Unlike the other Space Impact games, Meteor Shield does not have a 2d shoot 'em up mode. Instead this game uses a first person view and has a stationary ship/turret that is used to shoot down meteors. The game uses the Nokias built in compass to spin around and you tap the touch screen to shoot when the game locks on to a target.
The game was released on the 5th edition of the Symbian platform for Nokia smartphones.
Space Impact Light is a Shoot' Em Up found on Nokia's Symbian 3rd edition devices.
The player has the ability to freely move horizontally and vertically (with a few exceptions on some platform-like levels in Space Impact Plus) but can not increase the speed of the screen's auto-scrolling feature. Powerups can be picked up while going through the levels (such as missiles, bombs, and energy beams) and the player can use them when the regular projectiles are of little effect against the enemy.
As each level is played, various enemy ships confront the player, some of them following strict paths, others following the ship itself and others shooting it (with the latest games the player can encounter sub-bosses midway through the level too). On the first game there are eight levels, set on different planets and underground areas, with a boss at the end of each level.
After losing all lives, the player is awarded a score and depending on how many enemies killed, how many powerups picked and how many levels the player pa
The first Space impact game to be released on the Symbian S60 platform for the Nokia 7650 smartphone. Was released as an app that was available to download from the Nokia website.
Starting with Nokia 7210, the sequel 'Space Impact 303' came available not pre-installed on the phone but available as an J2ME applet via download from the Nokia website. Phones with dedicated pages for this game were Nokia 3220, Nokia 3100, Nokia 6100 Nokia 6610, Nokia 6610i and many other phones that shared the 128x128 resolution screens. Phones with the 176 x 208 resolution screens, such as Nokia 6630, Nokia 3650, Nokia 6600, were later provided with a re-sized version of this game available for download.
The player has the ability to freely move horizontally and vertically (with a few exceptions on some platform-like levels in Space Impact Plus) but can not increase the speed of the screen's auto-scrolling feature. Powerups can be picked up while going through the levels (such as missiles, bombs, and energy beams) and the player can use them when the regular projectiles are of little effect against the enemy.
As each level is played, various enemy ships confront the player, some of them following strict paths
One of the sequels for the game Space Impact installed on Nokia 3300 series mobile phones. It was one of the pre-installed games on the Nokia 1100 series phones.
One of the sequels to the game Space Impact for Nokia mobile phones. It was one of the pre-installed games on Nokia 3500 series phones (3510, 3510i, 3530).
Pako is a car chase simulator that focuses on you evading cops. The aim of the game is to survive as long as possible without crashing and ending the game.
Customize your fighter with weapons and components, and then fight across ten sprawling, action-packed levels in this arcade shooter. Battle more than thirty different enemies, including explosive ballistic cannons and deadly energy leeches. Dodge enemy projectiles to increase your power meter, or unleash devastating combo attacks.
Once you've finished the single player campaign, battle your friends head-to-head with a wireless connection, or connect online through the N-Gage Arena and fight it out in World Battle Mode for the ultimate glory.
Front Mission 2089-II is a tactical role-playing game developed by Square Enix, MSF, and Winds, and was published and released in Japan by Square Enix in 2006 and 2008 for the mobile phones. The game was released on September 15, 2006 and February 21, 2008.
Front Mission 2089 is a tactical role-playing game developed by Square Enix Co., Ltd., MSF, and Winds, and was published and released in Japan by Square Enix Co., Ltd. in 2005 and 2008 for the mobile phones. The game was released on March 7, 2005, October 27, 2005, and June 18, 2008.
Front Mission 2089 borrows many of the gameplay mechanics found in Front Mission. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. Missions in Front Mission 2089 are traditional tactical RPG fare, ranging from destroying all enemy targets to protecting a particular allied target. Due to its mobile phone format, the story of Front Mission 2089 is told through episodic content; new episodes were released for download on the video game's official website on a bi-weekly basis. A returning feature in the game is the Arena. Like in Front Mission, players can fight other players to win monetary rewards. Mission rankings also ma