Horizontal shoot 'em up for the PC Engine. The player, as cyber-diver Syd, must fly his hoverbike through the future city of Kabukicho to rescue his partner Deva from the corrupt police.
Download is a horizontal shoot 'em up set in a dystopian cyberpunk future in which the main character, Syd, is haunted by memories of his friend Ohala falling to a cybernetic menace. Meanwhile, he receives a call from his contact/partner Deva and must rush to her rescue when she is abducted by the Kabukicho police force. The game's story is depicted in a series of animated vignettes before each stage, similar to Ninja Gaiden. Beginning with the mean streets of Kabukicho, Syd will eventually jack into the internet and fights in a similar manner through cyberspace.
Based on a TV anime series (from the grandfather of manga Osamu Tezuka), Blue Blink is a cute platformer that manages to find its place among the crowd. The game is divided up into different areas, each represented by a map screen. Within these areas, you can choose your route to the end (by exiting levels at certain points). Throughout each area you have to find a 'master key' allowing you access to the boss - this can be hard to locate at times and requires lots of shooting at blank areas of screen just in case.
Control of your character is original - on each stage you have three characters which you can choose between, with the CPU controlled ones following behind you like some bizarre congo line. The characters are preset and vary from stage to stage, and each one has different attributes. For example, some have very high jumping ability, whereas others are poor at jumping but have spread-shot weapons. Once you have found the master key and reached the final level in the area, you are entered into a boss battl
The Engine is hardly lacking in shooters, so to be successful, you have to stand out from the crowd. Barunba tries to add a hint of originality in its own subtle way. You control what is basically a floating globe (complete with little man inside) that has a weapons ring around it - this ring can be rotated right around the ship giving a fully controllable direction of fire, something obviously useful for those pesky critters approaching from behind. From the start, you are equipped with several different types of weapon, each of which can be temporarily boosted by collecting items that are dropped by exploding enemies. The levels are auto-scroll, moving around in all directions and contain mid-level as well as end-of-level bosses. Your ship has an energy bar, located at the bottom left of the screen, and once it is depleted it's 'Game Over'.
A Japan-only soccer game developed by Human for the 1990 World Cup in Italy. It was the first in the Formation Soccer series.
Formation Soccer: Human Cup '90 is a soccer game for the PC Engine that was released in Japan exclusively. It is the first of the Formation Soccer games from Human Entertainment: many of which would end up on the Super Famicom/Nintendo as "Super Formation Soccer", in a similar pattern as Human's Fire Pro Wrestling series which also became Super Fire Pro Wrestling once they started coming out on the Super Famicom. Formation Soccer uses a vertical-scrolling view of the pitch.
The game was designed and released to coincide with the 1990 World Cup event set in Italy. It features sixteen teams, though only eleven of those actually qualified for the World Cup. The player can choose between a single game Exhibition mode and a tournament "Human Cup" mode to choose between.
Teams
The following sixteen teams could be selected for use in either mode:
Italy (the hosts)
Brazil
The Netherlands
U.S.S.R
Pushing around boxes in store rooms may not sound like ideal fodder for a video game. Well, they went and made one anyway. this is one of those brain melting puzzle games that some will love and some will despise. Each level you are presented with a room with boxes and spots, which are where the boxes should end up. You can push the boxes, but not pull them and you really have to plan in advance to stop getting, um...'boxed' in. If you feel you've taken a bit of a wrong turn, you can simply push a button and rewind your moves. But as well as countless levels of box-shoving there's also a level editor that allows you to create your own levels of fun and frustration.
(From The PC Engine Software Bible)
A mecha strategy game from Masaya.
Hisou Kihei is a strategy game where the majority of the units are mecha, or robot suits. The game was exclusive to the PC Engine and was released soon after another mecha strategy game from Masaya: Gaiflame.
In each scenario, the Serds - a league of specialized attack mecha - are deployed from their HQ ship Altea. The Serds all have single-letter code-names and different specializations: for example, the G-Serd wields a laser sword for devastating melee attacks and can move quickly, while the B-Serd is capable of long-range mortar attacks but has limited movement. The eponymous X-Serd is the most powerful of the team.
The player controls a worker in a warehouse. Gameplay is simple: the goal of each level is to push the crates onto specific squares marked with a yellow dot. It's very easy to get boxes trapped, so the player must carefully consider the route.
Boxyboy also features a level editor for players to create and play their own levels.
In Japan, Boxyboy is known as Sokoban World and is an official part of the Sokoban series.
