpost guards. Then, enter the Underworld. Here you activate the awesome Nova Suit. A secret force left to you by your fallen father, you are half man, half mechanical monster. Nearly invincible, your sword cracks with the power of lightning, as you wreak havoc on the fearsome Dudes. Your goal is to reach the Robo Zone (the seventh Alpha Zone), headquarters of B.A.D. Succeed here and you will have won the game, recapturing the Earth and restoring humanity's place in the universe. You have help along the way. Four friends offer you advice, swords, bombs, and extra