An observation horror game by a student dev and a tired AI. Observe the hallway carefully: if you find an anomaly, turn back; if not, keep going. No saves, just pure student-made
Rejoice! Lovers of All Things Grey!
Welcome to D.B.C.P. or the Doom Brutalist Community Project, inspired by the Quake community's Quake Brutalist Jam! It is a community project where we seek to bring brutalism to the colorful world of good o' Doom. Venture through twenty-eight maps of different mapper's interpretation of brutalism and their implementation in Doom, whether it is a grey desolate mega structure, an aftermath of socialist brutalism, or an abandoned cement city which has become mother-nature's lush garden.
The Journey of the Gnomes is an atmospheric, arcade fantasy roguelite survivor. Stand as a beacon against the shadow horde, master elemental magic, and protect the ancient light of the Gnomelands.
A dice roguelike deckbuilder where the House always wins… unless your build breaks the odds. Roll, split, and bend your dice, stack lucky charms, and build absurd combos to pay your debt and defeat the Lord of Misfortune.
A 2-player asymmetric co-op game where a King and a giant Fish, a living island, build a city, travel between islands, and defend their kingdom together. One plans from above. The other fights on the ground. Together they stand.
Cross an ominous desert as a lone traveler searching for a mythical Sea you have only seen in dreams. Gather water, follow fragmented clues, and learn the patterns of colossal Cube Monoliths that reshape the sands. There are no quest markers or checklists. Only your curiosity can guide the journey.
Craft a deck of wild creatures and powerfull spells, fight in tactical battles and kill a God that refused death. Carnholt is a deckbuilder roguelike where victory will only come to those ready to bargain with ancient powers.
Build your own streaming empire! Help your charming waifu cam girl attract viewers, collect likes, and become more and more successful with clever upgrades.
A grand strategy World War II wargame engine. The main scenario is World Conflict 1939-1945. Players get to play any combination of the big 8 major powers during World War 2.
Control, I'm Not Coming Back is a short and emotional narrative game about a lost astronaut searching for a reason to keep going forward while facing the emptiness of space. Inspired by the Hopecore aesthetic, it’s a story about positivism, friendship and our human connection with Voyager 1.
The method was that taking and bending of materials and people to one purpose, the outlook that everything could be used in the fight; that nothing could be excluded, that everything was a weapon, and the ability to handle those weapons, to find them and choose which one to aim and fire; that talent, that ability, that use of weapons...
Rejoice! Lovers of All Things Grey!
Welcome to D.B.C.P. or the Doom Brutalist Community Project, inspired by Quake community's Quake Brutalist Jam, it is an community project where we seek to bring brutalism to the colourful world of good o' Doom. Venture through twenty-eight maps of different mapper's interpretation of brutalism and their implementation in Doom, whether it is a grey desolate mega structure, an aftermath of socialist brutalism, or an abandoned cement city which had become mother-nature's lush garden.
A new adventure awaits you in a beautiful park filled with puzzles related to finding patterns in the amazing world of the game. Engage your logic and carefully examine your surroundings to find clues to solve the riddles and mysteries of this place.
Down to your last $100, but flesh has value. Trade pieces for cash and gamble with your very life. Will you make it out rich… or become part of the collection?
The game is visual novel/interactive book about a man known by the name of Morar, set in a world of dark fantasy inspired by Celtic myths, works of H.P. Lovecraft and European history. The game is framed as a fictionalized biography of the protagonist divided into several chapters. Each chapter contains numerous quests, which you must resolve by making a choice. Every quest offers at least three options to choose from. Consequences of your decisions will bring you to one of several story routes, each showing Morar's story from a different angle.
The Last Prayer is a first-person psychological horror game.
How much can a game truly affect your real life?
Set within a realistic home environment and inspired by real events, this story places you in the middle of terrifying moments beyond imagination. As you confront the darkness lurking within, the line between reality and nightmare slowly begins to fade.
Are you tired of your life? Of everyday unfairness? Of bad luck? Maybe your crush doesn't like you back, or your favorite chips aren't on the market now, or you're destined to die? If that's true - this game provides a solution to all the problems.
A short story-based game about adventures of Camiel and Alister.
Strategically place magical blocks, solve puzzles and defeat enemies in this narrative puzzle adventure. Help seven witches as they embark on the journey to unravel the mysteries of a great magical disturbance.