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Sudoku is a logic-based, combinatorial number-placement puzzle. The objective is to fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 sub-grids that compose the grid (also called "boxes", "blocks", "regions", or "sub-squares") contains all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which typically has a unique solution.
Completed puzzles are always a type of Latin square with an additional constraint on the contents of individual regions. For example, the same single integer may not appear twice in the same 9x9 playing board row or column or in any of the nine 3x3 subregions of the 9x9 playing board.
The puzzle was popularized in 1986 by the Japanese puzzle company Nikoli, under the name Sudoku, meaning single number. It became an international hit in 2005.
SuperLite 1500 Series - Suudoku 5 is the fifth sudoku game in the series for the Playstation One console that features over 200 different sudoku challenges. The game features 3 differe
Sudoku is a logic-based, combinatorial number-placement puzzle. The objective is to fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 sub-grids that compose the grid (also called "boxes", "blocks", "regions", or "sub-squares") contains all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which typically has a unique solution.
Completed puzzles are always a type of Latin square with an additional constraint on the contents of individual regions. For example, the same single integer may not appear twice in the same 9x9 playing board row or column or in any of the nine 3x3 subregions of the 9x9 playing board.
The puzzle was popularized in 1986 by the Japanese puzzle company Nikoli, under the name Sudoku, meaning single number. It became an international hit in 2005.
SuperLite 1500 Series - Suudoku 4 is the fourth sudoku game in the series for the Playstation One console that features over 198 different sudoku challenges. The game features 3 differ
Slitherlink (also known as Fences, Takegaki, Loop the Loop, Loopy, Ouroboros, Suriza and Dotty Dilemma) is a logic puzzle developed by publisher Nikoli.
Slitherlink is played on a rectangular lattice of dots. Some of the squares formed by the dots have numbers inside them. The objective is to connect horizontally and vertically adjacent dots so that the lines form a simple loop with no loose ends. In addition, the number inside a square represents how many of its four sides are segments in the loop.
Other types of planar graphs can be used in lieu of the standard grid, with varying numbers of edges per vertex or vertices per polygon. These patterns include snowflake, Penrose, Laves and Altair tilings. These add complexity by varying the number of possible paths from an intersection, and/or the number of sides to each polygon; but similar rules apply to their solution.
SuperLite 1500 Series - Slither Link is a puzzle game based on the Slitherlink logic puzzle featuring over 200 different stages.
A crossword is a word puzzle that normally takes the form of a square or rectangular grid of white and shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases.
Squares in which answers begin are usually numbered. The clues are then referred to by these numbers and a direction, for example, "4-Across" or "20-Down". At the end of the clue the total number of letters is sometimes given, depending on the style of puzzle and country of publication. Some crosswords will also indicate the number of words in a given answer, should there be more than one.
A crossword is a word puzzle that normally takes the form of a square or rectangular grid of white and shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases.
Squares in which answers begin are usually numbered. The clues are then referred to by these numbers and a direction, for example, "4-Across" or "20-Down". At the end of the clue the total number of letters is sometimes given, depending on the style of puzzle and country of publication. Some crosswords will also indicate the number of words in a given answer, should there be more than one.
A crossword is a word puzzle that normally takes the form of a square or rectangular grid of white and shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases.
Squares in which answers begin are usually numbered. The clues are then referred to by these numbers and a direction, for example, "4-Across" or "20-Down". At the end of the clue the total number of letters is sometimes given, depending on the style of puzzle and country of publication. Some crosswords will also indicate the number of words in a given answer, should there be more than one.
A crossword is a word puzzle that normally takes the form of a square or rectangular grid of white and shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases.
Squares in which answers begin are usually numbered. The clues are then referred to by these numbers and a direction, for example, "4-Across" or "20-Down". At the end of the clue the total number of letters is sometimes given, depending on the style of puzzle and country of publication. Some crosswords will also indicate the number of words in a given answer, should there be more than one.
Shutokō Battle R is the third installment in the Shutokō Battle series for the PlayStation. This time, however, the action is not limited to Tokyo - it has spread to the Osaka metropolitan area. There are three game modes to choose from:
Scenario: Try to beat the clock as well as your competitors to the finish line. The points you earn can be used to upgrade your car in the machine shop.
Practice: You can practice driving before you try it on the real thing.
Link Race: Connect another PlayStation and play against another player.
The more opponents you defeat, the quicker you will be able to meet the challenge of professional driver and street legend Keiichi Tsuchiya.
Kattobi Tune is a circuit/tune edition unique episode of the Shutoko Battle series (aka Tokyo Xtreme Racers). Kattobi Tune was compiled under the supervision of Rev Speed, a popular Japanese car tuning magazine and features seven licensed professional tuners, RE Amemiya, Spoon, Mine's, Trial, "RS Yamamoto", Garage Saurus and JUN Auto, appearing years later in Racing Battle: C1 Grand Prix and also in the influential Gran Turismo series by Polyphony Digital.
In Kattobi Tune's career, you follow a text-driven story as you slowly work your way towards faster and faster cars, either by an extensive car tuning
The Namco Museum port of Pac-Man.
This version of the game, introduced in Namco Museum Volume 1 (1995), is notable for being perhaps the most frequently rereleased "official" version of Pac-Man from 1995 to 2005. This version of the game often featured a border based on the classic Puckman artwork surrounding it. Being based off the original's source code, it is mostly faithful to the arcade version, but a few things were altered in gameplay:
Pinky always aims exactly four spaces in front of Pac-Man when in chase mode (in the original, this became four spaces up and four spaces to the left when Pac-Man was facing up, due to a glitch). Inky's behavior has been considerably altered; he exclusively aims for Blinky's position in chase mode.
The ghosts' eyes will not travel up through the one-way paths when returning to regenerate. When a ghost is sent back to the Ghost Home to regenerate, they will always come back out instantly, even if Pac-Man lost a life on the current round. (Incidentally, this fixes a glitch th
Based on the basic concepts of "simple and easy to play", "deep and addictive", and "very exhilarating when the mystery is solved" - includes 3 types of puzzle games.
Based on the basic concepts of "simple and easy to play", "deep and addictive", and "very exhilarating when the mystery is solved" - includes 3 types of puzzle games.