A Korean hybrid strategy game where the player moves around a map and manages units like in a RTS game while combat, when units on the map meet, is turn based.
Units are made of a 3 by 3 grid with each section containing people or vehicles in various formations. The available formations for each unit is decided by the
commander used for that unit.
In combat each section can be given a target to aim at on the opposing side.
A research facility has found an alien base on another planet. They aliens however fought back. They shot Duke out of they air in combat. Now he's really pissed off!
Based on the popular TV show Sabrina, The Teenage Witch: Spellbound sets out a goal for the player to become a full-fledged, licensed witch. The player begins the game with a witchcraft learner's permit and must successfully complete 7 spells in order to graduate to the next level.
The Twilight Zone II - Final Dreams (originally released in 1999, and revised in 2014) is the sequel to The Twilight Zone and is a complete 32 level megawad created by Paul Corfiatis. In The Twilight Zone II, you must travel throughout the galaxy via Ethereal Travel to find and defeat Johnny Boy; an evil cartoon character of a boy who's sprite was drawn by Andrew Snow, a penpal Corfiatis knew throughout the late 1990's.
Shinjuku, 2017. Sharp rise in temperature resulted in flood of huge territories.
Deck runs an "information store" and gets a request to investigate a "NOKIA" program. At the same time a big package is delivered that turns out to be a girl who awakens from Cold Sleep and remembers only Shinjuku of 20th century prior to the huge flood...
JumpStart 1st Grade is a grade-based JumpStart game released by Knowledge Adventure in 1999. It teaches a 1st grade curriculum. It is an updated version of JumpStart 1st Grade (1995), and would later be replaced by JumpStart Advanced 1st Grade.
In the game, the player helps Frankie the dog find treasures by completing activities around the school.
The sequel to 1995's genre defining Command & Conquer, Tiberian Sun takes place in a bleak future where the tiberium infestation has spread across the world, and made large regions uninhabitable, and the long dormant Brotherhood of NOD starting a surprise offensive against the GDI forces.
This is the final Dr. Brain game, released by Knowledge Adventure in 1999. Using the three laws of physics, Dr. Brain must escape the underwater base and stop the bad guy.
In the year 1876, the followers of the god Azag-Thot created a lot of excitement in Africa. The brotherhood of Marduk and the follower of Anubis fought against the Azag-Thot clan. Great luck that the historian Howard Hawk (you) traveled through Africa and supported the Marduk/Anubis clan against the Azag-Thot.
In this game, you play Howard Hawk, the aforementioned historian. In 15 different areas of Africa he can use his father's old rifle. There are lots of Azag-Thot munchs, cursed spidermen, or other terrible creatures. In every area is at least one occult place where mighty books, broken amulets or magic swords can be found. Only with these goods can the Azag-Thot be defeated.
By your quest you were supported from up to 6 African inhabitants. These are carrying your equipment. By the time you learn some magic that help you to solve your quest.
Extraterrestrial mechanized marauders have arrived in near-future Earth orbit, launching an attack on the planet which must be repelled. Four pilots are qualified to pilot Idinaloq, humanity's ultimate spacefaring weapon. Sayuri, EIRIA, Irene, and Formera...these capable yet troubled women, together with their operator Tomomi, are the last defense against annihilation.
Idinaloq is a short, historically acclaimed Windows arcade shoot-em-up, with a mix of classic '90s design and forward-looking mechanics. The game debuted at both Comiket events in 1999, sold there before becoming online freeware.