"Unlimited SaGa" is a sequel to Square's famous series of non-linear RPGs. Like in the early Romancing Saga games, and in Saga Frontier, you assume the role of eight main characters (selectable at the beginning of the game). The story centers around Laura, a 30-year old widow and an ex-pirate, but you view the story and make it progress differently depending on which character you have chosen, and on the decisions you take throughout the game. Each character is represented by a different kind of flower.
"Unlimited SaGa" feels and plays a lot like a classic board RPG. Everything - from disarming traps to hitting the enemy successfully in a battle - depends on the so-called REEL system. You have to stop a spinning slot machine at the right time, in order to perform an action successfully. It is similar to the classic dice system in pen-and-paper RPGs, and to the Judgment Ring system in Shadow Hearts. You can explore the world in a non-linear fashion, visit many optional areas and fight monsters at your will. Some pu
"Gunvari Collection + Time Crisis" is a compilation game released for the PlayStation 2 on December 12, 2002. Developed and published by Namco, this collection includes four arcade shooting titles: GunBullet, GunBarl, GunBalina, and the original Time Crisis. It is designed specifically for the Japanese market (NTSC-J) and is compatible with the GunCon2 light gun, enhancing the shooting game experience.
The game package offers a mix of classic arcade shooters, converting them for home console play at an attractive price. The GunCon2 compatibility allows players to use a more precise and responsive light gun for these games, providing a nostalgic and immersive gameplay experience akin to the arcade versions.
Agaki Yami ni Oritatta Tensai: A character-driven mahjong game based on comics 1 through 6 in the Akagi series. Players become Akagi as he takes on opponent after opponent in strategic mahjong battles. The game features also other game modes like free mahjong mode, but the main mode is the story mode in which the player will advance through the story that is divided into stages winning mahjong matches.
Gallop Racer 2003 (known as "Gallop Racer 6: Revolution" in Japan) is an update of it's previous incarnations with the standard modes (exhibition and season mode) and has six different jockeys to choose for the players character in the season mode as well as 32 different tracks and over 3000 different horses.
Players can breed horses using a series of mini-games, the outcome, either good or bad, will determine the type of horse, the better the player is at the mini-games, the more powerful the breed will be. Also the player can bet on races in the season mode, using the proceeds to buy better facilities to train their stable. It also features an extensive training program for new players to the Gallop series.
Clock Tower 3 is a survival horror video game co-developed by Capcom and Sunsoft for the PlayStation 2. Released in 2002, it is the fourth installment in the Clock Tower series, and the first and only video game directed by Japanese film director Kinji Fukasaku. The plot and characters have very little relation with the previous Clock Tower games. The story follows 14-year-old Alyssa Hamilton who is part of a family lineage of female warriors who travel through time to defeat evil spirits. Alyssa travels from her time in 2003 London to the 1940s and 1960s in order to defeat these "Entities" and bring peace to troubled souls.
.Hack//Outbreak is the third of a series of four games, titled .hack//Infection, .hack//Mutation, .hack//Outbreak, and .hack//Quarantine, features a "game within a game"; a fictional massively multiplayer online role-playing game (MMORPG) called The World which does not require the player to connect to the Internet. Players may transfer their characters and data between games in the series. Each game comes with an extra DVD containing an episode of .hack//Liminality, the accompanying original video animation series which details fictional events that occur concurrently with the games.
The games are part of a multimedia franchise called Project .hack which explores the mysterious origins of The World. Set after the events of the anime series .hack//Sign, the games focus on a player named Kite and his quest to discover why some users have become comatose as a result of playing The World. The search evolves into a deeper investigation of The World and its effects on the stability of the Internet.
The Getaway is a sandbox crime game set in London. It is inspired by British gangland films Get Carter and Snatch. Initially, the release of the game was to coincide with the launch of the PlayStation 2 in 2000, but was delayed by 27 months due to the difficulty of re-creating large areas of London in high resolution. Parts of The Getaway feature in various episodes of Graham Duff's Ideal.
Kikou Heidan J-Phoenix: Cobalt Shoutai-hen is a simulation game on Playstation 2 published by Takara, in 2002. In the previous series, they were action games, but this game incorporates a time and turn-based system. There is no conversion system in this game.
Choro-Q HG 3 (Japanese: チョロQ HG 3) (also known as Gadget Racers in Europe) is a role-playing, racing game for the PS2. It is the sequel to Choro-Q HG 2. It was also slated to be published in North America by Conspiracy Entertainment under the title Road Trip Adventure Avenue but it was cancelled for unknown reasons.
Go anywhere, smash anything that gets in your way. It's not always about driving well in New York - sometimes it's about getting from A to B by any means. If it involves taking out a few cars, buses, fire engines, taxis, delivery vans, telephone boxes, jumping a few ramps, making a few shortcuts... then so be it!
WRC II Extreme is a 2002 off-road video game released for the PlayStation 2. The game was developed by Evolution Studios and published by Sony Computer Entertainment Europe.
You're in position, holding the ultimate hit-man rifle. Looking down the scope you spot your next victim, with your heart pumping violently you know this is your one and only chance to take them out. You steady your breathing, take aim and fire!!
Dancing Stage Max was released on November 25, 2005 by Konami to the European PlayStation 2 gaming audience. Dancing Stage Max was modeled after Dance Dance Revolution Extreme 2 in America and Dance Dance Revolution Strike in Japan, containing the new Dance Master Mode and improved EyeToy support. Max featured music by Natasha Bedingfield, Sugababes and Franz Ferdinand as well as new and old Konami Originals. Unlike the previous release, Dancing Stage Fusion, Max was not ported to the arcades.