It’s the year 5279.
Humanity has, with the help of the technology left, slowly begun to rebuild their civilization.
By using historical documents and recordings stored on old computers they have created interactive text-simulators to reconcile with and learn from their past mistakes.
It's the future. The remnants of humanity, in the aftermath of a cataclysmic event known only as The Fall, have fled a dying homeworld to seek refuge among the colonies of the solar system.
Twenty years later in a small pawnshop on Callisto, an android is waking up from a deep slumber. Within her, long faded memories shine to life once more.
Heaven Slash is a retro PC98 game in the vein of Crime Crackers; meant to feel like an old doujin game dug out of someone’s closet and machine translated for the western audience to enjoy.
"You hold in your hand a pink, heart-shaped card daubed in rosewater and oil of jasmine — an invitation to the Princess Philantha's Grand Equinox Ball. In gilded, sweeping, sweet-smelling calligraphy, the card expresses best wishes to one Dame Demitria of Dolcet. You are not Dame Demitria. How did you acquire her invitation? Don't worry about it. You have a long day ahead of you."
An interactive story inspired in part by fairy-tales, and in part by terrible "makeover" Flash games targeted towards girls.
Nadia Nazari has a lot of unknowns to contend with in her Grade 12 year. Like how can she run an entire school newspaper with only one employee? Why has her estranged ex best friend suddenly come back into her life? How is her long-term boyfriend going to react when he finds out she's bisexual? And oh yeah — WHAT'S UP WITH ALL THE FREAKY GHOST RACCOONS HAUNTING HER HIGH SCHOOL??
The year is 1954. One year after mutually assured destruction. And I am trying to find you, through memory and alchemy. Not many people know how the nuclear devastation really happened. But we do. We were part of Solarium.
Something is bothering Hana. Can you work out what it is? Take the part of four important people in her life and guide their conversations. After each scene, peek at Hana's journal and find out how she felt about the things you said.
This work is a collaboration with GPT-2, a neural network model designed to predict the next word in a block of given text based on its study of eight million web pages. In this application, I input a text file of my own prose from the past twenty years into GPT-2. It then generated new writing in a similar style. I selected, arranged, and lightly edited the resulting output.
Hi everyone!
Thanks for all your patience, we are excited to announce the next (more open) alpha phase of Betrayal- an online multiplayer social deception/murder mystery game!
We have been big fans of the genre for years now, and it's been some of our dream to make an interactive, real-time version of Werewolf/Mafia/Town of Salem since the Zombs.io days. We are super happy to see the success of Among Us, which many of our team has been playing - and that has inspired us to finish our version and hopefully push the envelope on the whole social mystery genre!
With that said, we welcome everyone in this discord to try the game and help give us feedback, suggestions, and more! We've been working on this for quite some time and I'm excited for everyone to try it out and let us know what you think!