1942: The Pacific Air War is a flight simulation set in World War II, more specific the Pacific War between Japan and the United States.
The focus is on the realistic simulation of the ten aircraft, this means for instance that there is no indicator for ammo. The game features several missions which can be either played independently from each other or in two campaigns for the United States or Japan. The goals are mostly to liberate an area, to defend an area or to destroy a specific target.
Arthur is having a big birthday party on Saturday, and all his friends are invited. What will he do when he finds out that Muffy is having a party at the same time?
In the Great Gift Mystery DW has pulled all the tags off of Arthur's gifts, and it's up to you to use the clues to match up Arthur's gifts to their givers.
As kids gather clues in the Great Gift Mystery, they are stored in a notebook. When you've gathered enough clues, click on the gift to return to Arthur's party and solve the mystery!
Kids will also entertain themselves as they tap their shoes and play along with the Musical Pin the Tail on the Donkey activity. Can you pin the tail on the donkey?
Doomsday of UAC (commonly known by its filename UAC_DEAD) is a single-level PWAD designed by Leo Martin Lim. As part of their 10 Years of Doom feature, Doomworld named it one of the ten best WADs of 1994.
One of the first ever fan-made Doom mods, UAC_DEAD features an attempt at creating realistic-looking vehicles and environments. It contains a replacement sky graphic, and uses careful flat and texture choices in places to simulate colored lighting. It also includes the first known instance of the self-referencing sectors trick, used to create invisible stairs.
This is level 1 of a 9 level storyline episode.
You thought it was all over after you finished the grand tour in hell after Episode 3 -- Inferno.
Well, Mars Base has sent in an urgent distress call and this time you are called again for one final encounter against the... INVASION!
If anyone remembers the top-down shooters Loaded or Chaos Engine, Cyberdogs is the same basic gameplay. You must choose your character and his weapons that you will fight with. In your mission you must destroy the enemy and retrieve the lost items.
Ruff's Bone is the sixth Living Books game (or fifth if you were to go by the PC release dates) released in 1994. Written by Eli Noyes and co-produced by Colossal Pictures, it is exclusively Living Books' second original story not being an adaption from any pre-existing titles (first if not counting Mark Schlitching's adaption of The Tortoise and the Hare).
The story is about a dog named Ruff, who fetches his bone that was thrown by his master.
After saving the puppeteer race from extermination and uncovering some powerful ancient technology in the first game, Quinn, Seeker of Vengeance and Miranda Rees find themselves searched as fugitives by all three major species, so they go to Ringworld to hide. Once in Ringworld they'll try to uncover some evidence to clear their names, but they stumble across another universe-threatening plot. This time U.N. general Carson Teal is out to rule the universe by uncovering Ringworld's secrets, and you must stop him.
Return to Ringworld is the sequel to the Ringworld: Revenge of the Patriarch. Like its predecessor, it is based on Larry Niven's Known Space series of novels. Once again this game is a puzzle-solving point-and-click adventure. This game is much larger than its predecessor, with hundreds of screens, mazes, etc. The player can control three characters throughout the game, a la Day of the Tentacle.
Museum Madness is an educational computer game for the PC (DOS) and Macintosh developed by Novotrade for MECC, and was released in 1994. The game is based in an American natural history museum and aims to teach the player many aspects of history such as technology, geology, space, American history, and prehistory. PC Magazine described the game as having kids learn about educational topics (i.e. ecology) while making logical deductions in a series sequence and solving puzzles.[1]
Inca II: Nations of Immortality is the sequel to Inca, the surreal space combat/adventure game with a fantasy take on Incan mythologies.
You start the game as Atahualpa, El Dorado's spunky and arrogant kid, who after taking the family starship for a spin gets himself into trouble when checking out a strange asteroid that has emerged. Eventually you'll blow it as things take a turn for the worse, and you'll have to return to your role as El Dorado, and save your kid as well as stop your arch-enemy, Aguirre who somehow has plans for the use of this mysterious asteroid.
Gameplay consists of space combat in the "Tumi" a yellow wedge-like starship using pre-rendered bitmaps to depict graphics, with puzzle-solving sequences in between as well as digitized video cutscenes used to tell the story.
In the first part of the 21st century, scientists discovered a huge asteroid named Vulcan's Hammer headed straight for Earth. A single corporation decided the only way for survival was to colonize other worlds. One ship was launched and as it sat in orbit around Jupiter, Earth was no more. Now it is your task to seek out a new planet and repopulate it with human life. The game is set in an isometric third person perspective, like that of Simcity, in which you must re-colonize the planet while dealing with the intricacies of day-to-day life.
Welcome Back to the Edge of the Unknown.
So you think you're a hotshot pilot. A clever entrepreneur. A notorious pirate. You've destroyed the Steltek Drone, secured the alien artifact and outfought and outsmarted everyone in your way. Now, You're taking a well-deserved break on one of Gemini's pleasure worlds. But relaxation will soon be the last thing on your mind…
In Righteous Fire, you're once again transported to the seamy side of the universe, where you discover a fiendish plot that threatens the order and prosperity of Gemini Sector. Whether you're a merchant, pirate or mercenary, plenty of action awaits if you're willing to risk all you earned in Privateer.
Fantasy Empires is a role-playing fantasy wargame for DOS made by Silicon Knights and published by SSI in 1993. The game uses the Dungeons & Dragons license, and is set in the fictional world of Mystara.
Football Limited is a Football Simulation that puts you in place of the manager of your own club. This version was specially made by developer Software 2000 for Great Britain. The game first released as Bundesliga Manager Hattrick in Germany and is part of the Bundesliga Manager franchise.
Vitsie's latest adventure takes you to meet the mighty rulers of the Mesozoic!
Vitsie introduces your children to some very big ideas about the dinosaurs. With just a click of the mouse, they can meet Vitsie's friend the Brontosaurus, make an Allosaurus puppet, or sing along to the Dinosaur Song. Learning has never been this wildly entertaining.
Since Vitsie Visits Dinosaurs is interactive, your kids can play with the dinosaur of their choice whenever they want. They can also sing along to any song, in any order they choose. It's never the same adventure twice.
So, let you kids take a walk on the wild side!
Come on along for a real blast into the past!
Click the musical note and sing along to Vitsie's wonderful dinosaur duets.
Touch the light bulb to learn all about Vitsie's prehistoric pals!
It's time for some ferocious fun! Imagine building your very own fossil at home.
Click on the carousel and your children can skip to their favorite scenes from over 30 minutes of digital video.
"The 5th Fleet" is a modern naval warfare game where you are in command of a U.S. Navy task in the Indian Ocean. You will have at your command a wide range of ships and aircrafts, with over 160 different units like Nimitz class carriers, Ticonderoga class cruisers and F-117A Stealth Fighter. Only ten scenarios are included in the game, but each one will probably require you several tries before you can complete it. There are indications in the manual for the time necessary to finish a scenario, given in number of turns and also expressed in hours, and sometimes even in days, knowing that a turn is equal to eight hours of real time. The game can be played by two players on the same computer or through electronic mail, or one against the computer.
Skunny Kart plays much like Mario Kart for the SNES. The player races around the track trying to finish the race in first place. Along the way there are traps scattered around the tracks as well as some power ups. There are many sound effects used throughout Skunny Kart that have been taken from other licensed properties including: The Terminator, Bugs Bunny, and the Simpsons.