Ok, then. As far as I remember Murtaugh betrayed us at the end of Sub6. Now, here lies the question: do we follow him into the rabbit hole? Yes, yes we do. As we end up in the Core, the epicenter of the Submachine structure (or network as some people call it) – we’re discovering completely new world within. Things you have never seen before in submachines, story unfolding before your very eyes and locations you didn’t think were even possible to construct in our physics bound 3-dimentional world. Mindblowage ensues.
We’re travelling to the outskirts of the submachine universe. Straight to the defense systems of the net. Allegedly no one has ever been there before. That’s what Murtaugh told us in previous game. It is a very desolated area, the human presence in the sub def is unwanted and dangerous. Can you survive this experience?
The fifth episode of the Submachine series. This time we go back to the very first submachine ever built – historically speaking. It was created by an unknown scientist in the early 20th century. This is the place where it all started.
Submachine. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Fourth chapter takes us to the heart of the submachine, the place where all questions will be finally answered. Or were finally answered. Once again it’s time to ask youself – is it possible that you’re too late?
After the submachine2 adventure in the lighthouse you broke the time and space barrier using the portal at the end of the game. I hope you knew that this portal was broken and as you took your chance with with you knew that this could lead literally anywhere and anytime. Well, the journey wasn't quite succesfull. You end up in a timeless loop. If there is a way out, I hope you will find it.
Bakugan Dimensions was a beta MMORPG created by Spin Master that ran between June 1, 2010–June 30, 2011. It allowed players to create avatars, explore the game's world, and use Bakugan (either provided in-game or purchased in real life) to brawl non-playable characters and other players. It contained characters from Bakugan: Gundalian Invaders, though the game was largely set independent of the game's timeline.
At the beginning of the game, after the character creation menu, players were supplied with three default Bakugan in their chosen attribute. They did not gain experience and levels as quickly, but could be used without making any purchases. To acquire additional Bakugan, DNA Codes found on real-life Gundalian Invaders and Mechtanium Surge Bakugan toys could be input into the game to acquire their game versions.
have you ever gotten sick of your dumb human body and depressing future prospects? why not play through a twine story in which you can coat your body in charged animal essences and enact satanic rituals to gain weird demonic body parts and terrible power? Sabbat: Director's Kvt features:
* 5 different animals (snake, centipede, crow, goat, wolf) to influence the horrifying demon parts you gain
* over 100 possible body combinations that affect your actions in the game
multiple endings (two, there's two endings)
* music by stationlost
* over 200 sprites by cactusbee
* abstract, cruelty-free sacrifice options
* 3 initial genital options
* enhanced headcanon support