A side-scrolling action game based on the manga and anime of the same name, concerning the private eye Ryo Saeba.
City Hunter is a side-scrolling action game exclusive to the PC Engine. The player controls Ryo Saeba, the eponymous "City Hunter" private eye who often takes assignments from attractive female clients. Despite his lechery, he's a highly competent gunman and very sharp when reading people.
The game is built similarly to Impossible Mission: Ryo explores buildings, checking doors for mission-critical NPCs and items while shooting the enemy thugs that attack him while investigating. It contains four stages, or "chapters", and appearances from various characters from the franchise like Ryo's partner Kaori Makimura, his rival Umibozu and his police contact Seiko Nogami.
Hiso Kihei Serd (aka Hiso Kihei X-Serd) is an SRPG game by Masaya. The game is similar to other robot/mech games by Masaya/NSC, such as Vixen 357 on Sega Mega Drive.At the end of the 24th century, humanity recovered from a devastative World War and humans started to colonize the galaxy. In 2384, unknown invaders attack the Jupiter base and finally reach Earth. Although the Earth Federation has prepared a counter offensive, the chances of success are very slim. But the Asian Federation has a secret weapon, the SERD Squadron, and its mission is to find and destroy the invader’s bases and drive them out of Earth. Hiso Kihei Serd is a turn based war game at its core and in any given mission the player must deploy and control a number of Serd giant robots on an overhead map – each mech comes with its own characteristics, some are fast and have long-range attacks whereas others are bulkier, slower but use more powerful weaponry. When a fight between two opponents is triggered, the screen switches to an animated seque
A menu-driven adventure game featuring the eponymous ronin-for-hire taking on his most perilous mission yet.
Chikudenya Toubei (alternately Toubee, Tobe) is an adventure game originally released on the MSX2 in 1989 and ported to the PC Engine the following year. The player uses a menu of commands to move, pick up items, talk to NPCs and other necessary steps.
Referred to as a "digital comic", the game has a number of cutscenes that play out during the more dramatic parts of the game. The game also includes puzzles, including a sequence where the player recreates the face of a victim from memory using a number of facial features like scars and eyebrows.
You're a high-scoring point guard capable of awesome vertical leaps and hangtime. Matter of fact, you can do it all! Dribble. Bounce-pass. Fake. Pivot. Jump. Shoot. Play Man or Zone. Drive the lane -- is the defender all over you? Give him a move and jam, slam in his face!
The chips are down as you and your buddies travel to Vegas in this high stakes adventure. Match wits (and luck!) against the house or up to four of your friends in a game with all the glitz and glamor of a real casino. Play Poker, Blackjack, slot machines, Keno or Roulette. Choose one of 15 different casinos. You're the odds-on favorite in this high-rolling gambling simulation.
For 3 years, alien invaders have been pounding the earth into a smoldering ruin. There isn't a man alive who can stop them. But now, there's Veigues, a devastating fighting machine! Built with captured enemy technology, he's our last desperate hope for survival ... and you're in control! Trash the invaders with the Plazma Cannon! Just keep your firepower hot and fight like there's no tomorrow. Destroy the aliens or there won't be!.
A dual Mahjong game/RPG from Nihon Bussan.
Mahjong Shikaku Retsuden: Mahjong Wars ("Mahjong Assassin Chronicles: Mahjong Wars") is a PC Engine Mahjong game from Nichibutsu/Nihon Bussan, related to their Mahjong Triple Wars game. It features two modes: in one, the player takes on different opponents in one-on-one games, while in the other the player is walking around in an RPG world with party members and mahjong games as the "battles".
The original Mahjong Shikaku game was released for the Arcades and MSX2 and is a "strip mahjong" game. This enhanced PC Engine version removes the nudity.
More of an explorative shooter than the standard blasting affairs, Atomic Robo-Kid Special takes all the elements from the arcade version and jiggles around with them a bit for the PC Engine. The control method takes a little getting used to - pressing button I selects from one of four weapons collected along the way, whereas holding down button I will lock you to the direction you are facing, making backing-away and firing easier. It can be fiddly at first, but it's essential that you master it.
The four weapons available are variable in quality. The forward shot and diagonal shot are both only useful when you've lost the other weapons, as the missile and full-fire are the ones that you will utilise most often. The missile is particularly useful as in some levels you are required to blast away areas of wall to progress. Levels are varied - some are horizontal, some are more like mazes and there are also two types of boss area: one with a small enemy over the opposite side of the screen protected by a barrier you