Set in a World War II tank battle from a 1st-person perspective, the player can turn their tank left or right and fire their cannon. As they turn, enemy tanks appear, and they must be destroyed before the enemy tanks return fire.
Barrage is an artillery game for two players who take turns playing the game on the same computer. Each player controls a gun and has to shoot projectiles at the other. Both sides have 100 men, and the aim is to kill the all of the enemies' men. There are two cities on both sides of the screen, which have to be avoided from being hit as it would incur penalties otherwise. The landscape is generated for each new match, and they are terraformed by the craters caused by artillery hits.
Each player has to enter values with the keyboard for the angle and velocity of the shot while accounting for the wind speed and direction. Players with more than 35 men in the army will be asked to choose a delta angle and velocity which decide if shots will be spread out or fired in a small cluster. The number of shots taken depends on how many men the player has left.
Crazee Rider is the spiritual successor to Superior Software's Overdrive. Originally envisioned as a car racing game it was turned into a motorcycle racer during development. Players need to race opponents over different tracks, starting out at the 60th position. To progress the player has to end in the top six of the pack in a single lap. Compared to Overdrive there are more opportunities to avoid opponents and tracks also have bends.
Legion is a text-adventure.
You are a gladiator of Caesar and you want to become a warrior of Caesar, so you have to solve various riddles and overcome obstacles.
Ledge Man can jump, move left and right, and climb up and down ladders. He must jump between platforms, trying to collect all the flashing gems on each stage. Conveyor belts and moving platforms add to the difficulty. The umbrella can help him safely fall long distances. The player has limited time to complete each level, and starts with three lives. There are a total of eight stages, and three difficulty levels.
Karls Kavern is a platformer in the style of Manic Miner. It consists of thirty single screen levels where the objective in each is to simply collect all the boxes that lies scattered around. To make it the player has to jump between platforms (including moving ones) and avoid getting touched by any of the dangers that exist in the underground. Any contact will lead to a loss of life and so will a long fall. Part of the levels are also collapsing platforms and conveyor belts. The player has five lives and when they are all used up the game ends.
The player controls a spaceship that travels in the cardinal directions. The ship can fire directly forwards, and must explore a large maze in search of the 12 crystals needed to escape.
One day, while studying ancient Egyptian ruins, the player discovers an unknown pyramid buried in the sands of the Sahara. Once inside, the player must try to collect all the treasures, including: statues, old jars, papyrus, and masks. On each level the goal is to gather all the keys and reach the exit door to the next level, while avoiding dangerous snakes, fireballs, and ghosts. The player moves in the cardinal directions, and can fire their gun forwards. Dangers appear in their chamber, and then roam the halls.
The player must escape from prison by finding their way to cell 16 and escaping out the final door. In each prison room, the player has to collect five bags of gold, and then reach one of the multiple exits before time runs out.
Heist is a single screen platform game where the player takes control of a bank manager who's task it is to return all the money bags to the vault at the base floor. The bank consists of a number of floors connected with ladders and the money bags are scattered all around it. There is a problem though, as four burglars have made it into the bank and are now trying to catch the player so that they can get away with the cash.
The player controls a gun that moves horizontally at the side of the screen, while trying to hit a series of horizontally-moving targets. The goal on each level is to clear the screen of ducks, rabbits, and teddy bears. The player has a limited number of bullets each level, so must shoot carefully.
Freddy's job is to pick all the fruit in Mr. Meano's back garden without being killed. The planted seeds grow up into flowers which eventually produce fruit. The player completes a level if they pick all the fruit, but if a piece of fruit becomes too ripe it explodes, spreading four more seeds onto the screen. If Mr. Meano sees the player pick a plant before it bears fruit he will emerge from his house and chase the player.
The player helps protect a beehive by defending it from weevils, placing different bees, and killing runaway larva. At the beginning of a level, the player is given the number of grubs and honey cells they're required to fill to complete the level. The player fills sections of nest and honeycomb.
This is a version of the electronic game of the same name. The game creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes progressively longer and more complex.
This game allows you to play the part of an early morning duck hunter. When the sun comes up all the ducks will fly away, so you have to shoot the sun back down when it rises.
It is a Space Invaders variant. The player controls his defender ship left and right and has to prevent aliens from landing by shooting at them. Some protection is offered by four bastions which can take some shots before being destroyed.