The first three games are played on a hexagonal grid for a map. Players not only control the combat units (ranging from infantry and tanks to helicopters, fighters and bombers, armored trains, surface warships and submarines, stationary gun turrets), but (especially in the later games) also many support logistics units (ammo and fuel transports, scout and radar units, road and construction vehicles, and others). Units have various weapons and can gain experience (which in later games can be transferred over in a campaign). Fuel and ammo is limited, and logistics require careful attention. Players also control buildings, where units can be repaired, and sometimes, produced. Weather conditions change, affecting unit movements (for example, a sea or river can freeze, immobilizing ships but allowing light units to move through it). Fog of war is prevalent and players have to use scouting units to gain information about the battlefield. Some of those options were added in expansions or sequels.
Players have various t
With Twenty five scenarios in which you must manage your crew’s strengths and weaknesses, test your pilot and leadership skills. This is your team, they are under your command, and it is your job as a cap-tain to complete the mission and take them home in one piece.
See what it was like to be part of a 10-man crew on dangerous bombing missions over occupied Europe. In addition, you are able to switch sides and fight against “The Mighty Eighth” taking the role of a German Luftwaffe pilot and find out first hand why the B-17 bomber codename was the “Flying Fortress”.
From mid-August to mid-September, Doomworld.com held a contest with a simple premise: design the best Boom level you can with only 10 sectors. This is the result.
Levels are set in real world locations, scattered throughout North America, Europe, Africa, Asia and Australia. The actual design, however, is fictitious.
The single player campaign comprises a series of championships in different vehicle classes, where the player unlocks new vehicles and locations, based on their score.
Vehicles range from utility vehicles to light buggies and are either fictional or inspired by actual production vehicles. Though the names do not correspond with any actual vehicle, the fact is evident both visually in-game and in the names of the game's files.
“Our troops were swept away, General, and then the sect stopped its advance right before the gates to Hallwa. We have an ultimatum from the leader of the sect. She is demanding a kind of duel, sir, and will accept only you as her opponent.”
The year is 345 N.A. on the planet Chromos, a civilization that once boasted a flourishing society ruled by the Council of the Wise. Power struggles, corruption, war – that is the reality on Chromos now and, with the Andosia War, the Battle Isle saga continues with new features to the series by bridging the gap between turn based and real time combat.
Combining elements of role-playing, naval combat, and strategy, Sea Dogs provides a boundless, endless pirating experience. Set in the 17th century, players begin with a small ship, allegiance to the British, French, Spanish, or pirates, and some general guidance on what to do next. The campaigns are nonlinear, meaning players can accept quests or play the game any way they want. Towns are a focal point in the game and allow players to repair, resupply, and upgrade their ships, pick up new crew members, look for work, or simply listen to rumors. Through trading or combat, players obtain additional ships to build and command an entire fleet. There are 20 types of ships to choose from, ranging from small corvettes to large battleships.
Location-specific ship damage allows players to send enemies' sails up in flames, bring their masts crashing to the deck, or shoot holes in their decks. Players can customize their ships with a variety of cannon and shot types to create devastating attacks. Wind and weather effects gi
This game based on a plot of the famous Russian blockbuster movie "Brother 2". Main character of the game is a young Russian boy named Danila. He learns that his brother is in the hands of the American mobsters and returns to America to help out his brother.
As with any first-person shooter game, the player will going through various levels, killing enemies using firearms and cold steel. This game also has a few adventure elements. Daniel can pick up, use and combine different items, such as cutting pipes, nails, insulation tape, etc.
Hitman 1: Codename 47 - Plan each assignment carefully to account for a variety of weapons, surveillance data, and multiple paths to completion. Access black market weapons, decoys, traps, and personnel from an innovative currency reward system. Sharpen your skills through a comprehensive weapons and agility training session. Artificial intelligence that redefines the genre of the “Thinking Shooter.”
Hitman 2: Silent Assassin - Open-ended game play experience that allows you to balance surgical precision with visceral violent outbursts. Lethal arsenal at your disposal to make every kill an experience to savor. A deadly game of disguise allows you to assume the identity of your victims. Features in mission saves, selectable first and third person playable perspectives, and enhanced graphics.
Hitman Contracts - Travel the globe eliminating international terrorists and crime bosses from your hit list. Complete your mission objectives with a wider variety of tactical approaches. Improvise on the job, picking up e
Third and final instalment in the series, based on the movie "Blair Witch Project" (1999). Developed by Ritual Entertainment using the Nocturne engine.
Fast Food Tycoon was developed by Software 2000 as a economic simulation game. The player controls a pizza chain syndicate, and is able to manage many of the different aspects of running a pizza chain. The game spawned a sequel, and is generally regarded as an average-quality eco-sim.
Originally, Gunman Chronicles was developed by Rewolf Software as a mod for the first person shooter Half Life; after negotiations Sierra released it as a retail version in 2000.
In Gunman Chronicles, the general of the Gunmen fell in battle with the Xenomes, a strange alien species which suddenly appeared on the planet Banzure Prime. Now, a mysterious presence has tinkered with the DNA of these Xenomes, making them bigger and stronger than ever before, and the scourge is spreading once again. As Major Archer, leader of the Gunmen, the only law in this area of the galaxy, you must set things right - find the source of this hostile invasion, and clear these alien scum from the rim of the galaxy!
Dirt Track Racing hits Australia! (Designer's home turf) Starring 6 additional Australian muscle cars (the Holdens). Twelve different series, 3 different classes of cars (total of 24), 30 different tracks of ovals, tri-ovals, D-ovals, and figure-8's, full career mode including parts, tuning, sponsors. Force feedback support based on actual car physics, changing track conditions, and more! Race up to 9 other players online!
Hitman: Codename 47 sets a new standard for thinker-shooters. As Hitman you must use stealth, tactics and imagination to enter, execute and exit your assignment, getting minimum attention but maximum effect!
You have access to the most devious devices, but it will cost you – how you use them will determine if you retire as a millionaire, or get retired! Hitman is no ordinary hired killer – he’s a versatile forensic artist using stealth, disguise, intelligence, advanced weapons, poison and raw power to accomplish his kills. But he is also haunted by a troubling past of deception and brutal genetic engineering.
The intriguing story evolves over five chapters of riveting action. But the success of a contract killer depends just as much on a fast mind as a quick shot.
Heroes Chronicles: The Fiery Moon is the sixth episode of the Heroes Chronicles series. Alongside Heroes Chronicles: The World Tree, it was released as a bonus in downloadable format on 3DO's official website between the release of the first four Chronicles and The Final Chapters.
The campaign is a direct sequel, concluding the story arc commenced in The World Tree. As Vorr flees Enroth for a deserted, post-apocalyptic world, Tarnum and his Stronghold armies pursue, seeking to free the two remaining Ancestors from their imprisonment and destroy their insane counterpart.