This is a DLC for the game Fallen London. It is part of the Exceptional Stories, a monthly release of new stories that are available for subscribers (Exceptional Friends) for free, and available for purchase afterwards.
This is a DLC for the game Fallen London. It is part of the Exceptional Stories, a monthly release of new stories that are available for subscribers (Exceptional Friends) for free, and available for purchase afterwards.
Sonic X Snake is an online Flash game published on the 4Kids TV website by 4Kids Entertainment in January 2005 to promote the then-airing anime series, Sonic X. It is a simple Sonic X-themed game of Snake.
Sonic Slider is an online Flash game published on the 4Kids TV website by 4Kids Entertainment in January 2005 to promote the then-airing anime series, Sonic X. It is a Sonic-themed sliding puzzle.
This is a short rhythm game based on the first single by Watson Amelia of hololive English -Myth-. Enjoy the journey of hololive's No.1 detective as she traverses through various time periods of the past and future in a fun musical adventure!
Based on the 2005 episode of Doctor Who "Dalek", The Last Dalek is a browser game where you play as a Dalek trying to escape the vault.
Throughout each level of the game, you slowly reacquire your abilities in preparation for facing the Doctor at the end of the game.
Developed by New Media Collective.
Tom's putting together a fiendishly tricky trap to snatch poor Jerry, and it's up to you to help him. Pick out and play with Tom's devious devices until you find the best way to catch Jerry once and for all!
Reach to the top of the tower to get a strange golden artifact. But be careful, because the tower is filled with a lot of enemies and diferrents traps.
Game, game, game and again game is a digital poem, retro-game, an anti-design statement and a personal exploration of the artist's changing worldview lens. Much of the western world's cultural surroundings, belief systems, and design-scapes, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colors, three body sizes and encapsulated philosophy. Within net/new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates, the personal as WYSIWYG buttons. This game/artwork, while forever attached to these belief/design systems, attempts to re-introduce the hand-drawn, the messy and illogical, the human and personal creation into the digital, via a retro-game style interface, Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/I continually switch and un-switch our dominant belief systems. Moving from levels themed for faith or real estate, for chemistry or capitalism, the user triggers correcte