Arabian Kid is a Japanese Action-puzzle platformer game, developed by Yellow Horn Co and published by ASCII Entertainment, which was released in Japan in 1996.
You don’t know how you got there. You don’t know why you were invited. However, you’re trapped in a room with only a speaker and mic to communicate with 4 other victims. What could possibly happen?
Before the demon war, there was a brilliant kingdom.
Within its walls lived a beautiful succubus princess.
She was a beacon of hope and peace to her people.
With such a heavy crown to bear, the princess found solace and affection in her childhood friend.
Does he truly love her in return?
--This is a prequel to the 2015 visual novel "Seduce Me the Otome"--
A collaborative level design contest by the SMBX/SMBX2 community, released in 2021, and having taken over a third of SMBX's life cycle to be completed.
A Second Mario Bros. X Thing: Analog Funk is the sequel to A Super Mario Bros. X Thing: Prelude to the Stupid. Also developed by Talkhaus through the Super Mario Bros. X engine. Much like the first game, players can pick between 5 playable characters: Demo, Iris, Kood, Sheath and Raocow himself.
Grapefruit is a research-creation project exploring the concept of videogames rules by Salen and Zimmerman through the work of Yoko Ono, specifically the event scores or performative instructions published in Grapefruit.
Take on a cozy adventure as Anne, a small and determined bunny with a heart of gold. Explore the peaceful island, deliver many packages and discover that behind every letter is a unique story! Make new friends, help people out and most importantly, have fun!
Ad Nauseam is an intricate choice-heavy psychological thriller about an amnesiac facing both real and mental horrors within a world akin to an endless, liminal hospital. The game itself is what I like to call an RCN (Roleplay & Click Novel) - a fusion genre of Visual Novel, RPG, and Point-&-Click games that centers around distressing content and how people choose to cope with trauma. Uncover the secrets of this strange world, and the ones lying within your own forgotten memories. Will you accept your limitations, or will you dive deep into delusion for a chance at hope?
Can you face the world? Can you face yourself?
Are you sure?
Completely redesigned Quake III Arena, it is already having 6 champions, following the same principle as in Quake Champions, it is planned to add more champions and add way more other champions. All mechanics and engine is Quake III Arena based, but the rest (maps, damage, weapons, champions) will be different.
KIMOKAWAIII (also known as SUGOI 3, full title: KIMOKAWAIII Is My Origin, KIMOKAWAIII Always Waits And Is Intensely Interested) is the third and last entry in the SUGOI series, a series of collaborative level packs created by community members under the supervision of TehRealSalt. It contains 56 levels and features work by more than 60 different contributors, created over the months of April and May 2018 in two phases, with the first consisting of collaborative work on levels like the previous iterations (labeled KAWAIII) and a latter phase focused on the creation of custom boss fights (labeled KIMOIII), which later were merged into a single project. The level pack was initially released on August 17th, 2019, and is specially notable for bringing about the last patch of its current version of SRB2, v2.1.25, that catered to PolyObject bugs and a further expansion in the number of freeslots.
SUGOI (Shut Up and Get On It) is a collaborative level pack created as a community project led by TehRealSalt. It was inspired by DUMP, a similar project from the ZDoom community. The premise of SUGOI was to encourage community members to make a level in a limited timeframe, similar to the Official Level Design Contest but without the competitive aspects. Any community member could contribute, regardless of their mapping experience, and all submissions made in good faith were accepted, regardless of their quality. The mapping phase lasted from July 9th until August 9th, 2016. Afterwards, TehRealSalt compiled the results into a level pack, which was released on September 6th, 2016. The project was much more successful than originally anticipated, receiving 30 maps from 25 different contributors. Its success inspired two sequels, SUBARASHII and KIMOKAWAIII.
A Sonic Heroes inspired level pack for Sonic Robo Blast 2 by STHE1230.
Team mechanics implemented like in the real Heroes game. There is a total of 34 emblems to find. Each level is a combination of act 1 and 2 from the original game. The Chaos Emeralds are hidden in the levels, think you can find them all?
Hive and Seek is a side-scrolling strategy base-building game where you clear randomly generated Roguelike stations infested with monsters. By rallying robots and clearing rooms, you will be able to destroy hives and recapture the station piece by piece.
A small, third-person, action, tower defense game where you play as a peasant who gets tired of adventurers breaking into his house. Place down towers and fight off waves and waves of "enemies." Progress through the story and see just how far one man will go to protect his beloved llama.
Babies Vs Monsters is a bullet hell rogue-like game with RPG elements. Designed with cartoonish animations, this game offers various characters, level designs, and challenging boss battles that are both fun and difficult!
Tap the blocks to make them fly away and clear the screen. The blocks will only fly in one direction. As player progress, the blocks form bigger and bigger shapes, and the blocks themselves change form. There are more than 600 tapping levels with a variety of game mechanics.