Rami-chan no Ooedo Sugoroku: Keio Yuugekitai Gaiden is a 1998 video game for the PlayStation. Developed by Victor Interactive Software, it is the third and last game in the Keio Flying Squadron series, and was released only in Japan. While the first game is a side-scrolling shoot 'em up and its sequel, Keio Flying Squadron 2, is a platformer with shooter sections, the third game is a party game.
Like the first two games, the third game refers to Japanese culture, both ancient and modern simultaneously.
Lunatic Dawn Odyssey is a RPG in which the player controls a group of adventures that begina quest, they will go through different towns and other places. In their journeys they will face different kind of enemies and could talk to different characters and they can change their equipment in the shops.
The game uses a first person perspective in the adventure part and a third person perspective in the battle part. The battle part is the classic turn based rpg style. The game features a high degree of freedom since the character can get married and have children and each time that the game is played the circunstances can changed so there are a lot of different endings.
Rupupu Cube: Lup Salad is a block-pushing puzzle game developed by Fupac for the PlayStation in Japan only until it offered in the US through PSN Import Classic. It has been ported to both the DS and the PSP in Japan as well. The characters were designed by Izumi Takemoto.
Suzu Monogatari is a card battle RPG released only in Japan by Capcom in 2000 for PlayStation. The player takes the role of a young kid named Suzumaru that after losing the 5 bells of the God is sent to the human realm to recover them, to do that he will have to go around the village talking to different people and playing card games. To get new cards and items he can fish, dig, or get them from his battles. Dogs and cats can also join Suzumaru to help look for items.
Is a conventional flight shooter that offers a variety of weapons and equipment including missiles, boosters, and overdrives. Players must rack up impressive scores to earn the ability to save their progress but the game is designed to adjust itself on-the-fly to present a challenge matched to the player's demonstrated skill level. Like many good traditional shooters, this release prides itself on offering enormous boss characters at the end of each level.
Tweenies: Game Time is the first video game based on the popular kids TV series Tweenies. This game catches the beliefs of young kids with its choice of participating activities. Led by Milo, Jake, Fizz and Bella, young players get to discover the identical impression of fun and associating as in a brilliant BBC TV series.
In The Sword of Camelot you will find a variety of mini-games targeted for young children. Though, the game also has the peculiarity of having more of a cinematic feel, rather than playable portions.
The story of Twilight Syndrome: Saikai focuses on four Japanese teenagers: Yuri, her sister Masa, and their friends Atsushi and Aya. It all begins when the youngsters hear rumors about spirits contained in the school building. At night, Yuri and her friends go into the school and play a spirit-summoning game. Suddenly, real ghosts appear and scare the teenagers away. The next day, Yuri is almost ready to believe it was all a dream... but naturally it wasn't. The dark secrets of the lost souls are going to be revealed only to those which possess a special sense - the Twilight Syndrome..
The third entry in the Twilight Syndrome series is also a horror adventure, sharing most gameplay elements with its predecessors. The gameplay here is very minimalistic: the player can navigate the 3D models of the heroes (several characters can be controlled at once, as a group) through the limited areas (also rendered in 3D), searching for clues and escaping from danger. There is no other interaction, no usable items, and no comba
The gameplay in this sequel is identical to that of the previous entry: the player navigates the digitized images of the girls over 2D backgrounds in a side-scrolling/third-person perspective manner, searching for clues, triggering scenes, and choosing responses and/or actions when prompted by the narrative.
It consists of six independent scenarios, and the numbering of the scenarios is a continuation from the previous title.