Released a mere five months after the original Wonder Stadium, Wonder Stadium '99 does not add much in the way of gameplay. This update adds information about the 1999 Japanese baseball season to the game.
The game gives you a selection of 14 fictional and professional teams as well as three different stadiums, just as the original did.
Engacho! is based on a popular Japanese children game.
A little boy named Sunzuki wants to prove to his angry father that he is not a coward and can stand up against the terrible monsters of the Oops Five group. Those five guys are extremely ugly and can contaminate him with an awful disease the moment they touch him. Suzuki has to run away before they can catch up.
Enter a room with the Oops Five monsters and move in different directions, while trying to avoid collision. The catch is that each monster has its own movement style. One of them will always imitate Sunzuki and move into the same direction as he; another will, on the contrary, move into the opposite direction, etc. By planning ahead, the player must make moves correctly and make it to the exit before Oops Five gets the boy.
There are different modes in the game, such as training, in which the player faces just one monster of the player's choice and get used to its patterns; puzzle mode, which takes the player through a series of rooms with different
Rockman & Forte: Mirai kara no Chousensha is a video game in the classic Rockman series. It is considered to be a "sequel" to Rockman & Forte due to its naming, though it actually continues on from the story of Rockman World II.
Makaimura for WonderSwan (Japanese: 魔界村?, "Demon World Village for WonderSwan") is a game for the WonderSwan developed by Capcom and published by Bandai in 1999 and is part of the Ghosts 'n Goblins franchise.
Sharing similar gameplay to its predecessors, Makaimura also shares enemies, weapons and backgrounds from the previous three games. Unique features include double paths from the second till the fifth levels, swimming in water and a level which requires the player to rotate the wonderswan by 90 degrees as Arthur climbs and swings down a rope in a vertical shaft. Unlike other games, the player is not required to repeat the game after the penultimate level in order to get the one weapon to defeat the final boss Azrael.