Battle of Britain II: Wings of Victory simulates the struggle of air warfare over the deadly skies of Britain during July 1940 to September 1940. Options allow playing the game at a strategic role such as supreme air commander controlling at your disposal all of the RAF or Luftwaffe resources at the map campaign level. If fighter pilot instant action is prefer you can also jump into the cockpit of a RAF Spitfire or Luftwaffe Messerschmitt along with many other great airplanes of the Battle of Britain.
Sabre Squadron introduced nine new single player missions, seven new multi-player maps, and a now finished, death-match map called "Poland", which had been featured in the game's intro and was titled "London" and available for play in its unfinished state before this release, new weapons: the RPzB 54, the MAS-36, the G43, a suppressed P08 and a Harrington & Richardson Mk VI flare pistol; the ability to hold your breath while looking through a telescopic sight, a co-operative multi-player mode, along with access to the original Hidden and Dangerous 2 missions through Sabre Squadron's interface.
Chip is back and this time he's teamed up with Melinda to try and solve even more puzzles built from a combination of new and old monster, hazards and game elements created by Vladimir Gerajkee The Puzzle Master.
The lands of Darkshine are in turmoil, as rival Lords battle over the remnants of the once-great Empire of Stormfall. By the will of Lord Oberon, you have been chosen to fortify and expand your Castle, discover the mysteries of the Lost Arts, and build an army unrivalled since the days of old. You must master strategy, diplomacy, logistics and warfare as you forge alliances, join forces with great Leagues, and defeat your rivals.
A lightning fast word game that offers a new twist on an old classic. Simple to start, but hard to master, featuring head to head gameplay without having to wait to take your turn. Play for fun or play for cash (where allowed by law).
Shattered Skies raises open-world sandbox looter-shooter style games to the next level. Step into a massive experience set in a world where all hell has broken loose.
A comet impact has shattered the moon into countless pieces which were pulled down by earth's gravity along with fragments of the comet itself, resulting in thousands of meteoric impacts.
Areas that meteor shards landed have brought strange crystal growth formations all over the world and remaining humans are just now discovering how to harness this great crystal energy, granted they can survive the monsters lurking in a dense fog near the crystals.
Richard Garriott's Tabula Rasa was an MMORPG developed by Destination Games and published by NCsoft, designed in part by some of the creators of Ultima Online including Richard Garriott. The game was a role-playing video game that blended certain shooter aspects into the combat system. It was officially released to retail on November 2, 2007, with customers that pre-ordered the game allowed access to the live servers from October 30, 2007. The development team released updates, called "Deployments," nearly every month following launch. The game required a monthly subscription.
Tabula Rasa was about humanity's last stand against a group of aliens called the Bane. The story took place in the near future on two planets, Arieki and Foreas, which were in a state of constant conflict between the AFS (Allied Free Sentients) and the Bane. The term tabula rasa means "clean slate" in Latin, which refers to a fresh start, or starting over.
According to the developers, the game included the ability for players to influence th
A return to the roots of real-time strategy, providing beautiful 2D visuals combined with all the features that we came to expect from old school classics. This remastered version is a culmination of all the improvements and new features based upon suggestions from the community.
Experience the hit World War 2 real-time strategy game for the first time in full 3D glory, expanding on all strategic and tactical options. Command joint operations of naval, land-based and airborne units on the largest maps in the series. Newcomers and veterans alike will be right at home with an innovative user interface and improved AI.
Over sweeping cliffs and across scenic coastlines, this innovative shared adventure begins in the bowels of an old, dilapidated ship grounded ashore. Mysteriously, you find yourself in the ship's operations room faced with a highly advanced panel of controls, surveillance monitors, and a wide array of sophisticated technology. As you scan the monitors frantically searching for answers to what this place is and why you are there, the only signs of life you have come across are a series of strange, curiously hard to identify animals, but then you see her; a woman.
Firefight is a World War II real-time simulation game similar in style to the old Close Combat series but brought up to date with better AI, individual soldier modelling, a faster frame rate to give more intense and realistic combat and an easy to use command interface.
Football Manager Live is a online-only managerial soccer simulation where the player is responsible for the financial and athletic success of his club. The main difference to regular games of this genre is that the players don't manage an existing club but create their own.
Fury was a game billed as an Arena-based PvP MMO without PvE content. Players engaged in combat as groups or as individuals in 3 different war zone game types: Bloodbath (everybody vs everybody), Vortex (team based capture the flag variant), Elimination (team based elimination best out of 3). A fourth game type, Fortress (large scale fortress sieges), was being developed but never finished. Players progressed in ranks, won equipment, and bought skills and abilities which they used to build their character in a completely free-form skill-based system. You could save your equipment and ability layout as an "incarnation" and switch incarnation between war zones. There was no specific player 'class' as in other MMOs nor did you need to have alternate characters to explore other character aspects as you could just rebuild a different incarnation of yourself.
Hyperspace Invaders II: Pixel Edition is a hardcore, uncompromising vertical scrolling bullet hell/invader hell shooter (shmup) that doubles as a techno-based lightsynth, triggering bursts of funky invaders at the pulse of a relentless beat.