Dawn of Magic is a third-person RPG where the weapon of choice is magic. Unlike any other Action RPG, player characters in Dawn of Magic are all of one type: Mage. However, with dozens of different fields of magic available, players will have plenty of opportunities to customize their characters and specialize in the magic of their choice. The game is set in a richly detailed, medieval fantasy world, allowing the player a wide variety of choices both in individual quests and character development.
Considered to be the ultimate in nautical simulations, Virtual Skipper is back with a new edition which will delight all sailing fans and which highlights a magnificent campaign dedicated to the 32nd America’s Cup.
F.E.A.R.: First Encounter Assault Recon - Gold Edition features the Director's Edition of F.E.A.R. as well as the expansion pack, F.E.A.R. Extraction Point.
Three thousand years in the future, mankind has carved a bloody path towards domination of the known universe. Self-proclaimed as a divine race and beyond reproach as a species, they view all alien races as inferior. With fleets of organic starships genetically engineered for war, humanity sets out to conquer the last remaining independent galaxy - The Universal Heart.
As Captain Iconah, you are commissioned to uncover the location and purpose of the Heart. Take command of a living fleet, altering your starship's DNA in real-time as you grant them new and powerful abilities. The Universal Crusade has just begun!
Ancient Wars: Sparta is a real-time strategy game in which the player controls the Spartans, the Ancient Egyptians and the Ancient Persians. The game is divided up into three separate campaigns, one for each of the three cultures, with each campaign divided into multiple missions. The campaigns are independent of one another, and can be played in any order. The missions within each campaign, however, are linear, and each mission only becomes available when the previous one has been completed. Although gameplay focuses primarily on combat, the game also features elements of economic micromanagement, as the player must generate enough resources to build up their armies to the point where they can defeat the opposing forces. Within each mission, the player will usually have multiple primary objectives, and will often have one or more secondary objectives. Secondary objectives are not necessary to complete the mission, but often reward the player with troops and/or resources if fulfilled.