You play as a bartender named Felix. Felix makes cocktails for his unusual customers and converses with them. Mostly, he just listens and lets them do all the talking.
Help Felix make the right drinks to please his customers and possibly change their moods.
The Last One Month is a unique mix of Battle Royale, Survival RPG and Turn-based Strategy games where you become one of 50 warriors and battle each other to become the hero who will save the kingdom.
Wing Breakers is extreme battle air racing mayhem with crazy cows.
Survive chaotic air fights full of missile loaded planes, threatening drones and angry animals. Beat them all and become a hero of Wing Breakers!
All seems calm. The multitude of towering trees sway in the breeze... But something feels wrong. Something is watching you, something omniscient. The feeling that you may not be alone grows ever-stronger... It's coming... find the tapes...
Mental Omega is a free unofficial expansion pack for Command & Conquer Red Alert 2 Yuri's Revenge. It started off as a balance modification and after a few years, it had grown into an unofficial sequel with new campaigns for the Allies, Soviets and Yuri. Now, version 3.3 marks the end of the long road and is the final iteration of the Mental Omega mod series.
A visual novel game in which the player plays the part of a reporter working on a story about the V.G. competition. The game also introduces the new character Sakuragi Hiyori. Depending on the choices the player makes, he/she will be paired with Yuka, Tamao or Reimi.
V.G. Rebirth Dash:
An update to V.G. Rebirth which includes nearly every other non-boss character (Yuuki Ayako is absent as she is a lesbian) as an option to pair with the player. It also introduces the new character Hatano Keiko.
Your arch-nemesis and his goons have thrown you into one of the most dangerous dungeons – fight your way to freedom & revenge! Arcade-style hack & slash adventure. Procedurally generated levels: never see the same dungeon twice!
This limited edition of 1701 A.D., of which only 17,001 units exist, includes:
- 1701 A.D.
- 1701 A.D. art book
- 1701 A.D. key fob
- 1701 A.D. soundtrack DVD in 5.1 surround sound
- One of 3,400 drawings signed by the artist framed in Passepartout
- Five postcards with 1701 A.D. motives
- Production overview-poster
- Certificate of authentication
The German-released version of Anno 2070.
This bundle of the Anno 2070 game includes:
Anno 2070 (base game)
Anno 2070: Deep Ocean (DLC)
Anno 2070: The Eden Series Package (DLC)
Anno 2070: The Distrust Series Package (DLC)
Anno 2070: The Nordamark Line Package (DLC)
Soundtrack
This Bonus Edition was only released in Germany, and it includes:
Anno 2070 (base game)
Anno 2070: The Eden Series Package (DLC)
Anno 2070: The Distrust Series Package (DLC)
Anno 2070: The Nordamark Line Package (DLC)
Plus various skins and missions.
An attempt for an artists project using the wellknown doom engine and
wellhacked internal formats. No blood-feast!
About 20 artists have been invited to exhibit in the virtual museum located
in the Brucknerhaus in Linz, where every year an exhibition for the worlds
greatest computer art contest, the prix ars electronica is celebrated.
So people around the world who cannot come to Linz this time participate at
the exhibition in the virtual Brucknerhaus. All the artists are there
virtually (at least there heads and projects). Some personally, some
computer generated. Max. 4 of them on the net, the other 20
as monsters. And have fun interacting with the different projects, be an
artist like Arnulf Rainer, Hermann Nitsch, Baselitz or Nam June Paik.
Everything I Do is Art, But Nothing I Do Makes Any Difference, Part II Or: How I Learned to Stop Worrying and Love the Gallery is the second in a series of playable levels for the popular first-person shooter video game, Half Life 2. This version was made for the 2006 Undergraduate Exhibition at the School of the Art Institute of Chicago. The entire 50,000+ square foot gallery has been meticulously modeled, along with some of the artwork from the show.
Directly inspired from escape and guessing games, Octofight Escape allows you to show your strategic skills to get out of the place in which you have chosen to appear as quickly as possible.
Each game is unique: the exits, the roles, and the items change.
It's up to you and your teammates to adapt in order to escape as discreetly as possible. Communication will be your best friend, remember you play as a team.
Two teams are facing each other, the « defenders » and the « attackers ».
The defenders must complete missions all game long, if they manage to accomplish them, they’ll win.
The attackers must attempt to escape by finding solutions, while doing tasks that the defenders will require them to do.
The lobby system allows you to create private or public games, in order to play, as you wish, only with your friends or other players from the Octofight community.
Thanks to the in-game mic system, you can as well coordinate and chat verbally with your friends and as well as with other players.
Updates are commo
A strategy game in which you attempt to bring about the apocalypse, by moving covert agents through a complex fantasy world to accomplish a wide range of schemes, plots and rituals. You start the game by bribing guards and infiltrating minor farming communities and slowly build up your forces until you are bringing about ice ages, eradicating entire nations with plague, summoning volcanoes and commanding city-devouring snake-gods.
You play a set of agents and corrupted heroes against the forces of good, the rulers and heroes of humanity, lead by the Chosen One. They may be stronger than you, and could eliminate your agents with ease, but you have the advantage of secrecy, and humans are easily turned one against each other. Why fight a war against a unified empire when you could shatter in into civil war and clean up the pieces with orcish hordes?
Left To My Own Devices uses the codes of digital games to explore a narrative of loss and awkward renewal. The game’s main character navigates a space of playful interaction and fragmented animation. Game segments take inspiration from the shifting emotional states associated with loss. The character’s backstory is gradually revealed through game play.