The chaos is back! Chaos League: Sudden Death takes off where the original game left off, improved and enhanced to take the real-time, role-playing strategy sports title into a whole new world of pain. The first rule of Chaos League is simple: there are no rules. The aim of the game stays the same - score as many goals as possible... any way possible. Added to the brutal mix are new races, new grounds, 19 additional hero characters, improved commentary, additional in game options such as auto spell casting... and the ability to beat up the referee! In multiplayer, opponents can goad each other via microphone, and fresh tournament modes can be managed to create almost limitless leagues.
Cloven Crania Meadow is a real-time strategy game set in a standard fantasy world. The player takes control of the human kingdom, surrounded by hostile nations, monsters and other evil creatures. The solution to the problem is to beat the aggressive neighbors and the expulsion of monsters. Priority is to develop the city, ensuring prosperity, defend their headquarters and destroy enemy cities. It is important to train military units - only a large and well-trained army can deal with the army of the enemy. Battles emphasize taking control of "key areas" on the battlefield rather than simply destroying the opponent's army. The development of the capital consists of constructing important buildings and providing resources.
GunBound has turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "Mobiles" in GunBound parlance. Each Mobile has three unique weapons, labeled "1", "2", and "SS" (Special Shot).
Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a "delay" turn system which is influenced by the Mobile, the weapon and/or item a player uses—using items or taking time with actions results in a longer wait before the player's next turn.
NERO is an example of a new genre of games, called Machine Learning Games. Although it resembles some RTS games, there are three important differences: (1) in NERO the agents are embedded in a 3D physics simulation, (2) the agents are trainable, and (3) the game consists of two distinct phases of play. In the first phase individual players deploy agents, i.e. simulated robots, in a "sandbox" and train them to the desired tactical doctrine. Once a collection of robots has been trained, a second phase of play (either battle or territory mode) allows players to pit their robots in a battle against robots trained by some other player, to see how effective their training was. The training phase is the most innovative aspect of game play in NERO, and is also the most interesting from the perspective of AI research.
Monkey's Adventures (Tytus, Romek i A'Tomek) is a platform game in Polish, inspired by the cult comic book by Henryk Chmielewski. The player takes control of the comic's protagonist — Tytus, a talking chimpanzee. One of Tytus's friends, the ingenious inventor Professor T. Alent, needs your help: his robots have gone haywire, and are going wild all over the city.
On each level, the player needs to collect a specific amount of the indicated items (such as candy or coffee cups) and then reach the exit. There are various robotic enemies in the game, which can be defeated by rolling into them, beating them up, or shooting them with weapons collected along the way.
In a world torn by conflict, where human kingdoms are all but destroyed and guilds sacrifice all for a chance to control the Hall of Heroes, a champion must rise from the ruins of a once-proud land to lead refugees from the ashes and fulfill an ancient prophecy. Will that hero be you?
The Guild Wars Collector's Edition box includes:
- Exclusive in-game Divine Aura for your characters
- Logitech Internet Chat Headset
- Teamspeak Software (custom version)
- Artbook "The Art of Guild Wars" with 128 Pages
- Guild Wars Soundtrack CD
The intelligence services have discovered an alien base in the underground of the city, and they have found out that this group of extraterrestrials of the faction of leader Edward, better known as Eddie, they are preparing a worldwide attack on the earth. Duke is the last hope Humanity must destroy that underground base.
La-Mulana is a 2D side-scrolling platform game, first released on May 27, 2005 in Japan for Microsoft Windows that features graphics and an interface inspired by MSX games. The game is a traditional action-adventure game, reminiscent of Metroid games. This game was originally only available in Japanese, but an English translation patch has been produced by Ian Kelley of AGTP.
In a world torn by conflict, where human kingdoms are all but destroyed and guilds sacrifice all for a chance to control the Hall of Heroes, a champion must rise from the ruins of a once-proud land to lead refugees from the ashes and fulfill an ancient prophecy. Will that hero be you?
Battles in Italy is a computer wargame in the Decisive Battles of World War II series developed by Strategic Studies Group. It is based on the Italian campaign of the World War II.
The game contains three scenarios based on the historic World War II battles: Operation Husky, Operation Shingle, and Operation Avalanche.
A fun children's arcade invites you to take part in the adventures of the famous couple of mischievous people - the Wolf and the Hare. Players are waiting for eight exciting levels, each of which consists of several funny episodes. Several difficulty levels suitable for both beginners and experienced Hares. Passing the game, the guys will learn an exciting story with an unexpected ending.
Boiling Point: Road to Hell combines intense armed combat with exploration and interaction with a vast and seamless open-ended gaming world. In Boiling Point: Road to Hell, gamers travel to the present day jungles of South America and battle competing factions in a brutal guerrilla war. Developer Deep Shadows' innovative game engine streams the beautifully rendered environment, creating a non-linear gameplay experience, with no loading times or separate levels, creating a continuous world spanning hundreds of miles. To make the most of the environment, a massive range of vehicles are at the disposal of the player, as well as a vast array of weapons.
The wide open game world features an array of different AI factions with which the player can interact, and hundreds of diverse missions to create an original experience each time the game is played. Combined with the vast seamless gaming world, the result is gameplay freedom and replayability on an unprecedented scale.