This is a first-person shooting gallery game. In twelve environments the player has to shoot ten types of monsters. The game is played from a fixed position without movement, only aiming is possible and more of the environment is revealed by moving the cursor to the left or the right side of the screen, but only for a small portion. There are six weapons, such as a pistol, a saw and a grenade launcher.
Evil aliens led by Lothor have attacked all the ninja academies as part of his diabolical plot to take over the earth. Only three students from the Wind Ranger Ninja Academy and two students from the Thunder Ranger Ninja Academy remain. Now these students from rival ninja academies must team up with the mysterious Green Samurai Ranger to save the world.
Law & Order: Double or Nothing (also known as Law & Order II: Double or Nothing) is the second in a series of video games based on the television series Law & Order. The game was developed by Legacy Interactive and was first published in September 2003, a year after the release of Law & Order: Dead on the Money.
Shaggy and Scooby win a free trip to China, just in time for the Chinese New Year and the grand opening of Emperor Chu's Underground Palace. Suddenly, a stone dragon statue outside the palace comes to life, frightening all the visitors and ruining the festivities. It's up to you and the gang to find out who is behind this scheme and crack the case of The Scary Stone Dragon.
It's amazing how small a world it can be at times. On the first day of his new tutoring job, Issei realizes that the student's mother is the beautiful woman he had a fling with on a vacation in Bali. She recognizes him, too, and soon approaches him with an interesting proposition.
“These are my two closest friends,” Chisato says, introducing him to her two best friends, who are also the wives of rich men, ladies of leisure. They admit to Issei that they are bored and want more excitement in their lives. Almost before he realizes what is going on, they have made a pact: Issei will secretly teach them the pleasures of sex and indulge their fantasies.
In a certain town in a certain place, there lived a boy named Shunsuke Takano. One day, Shunsuke set out alone to visit his grandparents' house, and on a Saturday morning, he promptly departed. It seems that his neighbor, Mami is coming along with him to the bus stop.
However, there was still some time before the bus arrived, so Shunsuke-kun decided to go to the secret meeting place where he usually gathers with his friends.
After playing there for a while, Shunsuke-kun finally boarded the bus.
The next day, when Shunsuke returned he finds not his familiar hometown, but a ruined town of death...
Players control the elementary school protagonist, Shunsuke Takano, navigating the transformed 'town' where they live. The game involves defeating three monsters and uncovering hidden mysteries. Aside from the three monsters, be aware of various traps and puzzles. Additionally, choices and actions in the game may lead to the death of other companions. Be cautious and think carefully about your actions to understand the con
Weird War is a classic RPG with loads of action and is set during the Second World War. It's a game brimming with adventures and humor but also with many battles.
The game combines an atmosphere of adventure like that found in "Raiders of the Lost Ark" with a unique brand of humor made popular by the "Allo, Allo" Television series, creating a refreshing and lighthearted perspective of World War II.
Weird War - the Unknown Episode of World War II, is similar to classic RPGs such as Baldur's Gate, Arcanum and Planescape Torment. This familiar style will allow RPG fans to feel right at home, allowing them to enjoy an original storyline in a classic gaming environment.
Graphically, Weird War resembles a classic RPG's. The world is depicted in an isometric view that is centers on you as you move throughout the environment. An intuitive icon-based interface allows you to issue team commands for movement, combat, inventory management and character statistics.
Combat occurs often in Weird War and takes place in real tim
In the year 2944 humanity is still at war with the Tiglaary and a strange anomaly named Kreed gives the scientists riddles they can't solve. Some religious groups believe the Kreed is a higher being and many of them try to enter it. One day they finally succeed and under the command of Teofrast Rumi, a high ranking officer, a ship full of fanatics makes his way into the anomaly. As a soldier of the legion, you and your colleagues aboard the spaceship Aspero are sent after him.
Three centuries of war continue with frantic combat and desperate power struggles raging across the American continent. The Spanish press the attack in the Yucatan against the fierce Maya and Aztec nations. The Germans put all their efforts into finding the legendary El Dorado. The Pontiac Uprising ends in a terrifying bloodbath between Native Americans and the British. And the Russians will do anything to conquer Alaska at the cost of the Haida. Lead armies of thousands of troops to victory in large-scale battles in 10 missions.
Both games are a real treat for any strategy fan. But this is not a standard RTS, there is no simple build-send-and-forget here because even the biggest army can be defeated by a well coordinated, but relatively small force. Just like the old proverb says: “An army of sheep led by a lion would defeat an army of lions led by a sheep.”
Somewhere out in the suburbs, an cubicle full of nonsense sits unnoticed, unmolested. Rich has taken the day off.
At a different office, somewhere else, Peter Kent is embroiled in an over-caffeinated, lightning-paced, perfectly normal day at work.
It's good then, that Rich has arranged for "the house." A relaxing, semi-permanent party headquarters to be used all summer by the two of them, their boozy crew of half-wit friends, and anyone who follows the trail of noise to their doorstep. Unfortunately, a bit of confusion has left the boys with all house and no supplies.
So is it possible to have a good time, the kind of good time to which Rich and Peter are accustomed, without any preparation at all?
The answer, as it turns out, is no. We'll still need beer. Definitely. Right? And some other stuff.
And so with no money, no patience, and a lunch hour long since spent, can Peter secure the supplies necessary to fend off the fearsome hurricane of boredom which threatens this warm, warm weekend?