The fifth episode of the Submachine series. This time we go back to the very first submachine ever built – historically speaking. It was created by an unknown scientist in the early 20th century. This is the place where it all started.
Submachine. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Fourth chapter takes us to the heart of the submachine, the place where all questions will be finally answered. Or were finally answered. Once again it’s time to ask youself – is it possible that you’re too late?
After the submachine2 adventure in the lighthouse you broke the time and space barrier using the portal at the end of the game. I hope you knew that this portal was broken and as you took your chance with with you knew that this could lead literally anywhere and anytime. Well, the journey wasn't quite succesfull. You end up in a timeless loop. If there is a way out, I hope you will find it.
Bakugan Dimensions was a beta MMORPG created by Spin Master that ran between June 1, 2010–June 30, 2011. It allowed players to create avatars, explore the game's world, and use Bakugan (either provided in-game or purchased in real life) to brawl non-playable characters and other players. It contained characters from Bakugan: Gundalian Invaders, though the game was largely set independent of the game's timeline.
At the beginning of the game, after the character creation menu, players were supplied with three default Bakugan in their chosen attribute. They did not gain experience and levels as quickly, but could be used without making any purchases. To acquire additional Bakugan, DNA Codes found on real-life Gundalian Invaders and Mechtanium Surge Bakugan toys could be input into the game to acquire their game versions.
have you ever gotten sick of your dumb human body and depressing future prospects? why not play through a twine story in which you can coat your body in charged animal essences and enact satanic rituals to gain weird demonic body parts and terrible power? Sabbat: Director's Kvt features:
* 5 different animals (snake, centipede, crow, goat, wolf) to influence the horrifying demon parts you gain
* over 100 possible body combinations that affect your actions in the game
multiple endings (two, there's two endings)
* music by stationlost
* over 200 sprites by cactusbee
* abstract, cruelty-free sacrifice options
* 3 initial genital options
* enhanced headcanon support
Assemble crazy shapes in order to open a beautiful treasure chest full of beautiful treasure. Can you pick the correct shapes this wild mess of lies and smiles?
Have you ever been afraid to walk home alone late at night? Do you hold your keys between your fingers in pre-emptive self-defence? The fear shown in horror games and films isn't a unique horror — for many people, it is part of a daily lived reality. Many marginalized people live with a certain kind of fear in their every day lives. Whether this is a fear of getting home safely without being harassed or assaulted with hate speech, or a fear of being alone in their own apartment due to break ins, or even a fear of simply leaving the house.
Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us.
Headed by Kaitlin Tremblay, Lights Out, Please is a collaborative horror game made in Twine that features 13 interactive short stories written by a diverse group of marginal