Your friend Professor Nichols has gone missing. Armed with the archeologist's journal you set out on a journey that will take you to places - and times - you haven't even dreamt of.
Earthsiege 2 is a mecha-style vehicle simulation game developed by Dynamix, produced by Frank Evers (NYPH), and released in 1996. Earthsiege 2 is set in the Earthsiege universe, which contains its predecessors Earthsiege (1994) and Battledrome (1995), as well as the action game Hunter Hunted (1996), strategy games MissionForce: CyberStorm (1997) and Cyberstorm 2: Corporate Wars (1998), simulation Starsiege (1999), and first-person shooters Starsiege: Tribes (1999), Tribes 2 (2001), Tribes Aerial Assault (2002), Tribes: Vengeance (2004) and Tribes: Ascend (2012).
As a simulation, Earthsiege 2 gives players the opportunity to pilot massive bipedal war machines known as HERCULANs (Humaniform-Emulation Roboticized Combat Unit with Leg-Articulated Navigation) (or 'HERCs' for short). Set in the 26th or 27th century, Earthsiege 2 features advanced weapons and technology for waging war. Earthsiege 2 takes place across North America, South America, Antarctica, Asia, Australia, Europe, and the moon.
Earthsiege 2 features a
What happened to Beethro on his first excursion into King Dugan's Dungeon? Well, mainly it was just the usual dungeon exterminator's subterranean grind: killing off thousands of roaches, chopping through tar, guzzling mimic potions, and generally ridding the King's underground chambers of all that should not be there. But also Beethro met an unexpected enemy, created lifelong grudges against him, and learned secrets that would later motivate his journey to Rooted Hold.
Wesley is having a super-bad day. He's been lured into the sprawling Mansion of the evil Dr. Drod and transformed by the mad professor into a half-boy/half-creature. Then Wesley hooks up with another experiment gone wrong: Brian, a wiseguy brain floating in a jar who says he can help Wesley escape. Drod's mansion is full of rooms, the rooms are full of clickable objects, and the whole place is crawling with hideous creatures. Unfortunately for Wesley, he can only defeat these monstrosities by finding things to eat (anything from cat food to furniture) which give him the creature-powers he needs to wipe-out the bad guys. Can you find all the rooms, locate all the objects and defeat all the creatures... without giving Wesley a "monster" case of indigestion? There's only one way to find out... play Creature Crunch!
Masterfully-animated with brilliant new-tech sound design... full of weird twists and wacked-out wit... Creature Crunch is faster, fresher, funnier and punchier than anything else out there. And we've chec
The sorcerer Merlin is not only involved in mystical but also in physical things and journeys to other dimensions. One bad day he met the wizard of the fairyland. Since the two didn't particularly like each other, it finally came to a conflict ending with the fragmentation of Merlin's magic wand. The single parts were hidden in different dimensions - and Merlin's power was lost. A millennium later a boy coincidentally finds a dimension machine on the attic of his Grandpa: The hunt for the parts of the magic wand can begin.
Mortimer and the Riddles of the Medallion is a 1996 children's first-person puzzle video game that follows an oversized, anthropomorphic snail named Mortimer, who seeks to save a fantasy world's animal population.
QuakeWorld is an official source port of Quake that enhances the game's multiplayer features with improved TCP/IP support and addition of client-side prediction.
Lord Monarch Original is based on the original game, though it uses the algorithms from the Advanced version, with some tweaked maps to take the changes into account.
Kichikuou Rance (literally translating to "Brutal King Rance") is the seventh game in Alicesoft's flagship Rance Series. It was released in Japan on December 19, 1996. It was the first Alicesoft game to be produced for Windows 95 operating systems, as well as the first game to use the company's SYSTEM 35 engine and the territory conquest strategy gameplay used in several of its future releases.
HyperBlade introduces the 3D battlesport of the future. Players engage in a futuristic street-hockey style game played out on the interior of an elongated ellipsoid arena. Body-checks (weapons are included) go for blood in this game as players can be gruesomely eliminated from the game, including the option to score with an opponent's dismembered head. Power-ups, speed boosts, ramps, and simple team management (for substitutions) are all part of the experience. Some strategy is required for play, but it's mostly pure action.
The game also features multiple skill levels, 12 teams (from a US tournament league), and head-to-head network play (IPX and TCP LAN only).
If you are looking for a 3D version of Speedball, this is as close as it gets.
When a little brat girl named Polly Spark sends 25 of her fathers robots in time to change history, it's up to you and a robot boy named Botley to capture the Robots and bring history back to normal.
In Polly's mystery Mountain Mansion you must go around the Mansion playing games and Logic puzzles that teach 2nd, 3rd and 4th grade subjects, to save the world from crazy history.
Action arcade platformer game, the superior and little-known sequel to classic shareware platformer Halloween Harry (a.k.a.Alien Carnage) published by Apogee.