Discover mysteries of the steampunk world, explore maze-like Svaltar island and fight your way in search of a cure for the Black Somnia in a stylised, first-person, horror, action-adventure.
Cain in the 3rd Earth is a science fiction role-playing game in Japanese style. The player navigates a party of characters through overhead environments. There is no world map, and hostile areas connect villages, towns, and dungeons.
Skelost tells the tale of a valiant hero determined to find his long lost family. Explore a vast kingdom where you’ll encounter treacherous creatures and even meet a friend or two, all in a unique art style!
The sequel to Jamie's first game also ditches pixel art for render graphics, and puts much more emphasis on the brawler combat, complete with 2-player coop. The overworld is a single screen now, and squares have to be unlocked by using "map chips" on them. Dungeons are one screen mazes, too, but you only ever see the character's immediate surroundings, the rest of the building is veiled in darkness. Every step here consumes torches, and the player is forced to leave the dungeon when they run out.
The combat unfortunately is not that much enhanced over the predecessor, and even feels a little more stiff. Special move input is not very intuitive, and one has to hold the attack button for a second to access spell selection and AI settings in real time.
The game is also not as story driven, instead the party just runs around menu based villages, takes jobs from local hero guilds and runs around the map for more fighting.
Based on the winner of a 1996 scenario competition titled "Pandora-wa Pangea Iyagi" (판도라와 팡게아 이야기), Eryner features rather conventional combat but an unique setting, contrary to Jamie's first RPG. The hero in this game possesses a magical mirror with which he witnesses a duel between his best friend and an unsympathetic aristocrat. After accidentally killing his opponent, he is taken prisoner by the royal guard. The friend now tries to get him freed, but first he has to do a number of quests for the king before his plea will be heard.
The characters are controlled just like in an RTS or many Western RPGs of that era, for example Baldur's Gate. It's always reccomended to turn on the AI, as manual combat controls are terribly unresponsive. Unfortunately, the gameplay is really slow, and there's not much for the player to do while waiting till the heroes reach the end of a map or kill the inventively designed monsters. Characters can run, but only until their stamina runs out, which happens all to
In LifeLeech player takes control of one of the presented characters and travels the vast game world. Heroes have to visit many interesting places and meet various characters. But at the very beginning of the path you will realize that your hordes of enemies are blocked by hordes of enemies at other obstacles. Get ready for a heroic mission to save the world … or conquer it!
In a galaxy where only your badassery matters, push the products of your sponsors to the masses by fighting off hordes in the specialized arenas of the BADA Space Station. Improve your character, fight side by side with your team, gain promotions and bathe in blood and glory for a glorious salary.
The final part of the trilogy makes the other two almost look like beta versions in comparison. To begin with, the story appears much less stereotypical than before. Three mythical sages seek to bring balance to the world by unleashing the power of an ancient magical artefact, the Jumarion. As they can't seize it themselves, they seek out the help of a mortal mage, who longed for the artifact all his life, and leaves a less than thrustworthy impression. Of all this the young knight Kaien knows nothing when he embarks on his pilgrimage. Rather he has to deal with a bunch of supersticious villainers and an alledgedly cursed little girl with a really strange personality...
For the first time the prerendered graphics are rather good-looking, though they still appear sterile. The combat system has also been improved greatly and now stands nothing short of the greatest of beat 'em up-esque ARPGs like Terranigma or Story of Thor. Magic has never been a strength of the Corum series. Now some of the spells actually come in