In Search of the Lost Words (1996) is an enchanting educational game geared toward building reading and comprehension skills in older children. The graphics are charming, and the gameplay quickly becomes immersive, drawing the player into a simple but interesting storyline.
Gameplay
The interface is intuitive and easy to use; a simple point and click selects and names objects, some of which are highlighted for later use in a sidebar. Each object when clicked will reward you with a cute animation, and some are gateways to minigames, mostly memory and match-up challenges, all the way through the main action that give you extra adverbs and adjectives that come in useful later. At the end of each stage, there is a section of the story of the egg, and by extension the creature, that has gaps in it that you must fill with the “lost words” of the title.
Once you’ve found every word (and some of them are not obvious at all, like clicking on a large vase only to have it called a parrot because that’s what w
Moraff's Escapade is a single player, shareware, arcade / puzzle game based on Lode Runner.
The game consists of a series of vertical ladders and horizontal platforms. Scattered around the game area are gemstones and the object of the game is to collect all the gems on a level in order to progress to the next. However the players progress is made more complex by the presence of Flesh Eaters who track the player and attempt to eat him/her.
Tucked down into your blind just off of the river you and your hunting' dog "JAZZ" are ready to take some waterfowl home for dinner. A 12 gauge shotgun is the gun that will bring down these ducks. It's the crack of dawn and the ducks are moving, coming in from the right, left, and off of the water. You're are sure to have plenty to shoot at. Not to mention you don't have to get up at 4:00 in the morning.
The object of the game is fairly simple, move your ship to Avoid the Roids. Ever so often you will have to avoid an additional Roid. Destroy Roids by having them crash into the sweepers.
The protagonist of this game is the Muncher, thus named for his insatiable appetite for knowledge. Muncher is presented with a trivia category and a board with 20 possible answers. To win at the particular board, the player must steer Muncher to the correct answers and devour them.
The player is in charge of bringing a small group of prehistoric people through the changing world, from the first crude working with stone tools to space travel, developing them from a simple tribe into a successful modern society. Along the way the player races against up to seven other tribes, all reaching for the same goal. As the player progresses through the game, he must lead his tribe to victory using diplomacy and conquest. Options include real-time or turn-based play, traditional 2D or new 3D views, full campaigns or mini-scenarios, and military or scientific victory conditions.
A collection of crossword and word seek puzzles that you can solve on your PC. It comes with a crossword editor and import tools for for creating your own crosswords. You can save and load a puzzle while solving it. There's a timer and hint mode to enhance game play as well.
Harpoon Classic '97 is a revised version of traditional Harpoon Classic which is in turn, based on Larry Bond's original and very popular Harpoon board-game from 1980. The core gameplay is top-down (map and menu based) ultra-realistic strategic naval warfare wrapping around scenarios in 4 different theatres (North Atlantic, Greenland/Iceland, Indian Ocean, and Persian Gulf/Mediterranean).
Space Dodge'm (sic!) is a shareware conversion of the game of Dodgem, a very simple yet complex game invented 1972 by mathematics student Colin Vout. The name originates from the fact that you'll often have to "dodge" around the pieces of your opponent to advance your own.
This conversion places Vout's abstract board game in a science fiction setting with an added time limit, playing in a space station which is about make fatal contact with an asteroid. Your goal is to evacuate all your shuttles or landers in time, while preventing your opponent to do the same before you.
The game is played on a simple square board, with players taking turns moving one token to a neighboring square at each turn. It is not allowed to move onto an occupied square or backwards, only in the direction of the evacuation pads (up for shuttles, right for landers) or sideways. That's it. The amazing thing is that these primitive rules produce quite a devilish game, where you have to try to block your enemy pieces, while taking care no
Woodspell is a mixture of an adventure-like puzzle-solving game and an activity center with educational elements. The game contains various puzzles, such as matching the sound of a song or the classic "fit the right objects in the correct location" variant. Players also hear stories set in the woodland, filled with elves and fairies, or even print and color the locations they see. The game features hand-drawn scenarios and characters, and original music by the Italian band Tazenda.
Hell To Pay is a partial conversion for Doom II created by Wraith Corporation in 1996 and published by WizardWorks. A 15 level demo version was distributed via the Internet and on the D!ZONE Gold compilation disc. In the plot of Hell To Pay, Earth is invaded by demonic aliens, and the player must journey to Planet Hell in order to activate the planet-killer bomb meant for Earth. The full version retailed for $14.99.
Free Enterprise is a business simulator. You get to choose your factory and then hire a unique workforce to operate machinery and carry out the orders that you assign them all done by exchanging memos. You can produce up to 100 products in your factory and your goal is to be successful.