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  • Rampage

    1988

    Rampage

    1988

    Arcade
    Apple II
  • Arkanoid

    1988

    Arkanoid

    1988

    Arcade
    Apple II
    Apple II port of Arkanoid.
  • RoboCop

    1988

    RoboCop

    1988

    Shooter Platform
    Apple II
    RoboCop is a beat 'em up action game.
  • Mystery Objects

    1988

    Mystery Objects

    1988

    Quiz/Trivia
    Apple II
    Mystery Objects is a logic game for the Apple II. The player is presented with 6 objects, and must determine which object is hiding within the mystery box. To do this, the player can use tools to measure the color, weight, size, texture, smell, and shape of the object. The player must try to guess the object with the fewest tools as possible. There are 3 levels of difficulty.
  • Uju Jeonsa Dooly

    1988

    Uju Jeonsa Dooly

    1988

    Arcade
    Apple II
    The first-ever game based on the Korean manwha character Dooly. This game is a mix of multiple different genres.
  • Investigating Plant Growth

    1987

    Investigating Plant Growth

    1987

    Quiz/Trivia
    Apple II
  • Accolade's Comics featuring Steve Keene Thrillseeker

    1987

    Accolade's Comics featuring Steve Keene Thrillseeker

    1987

    Adventure Arcade
    Apple II
    This port features graphical changes due to hardware limitations and some music are absent.
  • Ikari Warriors

    1987

    Ikari Warriors

    1987

    Shooter
    Apple II
  • South Pacific Quest

    1987

    South Pacific Quest

    1987

    Platform Arcade
    Apple II
    The object of the game is to capture or kill Lord Futz. In order to do this, you must conquer the Futz soldiers with the aid of various devices, passing through 16 screens of hi-res action.
  • California Games

    1987

    California Games

    1987

    Sport
    Apple II
    Apple II port of California Games.
  • Neptune's Nasties

    1987

    Neptune's Nasties

    1987

    Apple II
    You are a daring ship captain trying to rid our solar system of the flurry of evil emanating from our solar system's distant planet Neptune.
  • Jumpster

    1987

    Jumpster

    1987

    Platform Arcade
    Apple II
    You control Fred. Fred's job is to jump the cannonball barreling toward him. When he reaches the end of a platform, he has to climb a ladder to the next platform and do it all again. Reach the top of the screen and find yourself in a different challenge!
  • Evil Eye

    1987

    Evil Eye

    1987

    Arcade
    Apple II
    You are an eyeball in outer space. You shoot at the floating objects in your quadrant until they're all gone at which point you begin a new level with different objects. Ad infinitum. This is very much like Asteroids.
  • Stickybear Math 2

    1986

    Stickybear Math 2

    1986

    Apple II
  • Marble Madness

    1986

    Marble Madness

    1986

    Puzzle Arcade
    Apple II
    The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
  • Ski Crazed

    1986

    Ski Crazed

    1986

    Apple II
  • Airheart

    1986

    Airheart

    1986

    Strategy Tactical Arcade
    Apple II
  • Mega-Bots

    1986

    Mega-Bots

    1986

    Strategy
    Apple II
    Megabots is a futuristic strategy game that utilizes 3D graphics, animation, music and sound effects. The game begins with an introduction to set the scene before the player enters a grid filled with robots that might be good or bad. The objective to find a power cell within the grid to move on to the next level. Good robots can be interrogated for information. Bad robots must be destroyed with the right weapon before you can move past them. The strategy element comes from choosing the right weapons for the bad robots, and navigating the grid based on the information received to find the power cell before the player's own power reserve is depleted.
  • Tempete sur les Bermudes

    1986

    Tempete sur les Bermudes

    1986

    Adventure
    Apple II
  • Frog Jump

    1985

    Frog Jump

    1985

    Quiz/Trivia
    Apple II
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