ChaoS is a Sonic fangame developed by Davie Slam, it focuses on a unique story surrounding the villain ChaoS causing Angel Island (Referred to as "Floating Island" ingame) to fall and split open. It is a platformer borrowing sprites from games such as Sonic 3, and Sonic 2 with many sprites borrowed from the prototypes of these games.
Sonic PC is a fan game developed and released by Physik Multimedia in 1998, packed in with Sonic Klik & Play Collection. The game is currently only available in Sonic Klik & Play Collection, as the original game has yet to be found. It uses 32-bit conversion images of sprites from Sonic the Hedgehog CD and Sonic the Hedgehog 2, instead of the original 16-bit sprites.
A short game made to celebrate the completion of season 1 of the webcomic, Unconditional Fate, which is based on "The Little Mermaid" by Hans Christian Anderson. Season 1 Wrap Up reveals some untold stories of the characters that live within Unconditional Fate's universe. Made in RPG Maker the game features both puzzles and visual novel segments.
It’s been two months since Gen’s close friend Kotone passed away from sickness. All she left was a letter asking him to go treasure hunting together. Along with it was an old map. Since it is his final promise to her, he sets out on this journey to find something precious.
Supercharge is a mapping resource and gameplay mod for GZDoom/Zandronum, with new and altered monsters and weapons, based on the creator's own wad Paradise. It upgrades weapons and monsters, normalizes damage ratings across the board, and has instant weapon switching that allows players to combo attacks together.
Two months after Sonic, Tails, and Knuckles' adventure in Sonic Universe 1, Robotinik returns. He calls Shadow to help him, but Shadow doesn't accept because he lost badly two months ago...
Robotinik doesn't like it and leaves.
So Shadow turns good and tries to support Sonic & co. against Robotinik (again!!).
Now Robotinik is back stronger than ever! He takes the Master Emerald and leaves!
Help Sonic & Friends get the Master Emerald back!
You come back to your house, but you don't find your spellbook where it should have been. Someone has stole it! And looks like you got some company too. Time for plan B: Guns.
Twilight Town is a small but dense map heavily inspired by Thief, Deus Ex, and Dishonored. Oldspider wanted to experiment with adding player agency and nonlinear level design.
Spacebike's first quake map is a large but linear id1 tech base featuring a decent balance of both regular encounters and horde encounters. It has a high monster count and may be quite tough.
You, your world, your vassals, and your domain are all the dream of gods from beyond the heavens. In the midst of these interlopers' visits you have woken up, and been cursed with the knowledge of the true nature of your reality.
This small debut Quake map offers an intense and immersive experience within a dark and ominous environment. Players will journey through a perilous dungeon teeming with lava, metal, and stone structures, along with eerie torch-lit corridors. The ominous glow of lava running along the border of the level and the subtle smoke enhance the atmosphere, casting haunting shadows across the desolate hallways.