An action 3D platformer with fast-paced gameplay and low-poly style graphics, inspired by the greatest classics of the genre. Full of platforming levels, combat arenas, many collectibles and secrets. Explore five worlds of Cyberland and save them from the malicious Virus and its army of bots!
Minotaur was a 2012 horror game by Puppet Combo (formerly Pig Farmer Productions). The game never exited the Alpha development stage but was remade into Power Drill Massacre, in 2015.
Mr. Grim has stolen 60 power gems from the palace, and he also captured a lovely dolphin by the name of May. Dontrel arrives at the palace to recover the gems throughout the realm in an epic quest to save his girlfriend. Here is where the action starts.
Set in a near-future Japan after its society became completely dominated by women due to the rampancy of radical feminists and the country introducing the "Gender Segregation Act" decades ago, you are Katagiri Yui, originally a child soldier in the defense forces who eventually got to hid in a remote village under a fake identity, who is ordered by Mother, an social management AI, to attend the training school of the Security Force, a women's armed forces with your adoptive sister.
The game "Loser Simulator" invites players to plunge into the life of an ordinary person named Bari, for whom everything goes awry. We have to help him overcome a series of failures and ridiculous situations in one day.
Control a murder of crows and hunt prey before you starve to death. A finished version of its game jam prototype for IndieCade's Community Jam 2015. The theme was cooperation.
Sonic Nexus was a game created by Nexus Team, headed by Slingerland. The game used the Retro Sonic engine by The Taxman who joined the project in 2008. The game began development in the summer of 2006 and had three demo releases, two at the Sonic Amateur Games Expo and one during the summer of 2008. It is a critically acclaimed fangame, garnering comments such as, "absolute perfection of the classic Sonic style" from SAGE visitors and various blogs. The character lineup consisted of Sonic, Tails, and Knuckles.
We are like the dreamer who dreams, and then lives inside the dream...but who is the dreamer?
We Live Inside a Dream is a first person interactive experience combining elements of the FPS, horror, puzzle, driving and stealth genres. Experience the uncanny town of Snoqualmie: The Hotel, Double R Diner, The Sheriffs Department, The Convenience Store, The Red Room and much more.
Uncover the mystery of the missing Deputy and answer the question of...who is the dreamer?...but be cautious as the road may not even lead you there...
Simulacrum is a set of 32 maps in MBF21 format by @muumi and @myolden. This set starts modestly but steadily climbs into challenge and slaughter territory in the later maps.
REVENGE of the Speeddemons is the eighteenth Pineapple Under the Sea Speedmapping series event. Featuring 7 maps, each from a unique author, ROTS promises to throw the player headfirst into an action movie of their own starring. Fit snugly into the lead role as you blast your way through hundreds of demons mercenaries across an occupied Earth. The Rowdy Rudy resource pack replaces nearly all of the monster bestiary as well as the majority of the weapons.
Don't give up skeleton! Fight your way out of space purgatory.
You are already dead, but everything here wants you 7 feet under.
Otherworldly Ossuary is a small MBF21 single map with cramped puzzle-like combat.
It's time to test your mettle in a Grecco-Roman-ish single adventure map, Morituri Te Salutant! Doomguy has found himself summoned to an ancient, crumbling villa - the court of the Red Emperor. The Emperor is conspicuously absent, but he and his cronies watch with great interest from afar as you rip and tear your way through his tests. Will you make it through the trials, or will you be split from nose to navel? Play and find out.
Jiffy Bag is a collection of 32 random maps made by Jimmy over the last 5 years or so. The maps all vary quite dramatically in theme, and are similar only in terms of size and design - given the short time Jimmy had to make these in, his general approach to mapping is pretty obvious in how each map plays and is structured, but this should hopefully contribute to a well-rounded, consistent end product.
A sequel to DOOMIUM I, this is a megawad worth of maps that are Short, Straight Forward, and with Frantic Action, from industrial compounds, concrete cities, mountain ranges, fragments of realities, and many more! The megawad contain 6 episodes of 5 maps each with the addition of a secret for each episode, each episode have it's unique theme, including industry, brutalism, and natures, and the classic void levels for the finale episode.