Rocky Super Action Boxing is the first licensed video game based on the popular Rocky film series. The game is based on Rocky III and was designed by Coleco. In the game, the player can play as either Rocky Balboa or Clubber Lang in the game, either against the computer in a one player game, or against each other in a "Head to Head" two player mode. There is also a "Demo" mode if the player wants to watch Rocky and Clubber Lang fight.
Since Rocky Super Action Boxing is one of the later ColecoVision titles released, it includes a pause feature for the game.
Each boxing match consists of, according to the skill level chosen, two, five, ten, or fifteen rounds each lasting one minute each. During gameplay, the player's movement is restricted to three positions or "lanes" vertically, and from each player's side of the ring to the front of their opponent horizontally.
The 4 button controller allows for (independently) offensive hits to the body or head, defensive blocking for the head and body, and ducking.
Points ar
In Fraction Fever, the player's goal is to advance floors up to the twentieth with the help of his pogo stick and the Fraction Elevators located on each floor. To find them, the player needs to look for the correct fraction pictures, matching what is shown at the top of the screen, while a radar shows the layout of floors at the bottom. Incorrect fractions can be knocked down for scoring points, but this leaves holes in the floors. When the player doesn't manage to jump over these and falls down far enough or several times, the game will end. There is also a time limit to look out for, if the clock reaches zero the Fraction Elevator of the current floor cannot be reached, and the player has to jump down a floor to be able to try again.
Brain Strainers is a collection of two separate games/learning tools.
The first game is "Follow The Leader" where a pattern is repeated using a 4-color circle. By keeping track of either the tones generated or the colors flashing, the player can copy the sequence to continue. Higher difficulties increase speed and allow only tone identification of sequences. Additionally it keeps track of your best number of correct identifications in a row.
The second game is "Clef Climber" where the player is given a tone that corresponds to a certain musical note and must match the note being played. Lower difficulties provide a constant tone to refer to and visual help on the note being used. Higher difficulties provide a single playing of the tone and no visual help.
Campaign '84 is a game developed by Sunrise Software and released for the ColecoVision in 1983. It is a political simulator in which the player must run for president in the 1984 American presidential elections.
The plot involves the player campaigning in the continental U.S. to become the president of the United States. The player has a limited amount of time to play as well as random events which may come up. The player must focus on many comical issues like reducing Pet Rock unemployment or controlling water guns.
Feel that secret joy of the demons? As it Is so badly haunted by those energetic demons, it seems that, this time, the world is terribly drawing to the crisis of surviving. In front of you will be the toughest enemies over met and you get to rely on yourself alone. No fighting though, it wouldn't do you any good; the only chance Is the hammer In your hand and the intelligence in your head. Got it? Fine, now start and win a beautiful victory!
Cruel hunters and the Beastmen of Opar have abducted Tarzan's tribe of Great Apes and imprisoned them throughout the jungle. It's up to you to save the apes from being shipped out of their jungle home to zoos.
Your starcruiser lands in the hostile city of Araknid to collect precious Crystals needed desperately on earth. Your equipment: the mighty Ram-car. Use your Ram-car to bump Krystaloids, transforming them into precious Crystals! But watch out for the evil Destructor and deadly Insektoids, protectors of the Krystaloids! Can you collect the invaluable jewel-like Crystals and fly home?
This is one of the few Colecovision games to make use of the Expansion Module #2, the Steering Wheel Controller.
You steer your armored Ram-car through Araknid's maze searching for Krystaloid insects. Ram them to form Crystals, then push the Crystals to the starcruiser.
War Room is a action strategy game set in the Cold War conflict between the United States and Russia, which is escalating into a nuclear showdown. The player controls a satellite hovering above the USA, which are represented in a top down view. By destroying enemy satellites with his own satellite, the player has to prevent the destruction of cities in his territory and is able to score points. To keep his cities defensible, the player also has to collect supplies from those cities and distribute them accordingly. This is done by entering the cities with the satellite and collecting supplies in a action sequence. The game ends once all of the player's cities are destroyed.
2010: The Graphic Action Game is a puzzle/maze game with elements from 2010: Odyssey Two where the player must save the Discovery from crashing onto the surface of Jupiter's volcanic moon, Io. The player must choose one of about five circuits to work on in one of the ship's critical systems: Engine, Power, Communications, Life Support, and the HAL 9000. Successful power routing of a circuit makes each system slowly come on-line. It takes three powered circuits for minimum function, but four provides more leeway for success.
On-Line engines and power can be activated for an orbital boost, but too long a burn will damage circuit components. HAL 9000 can power undamaged circuits you assign to him, although at a much slower pace than the player. Communications allow a powered HAL 9000 to inform you of success/failure at powering a circuit assigned to him. Life Support gives more protection against EMPs damaging powered circuits, which require repair and repowering.
This game was intended as a creative educational exercise for children. It was based off of the popular Smurf T.V. series in the 1980s, and included many of the most popular characters. Players would use the ColecoVision's classic controllers to paint various creations.