Soaring through deadly realistic 3D landscapes, pilots can engage in numerous action-packed single-play missions involving air-to-air, air-to-ground, search & destroy and escort missions.
Star Trek: Armada II is a real time strategy video game published by Activision in 2001, based upon the Star Trek universe. The game was developed by Mad Doc Software. It is the sequel to Star Trek: Armada. Star Trek: Armada II was released by Activision a year after they acquired the full rights to all the franchise holding of the video game's franchise from Viacom.
Like its predecessor, Armada II is set in the Star Trek: The Next Generation era of the Star Trek universe. The game showcases events in the Alpha Quadrant between the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union, Species 8472, and the Borg.
Nuts is a single-level PWAD for Doom II meant for limit removing source ports. It was designed by Bernard De Windt (B.P.R.D) and uses as its music track a MIDI sequence of "Kashmir" by Led Zeppelin. Nuts is a massive slaughter map featuring a deliberately outrageous number of enemies, known for slowing down even the most powerful of computers to a crawl upon release. It was created to test the /idgames archive upload function for the author's contemporary work, Equinox, and is now remembered as a quintessential joke WAD. Two years later, it received two sequels, Nuts 2 and Nuts 3.
In the game, the player is taken through 42 highly detailed stages in five countries - Russia, Sweden, Finland, Switzerland and Kenya - which cover several road surfaces including gravel, mud and tarmac. Stages take place in all weather conditions such as rain in both the day and night. Damage is accurately re-created, even down to broken headlights which the player must of course preserve to see during night stages. Rally Trophy was considered by many people to be the Grand Prix Legends of rally driving, due to its focus on historic cars, and the physics models of the cars (with no traction control or driver aids) being relatively realistic and challenging for its time.
Little Monster Private Eye: The Mummy Mystery is a point-and-click children's game made by Infogrames in 2001. It stars Little Monster Private Eye and his faithful talking Kerploppus that is simply called "Detective Kerploppus," created by Mercer Mayer (whom also created Little Critter, and the game was produced and released at the same time as a similar game featuring Little Critter was made, Little Critter and the Great Race). It is more or less a straight-forward Adventure Game compared to the game it preceded, The Smelly Mystery. The story involves Little Monster Private Eye and Detective Kerploppus being called onto a case where Professor Pickle is stuck at the Tomb of Thanxfurnuten.
Etherlords is an exciting mix of turn-based strategy and fantasy trading card game. Innovative game mechanics that first appeared in this game formed the basics of most modern games of this genre.
Enter the world of Etherlords as a champion of one of the four great magical races: the powerful Chaots, the brilliant Kinets, the empathetic Vitals, or the ruthless biomechanical Synthets. Create a powerful deck of cards to summon troops who will follow your every command: exploring the world, conquering territories, battling the minions of enemy lords and ferocious creatures unleashed by the disturbances in the flow of the Ether. Build forces, create spells, and engage in diplomacy. Collect essential resources to fuel your armies, upgrade and enhance your spell sets, and create powerful spell books for conducting duels in the best traditions of trading card gameplay.
Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future. In the Art of Conquest, a third future age, the Space Age, is available. It deals with space colonization. Each epoch brings new technologies and units. Epoch advancement requires additional buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resources greatly increases as well. With new epochs, some new units are available at the cost of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age and the Nano Age. An ext
Two months after Sonic, Tails, and Knuckles' adventure in Sonic Universe 1, Robotinik returns. He calls Shadow to help him, but Shadow doesn't accept because he lost badly two months ago...
Robotinik doesn't like it and leaves.
So Shadow turns good and tries to support Sonic & co. against Robotinik (again!!).
Now Robotinik is back stronger than ever! He takes the Master Emerald and leaves!
Help Sonic & Friends get the Master Emerald back!
Lead the great armies of the Star Wars Episode II: Attack of the Clones saga in intense real-time strategy clashes. Enter the fray as the Galactic Empire, Rebel Alliance, Wookies, Trade Federation, Gungans or Royal Naboo to determine the course of the Galactic Civil War.
Expand the battlefield with the Clone Campaigns addon. Choose to play as the breakaway Confederacy of Independent Systems or the Galactic Republic in 14 missions based on characters, vehicles and locations from Star Wars Episode II: Attack of the Clones.
In this classic adventure, you will take on the role of young Scotland Yard Detective Brent Halligan, assigned to solve the puzzle surrounding a mysterious order of Druids and a series of gruesome murders. It appears that the neo-Druids are conducting ritual killings in order to conjure up incredibly sinister forces.
The author worked almost 7 months on these 3 combined levels that take place in Rome. This is his most complicated project I have built till now. Many big locations, exploring, puzzles, action and atmosphere. It's all there. When you find all 7 secrets in the first 2 outside levels an actionpacked bonusstage awaits you.
Conventionally styled 2D real-time strategy is set during the June 1944 D-day Allied invasion at Normandy. Players take command of an American infantry unit right in the thick of it all, to guide them through two historically based campaigns of 12 missions each. Factors such as 11 different character classes, several available buildings and fortifications, a day-and-night cycle, and changing weather conditions are designed to bring variety and challenge to the WWII-themed game